14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to French Equatorial Africa
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Iraq
4 fighters moved from United Kingdom to Algeria
1 mech_infantry moved from West India to India
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Belgian Congo to Iraq
1 bomber moved from French Equatorial Africa to IraqPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 46 / 69
Russians : 29 / 32
Japanese : 65 / 72
Americans : 56 / 80
Chinese : 6 / 8
British : 25 / 25
UK_Pacific : 6 / 6
Italians : 18 / 21
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Posting as a reminder
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my 5 week vacation is drawing to a close - traveling all day tomorrow - should be posting again by thursday or friday.
cheers
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getting over the jetlag - trying to get here next - have to try to reacclimate to the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
12 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Southern France to Southern Italy
3 aaGuns and 5 infantry moved from Southern France to France
2 artilleries and 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 infantry placed in NovgorodTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 69
Russians : 28 / 32
Japanese : 62 / 72
Americans : 56 / 80
Chinese : 6 / 8
British : 25 / 25
UK_Pacific : 6 / 6
Italians : 19 / 17
ANZAC : 13 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Baltic States to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Western Ukraine to Slovakia Hungary
3 artilleries moved from Slovakia Hungary to Poland
3 artilleries, 5 infantry and 7 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
4 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
3 artilleries and 5 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Southern Italy
2 bombers moved from Baltic States to Southern Italy
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Norway to Finland
7 armour and 12 mech_infantrys moved from Karelia to Baltic States
1 infantry moved from Egypt to Trans-Jordan
2 armour, 5 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from 44 Sea Zone to GuamPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Egypt
3 armour placed in Slovakia Hungary
3 mech_infantrys placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,4,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
in my final map version i forgot to kill the anzac tranny with the germans. you can of course disallow the edit.
fyi, i was a hair away from taking a swing at bel. would have been a very bloody sunday for one or both of us!
cheers
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no problem about the SZ44 cm
I thought it would be tempting, but I didn’t want to retreat yet. Without running the sim, it looks like I will probably have to leave Belarus this turn though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Archangel
3 fighters and 1 tactical_bomber moved from Belarus to Archangel
4 fighters moved from Russia to Archangel
1 mech_infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Archangel
Russians attack with 7 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 5/10 hits
Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
Russians win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
9 artilleries moved from Belarus to Bryansk
10 artilleries moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
7 mech_infantrys moved from Belarus to Smolensk
7 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
21 infantry moved from Belarus to Smolensk
21 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun and 15 infantry moved from West India to Eastern Persia
1 armour moved from Russia to Bryansk
7 fighters and 1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Northwest PersiaPlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 44 / 50
Russians : 30 / 38
Japanese : 62 / 72
Americans : 56 / 80
Chinese : 6 / 8
British : 26 / 25
UK_Pacific : 6 / 6
Italians : 18 / 17
ANZAC : 13 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Philippines to Celebes
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Java to Celebes
2 battleships and 2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
10 artilleries and 16 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Jehol to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
3 tactical_bombers moved from Kwangsi to Hopei
2 fighters moved from Kansu to Hopei
3 fighters and 3 tactical_bombers moved from Kansu to Chahar
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
5 fighters and 2 tactical_bombers moved from Kwangsi to 44 Sea Zone
5 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
1 fighter moved from Kwangsi to ChaharCombat - Japanese
Battle in Celebes
Japanese attack with 8 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 8 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 11 artilleries and 16 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 11 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Szechwan
1 aaGun and 4 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
7 carriers, 3 destroyers and 11 submarines moved from 36 Sea Zone to 44 Sea Zone
8 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 fighters moved from Sumatra to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 tactical_bomber moved from Chahar to Kwangsi
1 tactical_bomber moved from Chahar to Kwangsi
4 fighters and 1 tactical_bomber moved from Chahar to Kansu
2 fighters and 4 tactical_bombers moved from Hopei to Kansu
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Egypt to Southern ItalyPlace Units - Japanese
3 armour placed in French Indo China
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from French Equatorial Africa to Alexandria
2 fighters moved from Iraq to Alexandria
1 bomber moved from Iraq to Alexandria
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from Algeria to Alexandria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Cyprus
Battle in Normandy Bordeaux
Battle in Alexandria
Americans attack with 2 artilleries, 4 bombers, 4 fighters and 4 infantry
Germans defend with 2 armour, 5 infantry and 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits
Americans roll dice for 2 artilleries, 4 bombers, 4 fighters and 4 infantry in Alexandria, round 2 : 8/14 hits
Italians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/9 hits
1 artillery owned by the Americans, 5 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Alexandria
Americans roll dice for 1 artillery, 4 bombers and 4 fighters in Alexandria, round 3 : 5/9 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Alexandria
Americans win, taking Cyprus from Italians, taking Normandy Bordeaux from Italians with 4 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour, 5 infantry and 2 mech_infantrys
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Egypt
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
4 fighters moved from Alexandria to 98 Sea Zone
2 carriers moved from 92 Sea Zone to 98 Sea Zone
3 destroyers moved from 92 Sea Zone to 98 Sea Zone
4 bombers moved from Alexandria to Trans-Jordan
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 5 infantry moved from Central United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 92 Sea Zone to Trans-Jordan
6 carriers and 2 fighters moved from 54 Sea Zone to 22 Sea Zone
8 fighters moved from 54 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
4 destroyers and 9 submarines moved from 54 Sea Zone to 22 Sea Zone
2 fighters moved from Queensland to 22 Sea Zone
1 transport moved from 89 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 42 / 50
Russians : 29 / 38
Japanese : 71 / 77
Americans : 58 / 78
Chinese : 2 / 8
British : 28 / 25
UK_Pacific : 5 / 6
Italians : 16 / 17
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 42 / 50
Russians : 29 / 38
Japanese : 71 / 77
Americans : 58 / 78
Chinese : 2 / 4
British : 28 / 25
UK_Pacific : 5 / 6
Italians : 16 / 17
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 2 artilleries and 1 carrier; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
British take Alexandria from Italians
4 artilleries, 25 infantry and 1 mech_infantry moved from India to BurmaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 4 artilleries, 25 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 25 infantry and 1 mech_infantry in Burma, round 2 : 7/30 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 4 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Algeria to 110 Sea Zone
2 fighters moved from Algeria to Egypt
1 aaGun and 1 infantry moved from Morocco to Algeria
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
2 artilleries, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to India
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to India
3 aaGuns moved from India to Burma
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 39 / 50
Russians : 29 / 38
Japanese : 70 / 77
Americans : 58 / 78
Chinese : 2 / 4
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 16 / 17
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
a man after my own heart - nice move on the german bomber. my spider sense was telling me i shouldn’t have gone to guam and now i know why.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
2 artilleries moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
4 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Southern Italy to Northern Italy
1 bomber moved from 99 Sea Zone to Kansu
1 bomber moved from Southern Italy to Kansu
1 armour and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Holland BelgiumPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total -
a man after my own heart - nice move on the german bomber. my spider sense was telling me i shouldn’t have gone to guam and now i know why.
Thanks :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield; Germans defend with 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Guam, round 3 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 bomber in Guam, round 4 : 0/1 hits
1 bomber owned by the Germans lost in Guam
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - ANZAC
2 fighters moved from Guam to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs totalProduction/PUs Summary :
Germans : 42 / 50
Russians : 28 / 38
Japanese : 66 / 77
Americans : 56 / 78
Chinese : 2 / 4
British : 28 / 37
UK_Pacific : 6 / 6
Italians : 19 / 12
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 50
Russians : 28 / 38
Japanese : 66 / 77
Americans : 56 / 78
Chinese : 2 / 4
British : 28 / 37
UK_Pacific : 6 / 6
Italians : 19 / 12
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0