scramble Paris ftr to Normandy and scramble Scottland
14L G40 Wheat (allies +16) v Bold - game 3
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You had all 6 as of J22, so you should still have 6 now on the rebuilt map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;Combat Move - Germans
6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Western Germany
3 infantry moved from Volgograd to Tambov
30 artilleries and 47 infantry moved from Rostov to Tambov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 infantry moved from France to Southern France
3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to France: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Urals to Russia
1 aaGun moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 fighters moved from Bryansk to Russia
1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
1 infantry moved from India to West India
1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 58 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wheat, there was one attack i didn’t have on my final map - the attack of buyant-uhaa
want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…
buyant-uhaa
attack - 3 inf, 2 mech, 6 ftr, tac
Rolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
defense - 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Japanese
Japanese buy 3 bombers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Karelia to Sweden
5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
1 mech_infantry moved from Northern Italy to Spain
26 artilleries and 20 infantry moved from Caucasus to Turkey
10 armour moved from Rostov to Turkey
1 fighter and 2 infantry moved from Kwangsi to French Indo China
2 bombers moved from Caucasus to Spain
6 bombers moved from Caucasus to Sweden
1 bomber moved from Caucasus to Spain
1 bomber moved from Caucasus to SwedenCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Japanese attack with 10 armour, 26 artilleries and 20 infantry
Neutral_True defend with 8 infantry
Japanese win, taking Turkey from Neutral_True with 10 armour, 26 artilleries and 19 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Japanese attack with 3 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Japanese win, taking Spain from Neutral_True with 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 3 fighters and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Japanese attack with 1 armour, 7 bombers and 1 mech_infantry
Neutral_True defend with 6 infantry
Japanese win, taking Sweden from Neutral_True with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Japanese
EDIT: Removing units owned by Neutral_True from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Japanese to Buyant-Uhaa: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
7 bombers moved from Sweden to Norway
2 fighters and 2 tactical_bombers moved from Spain to France
3 bombers moved from Spain to Southern France
1 aaGun moved from Volgograd to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
8 mech_infantrys moved from Rostov to Northwest Persia
16 mech_infantrys moved from Rostov to Turkey
16 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Timguska to Shensi
10 mech_infantrys moved from Hunan to Shantung
1 fighter moved from French Indo China to Shantung
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
2 fighters and 1 tactical_bomber moved from Chahar to Japan
4 fighters moved from Chahar to JapanPlace Units - Japanese
10 infantry placed in Japan
3 bombers placed in Shantung
3 infantry placed in Caucasus
Japanese undo move 2.
3 bombers placed in FinlandTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,3,4,5,6,4,1,2,4,2,5,5,2,2,5,1,4,2,1,3,3,2,3,5,4,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,6,2
Japanese collect 43 PUs (24 lost to blockades); end with 43 PUs total -
Which turn is it?
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Round 27 I believe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 25 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
1 artillery moved from 19 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Manchuria
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Celebes
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 2 fighters in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Kwangtung from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 3 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
5 fighters moved from 16 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 carrier moved from 25 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Angola
Americans take Angola from Neutral_True
2 mech_infantrys moved from French Equatorial Africa to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
1 bomber moved from India to Egypt
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 mech_infantry moved from British Guiana to Argentina
Americans take Argentina from Neutral_True
2 transports moved from 87 Sea Zone to 85 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 26 Sea Zone to 64 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Iraq to Trans-Jordan
5 fighters moved from Eastern United States to Morocco
1 fighter moved from Egypt to Morocco
1 fighter moved from Egypt to MoroccoPlace Units - Americans
3 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 57 / 43
Americans : 67 / 92
Chinese : 3 / 4
British : 28 / 33
UK_Pacific : 18 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 57 / 43
Americans : 67 / 92
Chinese : 3 / 7
British : 28 / 33
UK_Pacific : 18 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 31 PUs;
British buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
5 bombers moved from Northern Territory to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 5 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 infantry moved from Iraq to Persia
1 aaGun, 10 artilleries, 3 fighters, 21 infantry and 27 mech_infantrys moved from Iraq to Trans-Jordan
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
5 bombers moved from French Indo China to Shan State
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 29 infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to West IndiaPlace Units - British
2 aaGuns and 7 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 54 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 4 artilleries and 11 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to SpainPlace Units - Italians
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,4,5,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,3,4
Italians collect 9 PUs (8 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Going to bed, so ANZAC/France will be tomorrow afternoon/evening.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Northern Territory
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from New Guinea to Northern TerritoryPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 53 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 53 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_upgrade; Remaining resources: 79 PUs;
Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 10 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 armour moved from Northwest Persia to Persia
19 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Germans
Battle in Persia
Germans attack with 1 armour and 19 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from Russians with 1 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
30 artilleries and 50 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Greater Southern Germany to Northern Italy
3 aaGuns and 13 infantry moved from Southern France to Spain
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour and 11 mech_infantrys moved from Northern Italy to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Slovakia Hungary
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,1,6,2
Germans collect 49 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
bombing raid in london - the aircraft have landed where i want them. go ahead and make your intercept decision and roll it out prior to russian move. the bomber will attempt to strategically bomb your IC.
cheers
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no intercept
aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
-
damage
Rolling 1d6:
(3)+2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
15 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 17 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 17 mech_infantrys in Bryansk, round 2 : 8/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns, 30 artilleries and 83 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Vologda
1 aaGun moved from Russia to Tambov
1 infantry moved from West India to Afghanistan
Russians take Afghanistan from Neutral_TruePlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 17 / 23
Japanese : 50 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Spain to Gibraltar
Japanese take Gibraltar from British
1 armour moved from Turkey to Syria
Japanese take Syria from Russians
1 armour moved from Syria to Iraq
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Finland to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Finland to Kazakhstan
1 artillery and 1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Caucasus to Iraq
27 mech_infantrys moved from Northwest Persia to Iraq
9 armour and 16 mech_infantrys moved from Turkey to Iraq
4 artilleries moved from Turkey to Caucasus
4 infantry moved from Turkey to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sweden to Karelia
7 bombers moved from Norway to Caucasus
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Southern France to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Japanese
3 bombers placed in Caucasus
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total