@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 48 PUs;
Germans buy 2 armour, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Alexandria to Egypt
4 armour, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt
2 bombers moved from Greece to Egypt
2 bombers moved from Western Germany to Egypt
1 artillery and 1 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry; British defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 4 armour, 1 artillery, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrysNon Combat Move - Germans
7 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-Jordan
2 bombers, 1 fighter and 2 tactical_bombers moved from Egypt to Greece
1 armour and 6 mech_infantrys moved from Greece to YugoslaviaPlace Units - Germans
1 factory_minor placed in Slovakia Hungary
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to RomaniaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from Kazakhstan to Samara
3 aaGuns, 3 armour, 12 artilleries, 28 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
3 armour and 5 mech_infantrys moved from Belarus to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Russia
1 fighter moved from Romania to VolgogradPlace Units - Russians
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Russians collect 45 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 36 / 52
Russians : 45 / 55
Japanese : 55 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 31 / 33
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wheat - you will see a single die roll in your inbox from a mech attacking kazak. there were supposed to be two bombers accompanying that attack but apparently i didn’t save just before restarting to go from local to live dice. i don’t think you’ll mind if i add in the bombers.
here are the two bomber dice, then i will let the defender roll in AAA.
bombers
Rolls: 2@4; Total Hits: 12@4: (6, 2) -
ok, so your defender missed - i will just retreat now and edit the result.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
2 fighters and 1 tactical_bomber moved from Caroline Islands to 30 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Sikang
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese winRussians win with 1 infantry remaining with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
4 fighters, 4 infantry, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to Kansu
2 infantry moved from Shensi to Kansu
2 bombers moved from Shensi to Kazakhstan
2 bombers moved from Kazakhstan to Kansu
1 armour moved from Sikang to Kansu
3 artilleries moved from Sikang to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 45 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 armour moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
1 fighter moved from Philippines to JapanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 bomber, 2 fighters and 6 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
I have no idea if I’m winning or losing this one anymore :lol:
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I have no idea if I’m winning or losing this one anymore :lol:
nor do i. egypt went really well - had it gone to odds, then you would have had the advantage in my mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Eastern Poland to Germany
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in NorwayNon Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 33 / 52
Russians : 43 / 55
Japanese : 61 / 66
Americans : 63 / 83
Chinese : 5 / 9
British : 31 / 33
UK_Pacific : 6 / 4
Italians : 9 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 33 / 52
Russians : 43 / 55
Japanese : 53 / 66
Americans : 63 / 83
Chinese : 13 / 13
British : 31 / 33
UK_Pacific : 6 / 4
Italians : 9 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in DenmarkNon Combat Move - British
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from India to Burma
1 fighter moved from India to Kweichow
1 fighter moved from India to Burma
1 aaGun moved from India to Burma
4 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Persia to Eastern PersiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 37 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantryProduction/PUs Summary :
Germans : 26 / 52
Russians : 43 / 55
Japanese : 51 / 66
Americans : 63 / 83
Chinese : 14 / 13
British : 38 / 37
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Slovakia Hungary to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from British
5 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Western Germany
Italians attack with 10 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
2 fighters moved from New Zealand to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 37 / 52
Russians : 39 / 55
Japanese : 51 / 66
Americans : 60 / 83
Chinese : 14 / 13
British : 30 / 37
UK_Pacific : 7 / 7
Italians : 13 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 37 / 52
Russians : 39 / 55
Japanese : 51 / 66
Americans : 60 / 83
Chinese : 14 / 13
British : 30 / 37
UK_Pacific : 7 / 7
Italians : 13 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Germany to Poland
2 bombers moved from Greece to Poland
1 infantry moved from Germany to Poland
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Iraq
Germans take Iraq from Russians
2 armour moved from Egypt to Syria
1 tactical_bomber moved from Trans-Jordan to Syria
2 bombers moved from Trans-Jordan to SyriaCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Syria
Germans attack with 2 armour, 2 bombers and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Syria from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
2 bombers moved from Poland to Eastern Poland
2 bombers moved from Syria to Eastern Poland
2 armour moved from Germany to Eastern Poland
4 aaGuns, 4 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour and 6 mech_infantrys moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Greece to Germany
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Syria to Southern Italy
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Germany
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Greece to RomaniaPlace Units - Germans
3 infantry placed in Egypt
3 infantry placed in Western Germany
3 infantry placed in Slovakia Hungary
7 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs -
1 tank stays back in berlin
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I missed some combats (Kazakhstan and Novosibirsk) because I forgot Japan was that deep … would you allow me to add those battles?
All I’ve done is one combat in Western Ukraine: 2mech/fig/tact cleared territory without loss.
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sure, go ahead
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Here’s the map with just the one combat on it (just so you know I’m not changing the buy or anything).
That way I can just do all the combats with tripleA and if WUKR turns out the same, no need to edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Samara to Novosibirsk
4 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Novosibirsk
1 fighter moved from Samara to NovosibirskCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 5 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 2 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Russia
3 armour and 8 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 mech_infantry moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns and 17 infantry moved from Anhwe to KweichowPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
3 fighters and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 45 / 54
Russians : 34 / 40
Japanese : 50 / 66
Americans : 60 / 83
Chinese : 14 / 13
British : 28 / 37
UK_Pacific : 7 / 7
Italians : 13 / 17
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about that and thanks.