14L G40 Wheat (allies +16) v Bold - game 3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Romania
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 fighter and 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
                    British win with 2 armour, 3 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Romania
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 12 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                4 armour moved from Slovakia Hungary to Northern Italy
                2 mech_infantrys moved from Slovakia Hungary to Northern Italy
                1 aaGun moved from Western Germany to Germany
                1 bomber moved from Romania to Slovakia Hungary

    Place Units - Italians
                7 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern France
                Italians undo move 1.
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '12

    choose your own casualty in egypt with an edit please

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by French from Egypt: 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 aaGun
                EDIT: Turning off Edit Mode
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                2 fighters moved from New South Wales to New Zealand
                1 infantry moved from New South Wales to South Australia
                2 fighters moved from Persia to Egypt

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 39 / 54
        Russians : 40 / 53
        Japanese : 55 / 65
        Americans : 56 / 79
        Chinese : 9 / 9
        British : 33 / 33
        UK_Pacific : 6 / 4
        Italians : 13 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 39 / 54
        Russians : 40 / 53
        Japanese : 55 / 65
        Americans : 56 / 79
        Chinese : 9 / 9
        British : 33 / 33
        UK_Pacific : 6 / 4
        Italians : 13 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 48 PUs;
                Germans buy 2 armour, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Alexandria to Egypt
                4 armour, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt
                2 bombers moved from Greece to Egypt
                2 bombers moved from Western Germany to Egypt
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry and 3 tactical_bombers
                    ANZAC defend with 3 fighters and 2 infantry; British defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
                    Germans win, taking Egypt from British with 4 armour, 1 artillery, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
                    Casualties for ANZAC: 3 fighters and 2 infantry
                    Casualties for Germans: 3 artilleries and 7 infantry
                    Casualties for British: 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                7 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 aaGuns moved from Western Germany to Germany
                1 infantry moved from Karelia to Finland
                1 submarine moved from 112 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from Egypt to Trans-Jordan
                2 bombers moved from Egypt to Trans-Jordan
                2 bombers, 1 fighter and 2 tactical_bombers moved from Egypt to Greece
                1 armour and 6 mech_infantrys moved from Greece to Yugoslavia

    Place Units - Germans
                1 factory_minor placed in Slovakia Hungary
                2 armour and 8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Syria
                      Russians take Syria from Germans
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 artillery and 1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Romania

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Poland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Jehol to Anhwe
                1 artillery and 2 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Kazakhstan to Volgograd
                1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Novgorod to Karelia
                1 fighter moved from Kazakhstan to Samara
                3 aaGuns, 3 armour, 12 artilleries, 28 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                3 armour and 5 mech_infantrys moved from Belarus to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                1 fighter moved from Poland to Russia
                1 fighter moved from Romania to Volgograd

    Place Units - Russians
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                Russians collect 45 PUs; end with 46 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 36 / 52
        Russians : 45 / 55
        Japanese : 55 / 65
        Americans : 56 / 79
        Chinese : 9 / 9
        British : 31 / 33
        UK_Pacific : 6 / 4
        Italians : 13 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    wheat - you will see a single die roll in your inbox from a mech attacking kazak.  there were supposed to be two bombers accompanying that attack but apparently i didn’t save just before restarting to go from local to live dice.  i don’t think you’ll mind if i add in the bombers.

    here are the two bomber dice, then i will let the defender roll in AAA.

    bombers
    DiceRolls: 2@4; Total Hits: 12@4: (6, 2)

  • '12

    ok, so your defender missed - i will just retreat now and edit the result.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 30 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Sikang to Kazakhstan
                1 artillery moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 1 mech_infantry
                    Russians defend with 1 infantry
                    1 mech_infantry owned by the Japanese retreated to Sikang
                Battle in 30 Sea Zone
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese winRussians win with 1 infantry remaining with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
                EDIT: Changing ownership of Kazakhstan from Russians to Japanese
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                4 fighters, 4 infantry, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Szechwan to Kansu
                2 infantry moved from Shensi to Kansu
                2 bombers moved from Shensi to Kazakhstan
                2 bombers moved from Kazakhstan to Kansu
                1 armour moved from Sikang to Kansu
                3 artilleries moved from Sikang to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan
                1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 49 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                2 carriers, 1 cruiser and 3 destroyers moved from 45 Sea Zone to 33 Sea Zone
                4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi
                4 infantry moved from 36 Sea Zone to French Indo China
                2 artilleries and 3 infantry moved from Yunnan to French Indo China
                1 armour moved from Malaya to French Indo China
                3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 bomber, 2 fighters and 6 infantry placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • '17

    I have no idea if I’m winning or losing this one anymore  :lol:

  • '12

    @wheatbeer:

    I have no idea if I’m winning or losing this one anymore  :lol:

    nor do i.  egypt went really well - had it gone to odds, then you would have had the advantage in my mind.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from Eastern Poland to Germany
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to 54 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Germany causes 0 damage total.
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                    retreated to 54 Sea Zone
                    Japanese win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Norway

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Southeast Mexico to 64 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
                1 fighter moved from 54 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 26 Sea Zone
                1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 infantry placed in Normandy Bordeaux
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 33 / 52
        Russians : 43 / 55
        Japanese : 61 / 66
        Americans : 63 / 83
        Chinese : 5 / 9
        British : 31 / 33
        UK_Pacific : 6 / 4
        Italians : 9 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

    Production/PUs Summary :

    Germans : 33 / 52
        Russians : 43 / 55
        Japanese : 53 / 66
        Americans : 63 / 83
        Chinese : 13 / 13
        British : 31 / 33
        UK_Pacific : 6 / 4
        Italians : 9 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Holland Belgium to Western Germany
                      British take Western Germany from Germans
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 mech_infantrys moved from India to Burma
                1 fighter moved from India to Kweichow
                1 fighter moved from India to Burma
                1 aaGun moved from India to Burma
                4 infantry moved from India to Burma
                1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                2 infantry placed in Union of South Africa
                1 transport placed in 109 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                British collect 37 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 infantry

    Production/PUs Summary :

    Germans : 26 / 52
        Russians : 43 / 55
        Japanese : 51 / 66
        Americans : 63 / 83
        Chinese : 14 / 13
        British : 38 / 37
        UK_Pacific : 7 / 7
        Italians : 9 / 15
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Slovakia Hungary to Romania
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Holland Belgium
                      Germans take Holland Belgium from British
                5 infantry moved from Northern Italy to Western Germany
                1 armour moved from Northern Italy to Romania
                1 armour moved from Northern Italy to Romania
                5 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 10 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Western Germany from British with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Romania
                    Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Romania from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy
                1 aaGun and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Northern Italy to Western Germany
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 bomber placed in Southern Italy
                Italians undo move 1.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to South Australia
                2 fighters moved from New Zealand to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
                ANZAC collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 37 / 52
        Russians : 39 / 55
        Japanese : 51 / 66
        Americans : 60 / 83
        Chinese : 14 / 13
        British : 30 / 37
        UK_Pacific : 7 / 7
        Italians : 13 / 17
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 37 / 52
        Russians : 39 / 55
        Japanese : 51 / 66
        Americans : 60 / 83
        Chinese : 14 / 13
        British : 30 / 37
        UK_Pacific : 7 / 7
        Italians : 13 / 17
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 infantry moved from Germany to Poland
                2 bombers moved from Greece to Poland
                1 infantry moved from Germany to Poland
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Egypt to Iraq
                      Germans take Iraq from Russians
                2 armour moved from Egypt to Syria
                1 tactical_bomber moved from Trans-Jordan to Syria
                2 bombers moved from Trans-Jordan to Syria

    Combat - Germans
                Germans creates battle in territory 115 Sea Zone
                Battle in Syria
                    Germans attack with 2 armour, 2 bombers and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Syria from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                    Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                2 bombers moved from Poland to Eastern Poland
                2 bombers moved from Syria to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                4 aaGuns, 4 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 armour and 6 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 tactical_bomber moved from Greece to Germany
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Syria to Southern Italy
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                5 mech_infantrys moved from Slovakia Hungary to Germany
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Greece to Romania

    Place Units - Germans
                3 infantry placed in Egypt
                3 infantry placed in Western Germany
                3 infantry placed in Slovakia Hungary
                7 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs

  • '12

    1 tank stays back in berlin

  • '17

    I missed some combats (Kazakhstan and Novosibirsk) because I forgot Japan was that deep … would you allow me to add those battles?

    All I’ve done is one combat in Western Ukraine: 2mech/fig/tact cleared territory without loss.

Suggested Topics

  • 9
  • 42
  • 77
  • 115
  • 116
  • 127
  • 137
  • 745
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.4k

Users

39.9k

Topics

1.7m

Posts