14L G40 Wheat (allies +16) v Bold - game 3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 bombers moved from India to Java
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    British attack with 5 bombers
                    Japanese defend with 3 infantry
                        British roll dice for 5 bombers in Java, round 2 :  5/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Java
                    British win with 5 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                5 bombers moved from Java to Northern Territory
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                3 fighters moved from India to Iraq
                3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 69 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                1 bomber moved from Kwangsi to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 infantry; Americans defend with 2 mech_infantrys
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 fighter moved from France to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3
                Italians collect 8 PUs (10 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    what was that, 3 or 4 straight misses by the italian bomber?  sheesh lol

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Philippines to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC win, taking Sumatra from Japanese, taking Java from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    just fyi, i had meant to move those two forgotten subs in 39 to 80 rather than leave them to die to the anzacs.  up to you if you want to move them so they can try to take money from the russians before dying.

  • '17

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

  • '12

    @wheatbeer:

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

    Let’s just let it go.

  • '17

    I think you could save one Japanese sub if they split SZ80/SZ77 … to make it less of a waste.

    UK dd would sink SZ80 but SZ77 would be out of range of ANZAC.

    Calcutta would gain 3 IPC due to lack of convoy raid but the UK would presumably lose that destroyer the following turn.

    I don’t mind adjusting if you’d like.

  • '12

    No need at all it’s totally insignificant in the grand scheme of things.

  • '12

    wheat - do i still have all 6 kamis?

  • '17

    You had all 6 as of J22, so you should still have 6 now on the rebuilt map.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;

    Combat Move - Germans
                6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Western Germany
                3 infantry moved from Volgograd to Tambov
                30 artilleries and 47 infantry moved from Rostov to Tambov
                3 infantry moved from Ukraine to Rostov
                1 aaGun moved from Caucasus to Northwest Persia
                2 aaGuns moved from Northern Italy to Southern France
                4 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France
                2 infantry moved from France to Southern France
                3 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                1 bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to France: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
                Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Smolensk to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Vologda to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 mech_infantry moved from Vologda to Urals
                1 fighter moved from Russia to Urals
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Urals
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Bryansk
                    Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Urals to Russia
                1 aaGun moved from Vologda to Russia
                3 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                3 fighters moved from Bryansk to Russia
                1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
                1 infantry moved from India to West India
                1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 58 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    wheat, there was one attack i didn’t have on my final map - the attack of  buyant-uhaa

    want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…

    buyant-uhaa
    attack - 3 inf, 2 mech, 6 ftr, tac
    DiceRolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
    defense - 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Japanese
                Japanese buy 3 bombers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Karelia to Sweden
                5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
                1 mech_infantry moved from Northern Italy to Spain
                26 artilleries and 20 infantry moved from Caucasus to Turkey
                10 armour moved from Rostov to Turkey
                1 fighter and 2 infantry moved from Kwangsi to French Indo China
                2 bombers moved from Caucasus to Spain
                6 bombers moved from Caucasus to Sweden
                1 bomber moved from Caucasus to Spain
                1 bomber moved from Caucasus to Sweden

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Japanese attack with 10 armour, 26 artilleries and 20 infantry
                    Neutral_True defend with 8 infantry
                    Japanese win, taking Turkey from Neutral_True with 10 armour, 26 artilleries and 19 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Japanese attack with 3 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                    Japanese win, taking Spain from Neutral_True with 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Japanese: 3 fighters and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Sweden
                    Japanese attack with 1 armour, 7 bombers and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Japanese win, taking Sweden from Neutral_True with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
                EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
                EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Japanese
                EDIT: Removing units owned by Neutral_True from Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Japanese to Buyant-Uhaa: 2 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                7 bombers moved from Sweden to Norway
                2 fighters and 2 tactical_bombers moved from Spain to France
                3 bombers moved from Spain to Southern France
                1 aaGun moved from Volgograd to Caucasus
                3 mech_infantrys moved from Volgograd to Northwest Persia
                8 mech_infantrys moved from Rostov to Northwest Persia
                16 mech_infantrys moved from Rostov to Turkey
                16 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Tambov to Caucasus
                1 mech_infantry moved from Timguska to Shensi
                10 mech_infantrys moved from Hunan to Shantung
                1 fighter moved from French Indo China to Shantung
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
                2 fighters and 1 tactical_bomber moved from Chahar to Japan
                4 fighters moved from Chahar to Japan

    Place Units - Japanese
                10 infantry placed in Japan
                3 bombers placed in Shantung
                3 infantry placed in Caucasus
                Japanese undo move 2.
                3 bombers placed in Finland

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,3,4,5,6,4,1,2,4,2,5,5,2,2,5,1,4,2,1,3,3,2,3,5,4,3,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,6,2
                Japanese collect 43 PUs (24 lost to blockades); end with 43 PUs total

  • '15 '14

    Which turn is it?

  • '12

    Round 27 I believe

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 tactical_bombers moved from 25 Sea Zone to 3 Sea Zone
                2 fighters moved from Midway to 3 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Midway to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters moved from 37 Sea Zone to Celebes
                1 artillery moved from 19 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Manchuria
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                Battle in Celebes
                    Americans attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 2 fighters in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 2 fighters in Celebes, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Kwangtung from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 3 Sea Zone
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 destroyer and 3 submarines
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                3 carriers moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
                5 fighters moved from 16 Sea Zone to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
                1 fighter moved from 16 Sea Zone to 8 Sea Zone
                1 carrier moved from 25 Sea Zone to 8 Sea Zone
                1 carrier moved from 26 Sea Zone to 8 Sea Zone
                2 fighters moved from Celebes to 44 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                3 destroyers moved from 6 Sea Zone to 20 Sea Zone
                3 destroyers moved from 6 Sea Zone to 8 Sea Zone
                2 submarines moved from 26 Sea Zone to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 battleship moved from 26 Sea Zone to 8 Sea Zone
                1 cruiser and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from French Equatorial Africa to Angola
                      Americans take Angola from Neutral_True
                2 mech_infantrys moved from French Equatorial Africa to Egypt
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                1 bomber moved from India to Egypt
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Trans-Jordan to Saudi Arabia
                      Americans take Saudi Arabia from Neutral_True
                1 mech_infantry moved from British Guiana to Argentina
                      Americans take Argentina from Neutral_True
                2 transports moved from 87 Sea Zone to 85 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                3 artilleries, 9 infantry and 6 transports moved from 26 Sea Zone to 64 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Iraq to Trans-Jordan
                5 fighters moved from Eastern United States to Morocco
                1 fighter moved from Egypt to Morocco
                1 fighter moved from Egypt to Morocco

    Place Units - Americans
                3 artilleries and 5 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 57 / 43
        Americans : 67 / 92
        Chinese : 3 / 4
        British : 28 / 33
        UK_Pacific : 18 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 57 / 43
        Americans : 67 / 92
        Chinese : 3 / 7
        British : 28 / 33
        UK_Pacific : 18 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

Suggested Topics

  • 39
  • 76
  • 109
  • 55
  • 113
  • 44
  • 98
  • 97
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.4k

Users

39.9k

Topics

1.7m

Posts