14L G40 Wheat (allies +16) v Bold - game 3

  • '12

    ok but you have mixed forces.

  • '17

    Americans then Brits

  • '17

    except for the aa gun, which goes first, as per max defense

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - Italians
                2 artilleries, 1 fighter and 11 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 2 artilleries, 1 fighter and 11 infantry
                    British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        AA fire in Western Germany :  0/1 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 11 infantry in Western Germany, round 2 :  6/14 hits
                        Americans roll dice for 1 aaGun, 8 artilleries, 1 fighter and 4 infantry in Western Germany, round 2 :  5/13 hits
                        2 infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Americans, 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 3 :  3/9 hits
                        Americans roll dice for 7 artilleries and 1 fighter in Western Germany, round 3 :  0/8 hits
                        3 artilleries owned by the Americans lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 4 :  3/9 hits
                        Americans roll dice for 4 artilleries and 1 fighter in Western Germany, round 4 :  2/5 hits
                        3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Germany, round 5 :  1/7 hits
                        Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 5 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                        Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 6 :  2/6 hits
                        Americans roll dice for 1 fighter in Western Germany, round 6 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Western Germany
                    Italians win, taking Western Germany from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 32
                    Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
                    Casualties for Italians: 9 infantry
                    Casualties for Americans: 7 artilleries and 2 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Smolensk to Bryansk
                1 fighter moved from Western Germany to Germany
                2 armour moved from Eastern Poland to Bryansk
                2 aaGuns moved from Northern Italy to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,5,5,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,5
                Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Japan : 2 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 2 aaGuns, 2 artilleries and 2 infantry
        Germany : 1 fighter
        Northern Italy : 1 aaGun and 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour and 1 mech_infantry
        Eastern Poland : 1 flag, 1 airfield
        Tambov : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 12 / 21
        Japanese : 71 / 76
        Americans : 68 / 90
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 6 / 6
        Italians : 21 / 15
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.382
            Median : 3.000
            Variance : 0.602
            Standard Deviation : 0.776
            Total rolls : 89

    Null / Other
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.114
            Standard Deviation : 1.055
            Total rolls : 45

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.622
            Median : 3.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

  • '12

    wow, the axis is starting to get their groove on with two huge attacks!

  • '17

    How the heck am I supposed to make any progress when you keep winning big land battles against the odds  :lol:

  • '12

    no kidding!  let’s see if we can make it 3/3 with nw persia on J23!

  • '12

    i’ll say this - europe looks a heck of a lot better lately.

  • '12

    i have gotten really good dice in three major battles after round 20…  none of them phenomenal but the three together are extremely unlikely.

  • '12

    that last a a gun was meant to go to France From n ita

  • '12

    this is easily the tightest game i’ve ever been in at round 23.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 55 Sea Zone to 54 Sea Zone
                1 aaGun and 2 infantry moved from Northern Territory to South Australia
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 12 / 21
        Japanese : 71 / 76
        Americans : 68 / 90
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 6 / 6
        Italians : 21 / 15
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    France still doing nothing

    Odds, I redo the map
    Evens, you redo the map

    DiceRolling 1d10:
    (3)

  • '17

    I dunno if I will be able to do this tonight.

  • '12

    Oh snap…. my luck continues!!  :-P

  • '17

    I just mailed you the original and rebuilt maps.

  • '12

    very nice job on the rebuild, looks like you were perfect on the matching of units and bank accounts.

  • '12

    two things:

    1. I posted that I wanted the AA gun from n italy to go to france before you posted so i will go ahead and edit that.
    2. The germans had 3 mechs in reserve that they were not able to place last round because when they took n. italy they lost the ability to produce in the factory and the max number of units that could be place were placed last round.

  • '17

    1. no problem
    2. I think technically, Germany gets it’s money back instead?

    I didn’t mess with political situation edits since I am not sure if that edit function works right … I figured if the Soviets, Japan and America DOW appropriately on their turns, it will be fine.

  • '12

    i believe that germany doesn’t get the money back but we can ask gamer.  even if i got the money back (obviously the preferable scenario in general) i would have bought the same 3 mechs.

    we are off and running now with a super speed map!  thanks again.

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