14L G40 Wheat (allies +16) v Bold - game 3
-
wow, the axis is starting to get their groove on with two huge attacks!
-
How the heck am I supposed to make any progress when you keep winning big land battles against the odds :lol:
-
no kidding! let’s see if we can make it 3/3 with nw persia on J23!
-
i’ll say this - europe looks a heck of a lot better lately.
-
i have gotten really good dice in three major battles after round 20… none of them phenomenal but the three together are extremely unlikely.
-
that last a a gun was meant to go to France From n ita
-
this is easily the tightest game i’ve ever been in at round 23.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 45 / 52
Russians : 12 / 21
Japanese : 71 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
France still doing nothing
Odds, I redo the map
Evens, you redo the mapRolling 1d10:
(3) -
I dunno if I will be able to do this tonight.
-
Oh snap…. my luck continues!! :-P
-
I just mailed you the original and rebuilt maps.
-
very nice job on the rebuild, looks like you were perfect on the matching of units and bank accounts.
-
two things:
1. I posted that I wanted the AA gun from n italy to go to france before you posted so i will go ahead and edit that.
2. The germans had 3 mechs in reserve that they were not able to place last round because when they took n. italy they lost the ability to produce in the factory and the max number of units that could be place were placed last round. -
1. no problem
2. I think technically, Germany gets it’s money back instead?I didn’t mess with political situation edits since I am not sure if that edit function works right … I figured if the Soviets, Japan and America DOW appropriately on their turns, it will be fine.
-
i believe that germany doesn’t get the money back but we can ask gamer. even if i got the money back (obviously the preferable scenario in general) i would have bought the same 3 mechs.
we are off and running now with a super speed map! thanks again.
-
here’s the map - wouldn’t allow it to post because the 2000 character max was exceeded by your edits. we should now be good to go.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters moved from Tambov to Russia
4 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 14 / 23
Japanese : 70 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 20 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to WarPurchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 4 artilleries, 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
4 bombers moved from Java to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Java to CelebesCombat - Japanese
Battle in Sumatra
Japanese attack with 4 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
7 armour and 9 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Volgograd to Bryansk
2 armour and 6 mech_infantrys moved from Caucasus to Bryansk
1 aaGun and 1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
15 mech_infantrys moved from Sikang to Caucasus
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 bombers moved from Sumatra to Malaya
1 bomber moved from Celebes to Philippines
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 mech_infantry moved from Manchuria to Buryatia
2 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Anhwe to Shensi
2 mech_infantrys moved from Shensi to Sikang
3 mech_infantrys moved from Kweichow to Sikang
2 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to France
3 fighters and 2 tactical_bombers moved from Southern Italy to Germany
2 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Caucasus
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 10 transports moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 89 Sea Zone to 10 Sea Zone
1 transport moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 87 Sea Zone
4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
3 fighters moved from Morocco to Egypt
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
5 submarines moved from 54 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from Central United States to Eastern United States
1 infantry moved from Vyborg to FinlandPlace Units - Americans
3 infantry and 3 mech_infantrys placed in Central United States
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 45 / 52
Russians : 14 / 23
Japanese : 78 / 83
Americans : 61 / 82
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 5 / 6
Italians : 20 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0