14L G40 Wheat (allies +16) v Bold - game 3
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ok but you have mixed forces.
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Americans then Brits
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except for the aa gun, which goes first, as per max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Italians
2 artilleries, 1 fighter and 11 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 fighter and 11 infantry
British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Western Germany : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 11 infantry in Western Germany, round 2 : 6/14 hits
Americans roll dice for 1 aaGun, 8 artilleries, 1 fighter and 4 infantry in Western Germany, round 2 : 5/13 hits
2 infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Americans, 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 3 : 3/9 hits
Americans roll dice for 7 artilleries and 1 fighter in Western Germany, round 3 : 0/8 hits
3 artilleries owned by the Americans lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Western Germany, round 4 : 3/9 hits
Americans roll dice for 4 artilleries and 1 fighter in Western Germany, round 4 : 2/5 hits
3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Germany, round 5 : 1/7 hits
Americans roll dice for 1 artillery and 1 fighter in Western Germany, round 5 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Germany, round 6 : 2/6 hits
Americans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 32
Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 9 infantry
Casualties for Americans: 7 artilleries and 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Smolensk to Bryansk
1 fighter moved from Western Germany to Germany
2 armour moved from Eastern Poland to Bryansk
2 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,5,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,5
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Japan : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns, 2 artilleries and 2 infantry
Germany : 1 fighter
Northern Italy : 1 aaGun and 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 airfield
Tambov : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flagProduction/PUs Summary :
Germans : 45 / 52
Russians : 12 / 21
Japanese : 71 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 15
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.382
Median : 3.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 89Null / Other
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.114
Standard Deviation : 1.055
Total rolls : 45Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.622
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37 -
wow, the axis is starting to get their groove on with two huge attacks!
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How the heck am I supposed to make any progress when you keep winning big land battles against the odds :lol:
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no kidding! let’s see if we can make it 3/3 with nw persia on J23!
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i’ll say this - europe looks a heck of a lot better lately.
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i have gotten really good dice in three major battles after round 20… none of them phenomenal but the three together are extremely unlikely.
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that last a a gun was meant to go to France From n ita
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this is easily the tightest game i’ve ever been in at round 23.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 55 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 45 / 52
Russians : 12 / 21
Japanese : 71 / 76
Americans : 68 / 90
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 21 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
France still doing nothing
Odds, I redo the map
Evens, you redo the mapRolling 1d10:
(3) -
I dunno if I will be able to do this tonight.
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Oh snap…. my luck continues!! :-P
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I just mailed you the original and rebuilt maps.
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very nice job on the rebuild, looks like you were perfect on the matching of units and bank accounts.
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two things:
1. I posted that I wanted the AA gun from n italy to go to france before you posted so i will go ahead and edit that.
2. The germans had 3 mechs in reserve that they were not able to place last round because when they took n. italy they lost the ability to produce in the factory and the max number of units that could be place were placed last round. -
1. no problem
2. I think technically, Germany gets it’s money back instead?I didn’t mess with political situation edits since I am not sure if that edit function works right … I figured if the Soviets, Japan and America DOW appropriately on their turns, it will be fine.
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i believe that germany doesn’t get the money back but we can ask gamer. even if i got the money back (obviously the preferable scenario in general) i would have bought the same 3 mechs.
we are off and running now with a super speed map! thanks again.