@max334 no scram thanks
14L G40 Wheat (allies +16) v Bold - game 3
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no problem
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yeah, i need to take my time here - this move could lead to huge disasters. lol better sleep on it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern France
2 aaGuns and 2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to FranceTurn Complete - Italians
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ok i think this move better fits the scenario
actually quick edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 49 / 66
Russians : 11 / 23
Japanese : 79 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 66
Russians : 11 / 23
Japanese : 79 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 1 factory_major and 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 6 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Northern Italy to Holland Belgium
1 bomber moved from Eastern Poland to Smolensk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to TambovCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Tambov to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Northern Italy
6 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Germany to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 tactical_bombers moved from Holland Belgium to Northern Italy
3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Rostov to Volgograd
3 artilleries moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Rostov to Bryansk
5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
7 armour moved from Bryansk to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Germany
3 artilleries placed in France
2 artilleries and 1 infantry placed in Volgograd
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 1 infantry placed in Germany
3 mech_infantrys placed in Germany
3 artilleries placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,2,1,1,5
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Russians retreated to Russia
Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Smolensk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits
Japanese roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun, 3 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 53 / 66
Russians : 11 / 20
Japanese : 78 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed OOL in Smolensk. You have the option to force me to capture it if you would have saved aa gun for last.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 11 mech_infantrys; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kazakhstan to Samara
2 tactical_bombers moved from Bryansk to Samara
1 bomber and 4 fighters moved from Bryansk to Russia
2 bombers moved from Chahar to Russia -
I will intercept … dogfight ool: American then Soviet
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 11 mech_infantrys; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kazakhstan to Samara
2 tactical_bombers moved from Bryansk to Samara
1 bomber and 4 fighters moved from Bryansk to Russia
2 bombers moved from Chahar to RussiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in Russia
Japanese attacks with 7 units heading to Russia
Russians launches 9 interceptors out of Russia
1 fighter owned by the Japanese lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Samara
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Vologda to Bryansk
3 bombers and 3 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Northern Italy
4 armour and 4 mech_infantrys moved from Caucasus to Bryansk
1 aaGun, 3 armour, 4 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 infantry moved from Tsinghai to Novosibirsk
3 mech_infantrys moved from Chahar to Kansu
3 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
5 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Manchuria to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
5 mech_infantrys moved from Kwangsi to Szechwan
5 infantry moved from Kwangsi to Yunnan
1 destroyer, 1 submarine and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Yunnan to Kwangsi
3 mech_infantrys moved from Szechwan to Sikang
1 fighter moved from Burma to Sikang
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
5 infantry and 5 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 78 PUs (1 lost to blockades); end with 107 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs -
wow wheat, your luck might be makin a comeback. was just pure stubbornness that made me keep going after that samara dude geez.
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oops hang on - meant to put some boats in 19
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if you don’t mind, i meant to put a couple subs and a destroyer in 19 - was shellshocked by samara and moscow but i guess that was some payback for your three downed bombers!
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What was weird about Moscow? With dogfight and aa combined, we were both shorted a hit.
The battle in Samara was undeniably atrocious though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to Germany
2 fighters moved from Southern Italy to 112 Sea Zone -
scramble SZ112?
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hmmm now we are going to have some fun huh
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scramble 3 ftrs