@mikawagunichi Thanks, problem was on my end. For some reason my computer is still loading the older version of TripleA by default when I click on tsvg files.
Hank vs Hobo (allies +12)
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I tried 3 different variations of that turn but kept the attack on the French boats the same. The French missed every time. Glad they kept the good rolls for when it counted. Uggg.
holy smokes that’s sick - wonder what hobo will think of it. “93 was nice but the rest of the turn was crap” is what i’m thinking. :wink:
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kinda makes up for the uk turn when you got 4 hits with the italian navy
the moral - don’t mess with the french and italians :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat - French
French creates battle in territory 92 Sea Zone
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from France to Southern France
Germans take Southern France from French
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/11 hits
French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the French , 1 infantry owned by the Germans , 2 artilleries owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 2 artilleries and 2 infantry
Battle in GibraltarNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
4 artilleries moved from Germany to Poland
3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to RomaniaPlace Units - Germans
10 artilleries placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 9 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 mech_infantrys and 1 tactical_bomber
Romania : 5 infantry
Poland : 3 aaGuns, 7 artilleries and 14 infantry
Germany : 6 armour, 10 artilleries, 1 factory_major and 4 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 8
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 11 / 11
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 infantry moved from Ukraine to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
4 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 airfield and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 armour, 2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
5 fighters and 2 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits
2 infantry owned by the ANZAC , 3 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in French Indo China
Battle in Shan State
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to ManchuriaPlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 7 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 8 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 3 artilleries, 5 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 2 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 armour and 1 infantry
Java : 1 flag, 1 artillery
42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 transport
6 Sea Zone : 5 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 45
Americans : 50 / 52
Chinese : 5 / 8
British : 29 / 34
UK_Pacific : 13 / 17
Italians : 11 / 11
ANZAC : 10 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
kinda makes up for the uk turn when you got 4 hits with the italian navy
the moral - don’t mess with the french and italians :lol:
The 2 things I hate most in this game: attacking the French as the axis and attacking the Italians as the allies!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans
Non Combat Move - Americans
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to Central United States
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
2 fighters moved from 31 Sea Zone to Midway
1 bomber moved from Wake Island to Western United States
2 fighters moved from Wake Island to Midway
1 tactical_bomber moved from Wake Island to Midway
1 fighter moved from Western United States to Midway
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
4 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery placed in Central United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
9 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
2 fighters moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone -
use second post, forgot to move destroyer in. scramble orders for italy
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Ugg, I was online during your US post. Should have just waited!
No scramble, but feel free to let my destroyer get a hit :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to PersiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 armour and 2 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Tobruk to Libya
1 artillery moved from Tunisia to Libya
1 bomber and 1 fighter moved from Greece to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tunisia : 1 flag
Romania : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Libya : 1 artillery and 2 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 45
Americans : 50 / 71
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 13 / 15
Italians : 14 / 20
ANZAC : 10 / 14
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 14 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
7 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Poland to Eastern Poland
3 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
5 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Poland : 10 artilleries and 7 mech_infantrys
Germany : 1 armour, 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 9 armour, 9 artilleries, 28 infantry and 4 mech_infantrys
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 35 / 37
Japanese : 45 / 45
Americans : 50 / 71
Chinese : 5 / 7
British : 33 / 34
UK_Pacific : 13 / 15
Italians : 14 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter and 1 infantry moved from Novgorod to VyborgCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 8 infantry
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 8 infantry
Casualties for Russians: 16 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun and 2 artilleries moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
2 armour and 1 mech_infantry moved from Belarus to Smolensk
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Belarus to Archangel
1 aaGun, 2 artilleries and 20 infantry moved from Belarus to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Volgograd
Russians undo move 3.
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs