AeV (Allies + 14) vs AG, G40, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC win, taking South Australia from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters moved from South Australia to New South Wales

    Place Units - ANZAC
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,5
                ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 9 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

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