@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
JEB (Axis) vs Atease (Allies) Spring 42
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Yeah I was pretty fine not taking that battle :) You took both my subs with your single cruiser anyway :/
In the future, could you also post the territory and production summary as well please? Thanks
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Will do.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egypt
1 infantry moved from Persia to India
2 bombers moved from French Equatorial Africa to 37 Sea Zone
2 fighters moved from Persia to India
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 battleship moved from 8 Sea Zone to 12 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 2 bombers and 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
British roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in India, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Caucasus
1 aaGun moved from Persia to Caucasus
2 bombers moved from 37 Sea Zone to Australia
2 fighters moved from India to RussiaPlace Units - British
1 cruiser and 2 transports placed in 8 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Australia : 2 bombers and 3 infantry
India : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 2 infantry
Algeria : 1 flag, 1 armour and 1 infantry
Russia : 2 fighters
Anglo Egypt : 1 infantry
12 Sea Zone : 1 battleship, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
37 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 26
Germans : 39 / 40
British : 31 / 31
Japanese : 35 / 38
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
wow i’m rolling like a fiend.
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Indeed. I’ve never seen anything quite like it! You also scored a hit on almost every single defense on my last german turn! If this goes on, I will lose the war on bad intel!
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I completely agree, if it doesn’t regularize itself that’s a game to forget.
in my experience 9/10 luck regularizes itself, all you need is to win a key battle with great dice and we’re even.
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Don’t forget it’s your turn.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 3 PUs;Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 45 Sea Zone
2 fighters moved from 60 Sea Zone to 45 Sea Zone
2 carriers moved from 60 Sea Zone to 45 Sea Zone
1 cruiser moved from 60 Sea Zone to 45 Sea Zone
2 destroyers moved from 60 Sea Zone to 45 Sea Zone
2 fighters moved from French Indochina to 45 Sea Zone
1 bomber moved from Buryatia S.S.R. to 45 Sea Zone
4 infantry moved from French Indochina to India
2 fighters moved from French Indochina to IndiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 45 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 2/6 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters in 45 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 2/6 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers and 3 fighters in 45 Sea Zone, round 4 : 5/7 hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 4 : 3/3 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 transport owned by the Americans , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport
Battle in India
Japanese attack with 2 fighters and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in India, round 2 : 1/6 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour moved from Kwantung to India
1 artillery moved from Manchuria to China
2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
3 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
2 fighters moved from India to ChinaPlace Units - Japanese
1 armour, 1 bomber and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 artillery and 3 infantry
India : 1 flag, 1 armour and 3 infantry
Soviet Far East : 1 flag
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
East Indies : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 armour, 1 artillery, 2 fighters and 3 infantry
Japan : 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 2 transports
45 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 21 / 26
Germans : 39 / 40
British : 28 / 31
Japanese : 38 / 41
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3,519
Median : 3,500
Variance : 0,392
Standard Deviation : 0,626
Total rolls : 52Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,485
Median : 3,000
Variance : 0,219
Standard Deviation : 0,468
Total rolls : 33British Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3,722
Median : 4,000
Variance : 1,059
Standard Deviation : 1,029
Total rolls : 18 -
Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?
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1 bomber down.
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@JEB:
Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?
Naval battle casualties are complex - I would appreciate if, in such cases, you msg me with how many hits you have, and attach save game. I’ll decide. Sometimes I take one fighter and something else.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern Europe
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Russia to Novosibirsk
2 transports moved from 54 Sea Zone to 19 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 8 Sea Zone to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 transport moved from 8 Sea Zone to 9 Sea Zone
2 artilleries moved from Eastern United States to Eastern CanadaCombat - Americans
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Southern EuropeNon Combat Move - Americans
Place Units - Americans
1 battleship and 1 destroyer placed in 55 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 artilleries and 1 infantry
Midway : 1 infantry
Novosibirsk : 1 fighter
Western United States : 1 aaGun, 1 bomber and 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 2 infantry
United Kingdom : 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun and 1 factory
8 Sea Zone : 1 cruiser and 1 transport
9 Sea Zone : 1 transport
55 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
19 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 21 / 26
Germans : 39 / 40
British : 28 / 31
Japanese : 38 / 41
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 fighters moved from West Russia to Yakut S.S.R.
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Archangel
3 infantry moved from Sinkiang to Novosibirsk
1 submarine moved from 8 Sea Zone to 13 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 3 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 2 armour, 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Novosibirsk
4 armour and 12 infantry moved from West Russia to Russia
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to NovosibirskPlace Units - Russians
4 infantry placed in Russia
Russians undo move 1.
4 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 3 infantry placed in Caucasus
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 1 aaGun, 2 fighters and 3 infantry
Yakut S.S.R. : 2 armour and 2 infantry
Caucasus : 1 artillery, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 2 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 aaGun, 4 armour, 1 artillery, 1 factory and 21 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 25 / 25
Germans : 36 / 40
British : 28 / 31
Japanese : 37 / 41
Americans : 40 / 42 -
@JEB:
Well, guess that battle equalized the table a bit! I didn’t ask if you wanted to submerge since I assumed you wanted the subs for fodder?
Also, when I have been playing with Innohub, we have taken fighters off before the AC. The reason is that you can withdraw after you have taken out the carrier, and let the fighters sink in the sea… However, I didn’t do this this time, since I knew I was going to fight til the end, I saved your fighters for last.But in the future, I think we should have this praxis as a default, that is, take the fighters off before the carrier. What do you say?
Naval battle casualties are complex - I would appreciate if, in such cases, you msg me with how many hits you have, and attach save game. I’ll decide. Sometimes I take one fighter and something else.
Sure, we can do like this. It takes a bit more time, but if one if getting email notification from this site it shouldn’t be an issue.
Nice with the bomber, finally I got some luck as well :)
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Yeah but you can kiss those 2 transports goodbye near Japan.
bye bye!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Europe to Russia
3 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Ukraine S.S.R.
2 fighters moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Eastern Europe to ArchangelCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 0/6 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 3 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Western Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from West Russia to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Eastern Europe
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Germany to Western Europe
6 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 armour and 8 infantry placed in Germany
2 infantry placed in Southern Europe
Germans undo move 1.
1 armour and 1 infantry placed in Southern Europe
1 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory and 7 infantry
Southern Europe : 1 aaGun, 1 armour, 1 factory and 3 infantry
Archangel : 1 flag, 1 infantry
Eastern Europe : 3 armour, 1 artillery, 2 fighters and 6 infantry
Karelia S.S.R. : 1 flag, 9 armour, 2 artilleries, 1 bomber, 1 fighter and 9 infantry
Norway : 1 infantry
Western Europe : 1 aaGun, 2 fighters and 8 infantry
Ukraine S.S.R. : 3 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 18 / 25
Germans : 43 / 43
British : 28 / 31
Japanese : 37 / 41
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 cruiser and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egypt to Libya
British take Libya from Germans
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 bomber moved from Australia to 60 Sea Zone
1 submarine moved from 37 Sea Zone to 49 Sea Zone
1 bomber moved from Australia to Caucasus
2 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.Combat - British
Battle in 60 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 60 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Ukraine S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine S.S.R.
British roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Norway
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Ukraine S.S.R. to Russia
1 bomber moved from 60 Sea Zone to Yakut S.S.R.Place Units - British
1 cruiser placed in 6 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Australia : 3 infantry
Yakut S.S.R. : 1 bomber
Norway : 1 flag, 1 armour, 1 artillery and 3 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 1 bomber
Algeria : 1 flag
Libya : 1 flag, 1 infantry
Russia : 2 fighters
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
49 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 18 / 25
Germans : 39 / 43
British : 32 / 32
Japanese : 37 / 41
Americans : 40 / 42 -
I’m attacking Yakut. Which unit do you want to take off? And which order from here on?
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inf ad you only have 1 hit. if you pursue the attack take the bomber next, unless again only one hit.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from China to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from India to Trans-Jordan
Japanese take Trans-Jordan from BritishCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
British defend with 1 bomber; Russians defend with 2 armour and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 1/7 hits
Russians roll dice for 2 armour, 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 3/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yakut S.S.R., round 3 : 2/4 hits
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Yakut S.S.R., round 3 : 0/4 hits
1 infantry owned by the Russians and 1 bomber owned by the British lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yakut S.S.R., round 4 : 3/4 hits
Russians roll dice for 2 armour in Yakut S.S.R., round 4 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 1 bomber
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Japanese
2 transports moved from 61 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Buryatia S.S.R.
1 carrier moved from 45 Sea Zone to 60 Sea Zone
1 battleship moved from 45 Sea Zone to 60 Sea Zone
2 fighters moved from 45 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour and 2 infantry placed in Japan
1 factory placed in IndiaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Manchuria : 1 artillery and 3 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 factory and 2 infantry
Soviet Far East : 1 flag
Borneo : 1 infantry
East Indies : 2 infantry
Trans-Jordan : 1 flag, 1 armour
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour, 1 bomber, 2 fighters and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 armour, 1 artillery and 2 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 infantry
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 18 / 25
Germans : 39 / 43
British : 30 / 32
Japanese : 41 / 41
Americans : 38 / 42