@KurtGodel7:
Perhaps the greatest A&A gameplay weakness is that tanks and aircraft don’t take attrition losses.
They do in my rules set! 8-) Every round of ground or naval combat begins with the dogfight phase. In the dogfight phase, all units present fire at their air combat values. Any hits you receive must be applied to air units. Once you have applied a single anti-air hit to one of your air units, you must apply additional hits to that same unit until it’s dead, or until combat ends. (The same is true if you apply an anti-land hit to one of your land units, an anti-naval hit to one of your ships, or an anti-sub hit to one of your submarines.)
There are other ways aircraft can be destroyed as well. In strategic bombing raids, there is one round of dogfight phase, followed by strategic bombers attacking their targets using their strategic bombing values. Strategic bombing raids do permanent damage. For every ten points of damage a production facility experiences in a strategic bombing raid, it is reduced by one level. While nations receive some money from territory income, most of their late game production will come from production facilities. A sufficiently powerful strategic bombing offensive can destroy all those facilities; as well as the underlying cities in which they would exist. The correct defense against a strategic bombing offensive is to build air superiority planes; such as piston fighters or jet fighters.
There is a second way of defending oneself from strategic bombing raids: airfield attacks. To initiate an airfield attack, send your planes to a space with enemy aircraft, and declare an airfield attack. There will be two rounds of dogfight phase. Any of your planes which survived that dogfight may launch one attack against enemy aircraft, using their land combat values.
I like the idea of an air battle first compared to standard combat. It wasn’t clear to me if this was a single round of combat with SBR values for the air attacks, single round with standard air combat values, or multiple rounds with regular air combat values.
I’m in favor of limiting this to a single round since air supremacy is often variable rather than absolute and we don’t want excessive attrition of air units either. Even in a single round, if one is heavily outnumbered in the air, absolute air supremacy will probably be the result for the enemy.
SBR and airfield attacks have some merit as well. One of the weaker components of Global is that it lacks waves of SBR attacks against major IC’s of Axis powers.
Another thing to think about is “suprise” air attack against aircraft only on the first round of a DOW. This would allow Russia to have many fighters and such that are devastated on the ground. Ditto for the U.S. in Hawaii. Might even allow it to be targeting naval or even specific ships with a single round of combat… In either case, the strike would be targeted and only defended against by the units targeted rather than ground/scrambles, etc. Then if there is planned combat in the zone, that would commence including surviving AC from both sides.
Another way of doing the surprise combat might be similar to AA or a single round of subs, allowing only hits on specific values like one or 2 and no response if hit. This could make Barbarossa and Pearl very interesting…and with historic numbers of target aircraft there as well…rather than depleted as in global.