@leemorrison
Looking forward to it. Cheers! GG
G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
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I don’t agree with that analysis, specially after what’s been happening in Russia, but it doesn’t matter. I could’ve taken the re-roll but I prefer to save it ;-)
All intercept of course!
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dog fight: one fighter, one bomber shot down.
AA shoots down another bomber
20 IPC damage -
You lost 24, I lost 30, but I bet I’m happier :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Malta to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
1 bomber owned by the Americans lost in Western Germany
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 8 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Suriname
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Samoa
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from 98 Sea Zone to Malta
1 fighter moved from Western United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 armour, 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Ukraine
British attack with 1 fighter
Italians defend with 1 aaGun
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Persia to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Novgorod to RussiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 31 PUs total -
NB that I’m assuming here that my Calcutta airfield is still operational with 3 damage. If that should not be the case, I’d obviously spend 1 IPC to repair it. (Strangely enough, AAA asked me during the UK Europe repair phase if I wanted to repair it).
The bombing raid on Germany was ok. Clearly, I’d hoped to loose only 1 bomber, but its still a net gain for me. In particular shooting down that fighter is good. Your Luftwaffe is not in the best shape.
The rest went quite well too, admittedly.
And I disagree with you that you are in control of the board. The only place where you cause real trouble is the middle east (which is unsurprising, since you threw virtually everything you could in that direction). Russia is safe and snug. In the pacific, you’re not near taking any of the three victory cities, let alone two. Your Japanese income is low, as is your German income, too, btw. You are about to loose control over China, ANZAC is gonna bounce back if you don’t move back there, and the US can basically focus on Europe while maybe putting some IPC in the pacific to keep the pressure up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Bryansk to Rostov
1 bomber moved from Iraq to Rostov
2 fighters moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians win, taking Egypt from British, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 bomber moved from Rostov to Iraq
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Iraq
1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Syria: 2 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
The India airbase is down with 3 or more damage, you need to repair at least 1…
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Which I will do in that case. Although I’m actually rather sure that the airbase is still operational with 3 damage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 26 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to Java
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Hm, still looking for an answer to the airbase question on harrisgamedesign.
However, I noted two interesting bits that we (I think) did both wrong, regarding the political status of Russia.
a) Attacking Korea and/or declaring war on Japan does not invalidate the Mongolian defense treaty (at least not according to the Alpha+3 rules)
b) While Russia is not at war with Japan, it is still considered neutral on the pacific side of the map. That means, in particular, that US units cannot move into Russian territories (although I have to say that this doesn’t make massively sense, since it appears that there is no penalty for Russia to declare war on Japan). -
That’s what I said, not in Alpha +3, but in second edition Korea prevents Mongolia from being attacked.
The bomber thing makes a difference… Oh well.
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Well, in practice not, since Russia would simply declare war on Japan no matter what. Unless we change the neutrality rule even more so that it would invalidate the Mongolia treaty. Maybe something we should consider for the next game.
On the SBR: Still haven’t found it, but I’m reading the discussion where they debate the suggestion that 1 point of SBR damage should make any infrastructure inoperative. I think for factories that’s too harsh, but for air- and naval bases it makes kind of sense. Otherwise there is never an incentive to repair them fully, which is kind of strange. And since they can take only 6 damage max, it really makes very little sense to bomb them in the first place. What’s your take on this?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
11 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
8 armour moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Bryansk to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 11 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 95 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
4 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 mech_infantry moved from Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 artillery moved from Germany to Poland
7 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Tambov to Eastern Poland
1 tactical_bomber moved from Tambov to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
2 bombers moved from Novgorod to Eastern PolandPlace Units - Germans
1 armour, 1 bomber, 1 fighter and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
I think you were saying something about a low German income ;-)
I read the 3 damage or more - inoperable on the Axis & Allies Europe 2nd Ed. rules on WotC site.
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Too little, too late, my friend. And its not gonna last long.
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Lets see how you do if my German inf starts killing like China did…
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Well, the battle in Karelia clearly occurs in waist-high snow - 3 rounds and nobody hit anything…