G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Hm, still looking for an answer to the airbase question on harrisgamedesign.

    However, I noted two interesting bits that we (I think) did both wrong, regarding the political status of Russia.

    a) Attacking Korea and/or declaring war on Japan does not invalidate the Mongolian defense treaty (at least not according to the Alpha+3 rules)
    b) While Russia is not at war with Japan, it is still considered neutral on the pacific side of the map. That means, in particular, that US units cannot move into Russian territories (although I have to say that this doesn’t make massively sense, since it appears that there is no penalty for Russia to declare war on Japan).


  • That’s what I said, not in Alpha +3, but in second edition Korea prevents Mongolia from being attacked.

    The bomber thing makes a difference… Oh well.


  • Well, in practice not, since Russia would simply declare war on Japan no matter what. Unless we change the neutrality rule even more so that it would invalidate the Mongolia treaty. Maybe something we should consider for the next game.

    On the SBR: Still haven’t found it, but I’m reading the discussion where they debate the suggestion that 1 point of SBR damage should make any infrastructure inoperative. I think for factories that’s too harsh, but for air- and naval bases it makes kind of sense. Otherwise there is never an incentive to repair them fully, which is kind of strange. And since they can take only 6 damage max, it really makes very little sense to bomb them in the first place. What’s your take on this?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                11 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                8 armour moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 bomber moved from Western Germany to Novgorod
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Western Germany to Belarus
                1 fighter moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 bomber moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Novgorod
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Finland to Karelia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine

    Combat - Germans
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Battle in Belarus
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 8 armour and 11 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 4 infantry
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from 95 Sea Zone to Iraq
                1 fighter moved from Trans-Jordan to 95 Sea Zone
                1 aaGun moved from Northern Italy to 95 Sea Zone
                1 aaGun and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt
                4 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 mech_infantry moved from Poland to Western Ukraine
                1 aaGun moved from Poland to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 artillery moved from Germany to Poland
                7 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Ukraine
                1 fighter moved from Tambov to Eastern Poland
                1 tactical_bomber moved from Tambov to Eastern Poland
                1 bomber moved from Smolensk to Eastern Poland
                2 bombers moved from Novgorod to Eastern Poland

    Place Units - Germans
                1 armour, 1 bomber, 1 fighter and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs


  • I think you were saying something about a low German income ;-)

    I read the 3 damage or more - inoperable on the Axis & Allies Europe 2nd Ed. rules on WotC site.


  • Too little, too late, my friend. And its not gonna last long.


  • Lets see how you do if my German inf starts killing like China did…


  • Well, the battle in Karelia clearly occurs in waist-high snow - 3 rounds and nobody hit anything…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs;
                Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Northwest Persia to Caucasus
                3 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 aaGun moved from Novosibirsk to Kazakhstan
                4 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Kazakhstan
                3 infantry moved from Timguska to Novosibirsk
                10 artilleries moved from Russia to Tambov
                12 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                1 armour moved from Novgorod to Smolensk
                4 armour and 2 mech_infantrys moved from Russia to Tambov
                1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                2 infantry placed in Novgorod
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • One battle for Stalingrad, coming up.


  • Obviously, I forgot again to edit the airbase in Calcutta.


  • If you should attack my UK fleet (supposing that it is max with 3 bmb, 1 ftr,  1 tac) I do scramble.


  • …and, in case you are wondering, OOL would be: BB(1), DD, Crs, BB(2), Tac, Ftr, Ftr

    If you should SBR India, I scramble only if all you send is 1 Bmb.

    If you attack Hawaii in force (i.e. with fleet and transports), I don’t scramble. If you send only a DD and airforce (to a max attack value if 19), I scramble.

    If you should be so nuts as to attack Queensland, I don’t scramble.

    So, that should be all possible scrambling calls… Looking forward to see your turn when I come home this evening!


  • Arg, and since my brain works best under the shower, I just realized another thing - if its not too late to change that, my UK DD would not go from sz41 to sz39, but to sz43 instead.

    The scrambling order and OOL for the Indian fleet would remain unaffected.


  • I guess that’s game for me: Japan bombers and Italian tank and bomber hit Samara, then German panzer and air hit Moscow for the win.  :evil:

    If you concede we can continue the game, but you’ll have to re-do the whole Russian turn - although you only lost one below average it was still lucky on your part, and now that my tactic has been uncovered I’ll only continue on fresh rolls, maybe I’ll be the lucky one ;-) You can change anything you want of course.


  • Actually I’m being a bit rash, you can always sacrifice some Uk airforce to plug the Samara hole. I better roll on then.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by UK_Pacific to 43 Sea Zone: 1 destroyer
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
                EDIT: Changing PUs for UK_Pacific from 31 to 30
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 armour moved from Yunnan to Kweichow
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Hunan to Chahar
                1 fighter moved from Japan to Chahar
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Szechwan
                1 fighter moved from Japan to Chahar
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Hopei to Shensi
                1 bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 2 infantry; British defend with 1 aaGun and 1 infantry
                        AA fire in Java :  0/2 hits
                        Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 :  2/3 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  3/6 hits
                        ANZAC roll dice for 1 aaGun, 1 fighter and 3 infantry in Java, round 2 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the British , 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter and 2 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 :  3/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 fighters in Chahar, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in Chahar, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 2 fighters in Chahar, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  1/1 hits
                        1 fighter owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 fighter in Chahar, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 7 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 8 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 9 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 10 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 10 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 11 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 11 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    UK_Pacific defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the UK_Pacific and 1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for UK_Pacific: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                2 carriers moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Chahar to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kiangsi
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Burma to Yunnan
                1 bomber moved from Szechwan to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 bomber moved from Shensi to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 bomber moved from Suiyuyan to Jehol

    Place Units - Japanese
                2 infantry placed in Japan
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total


  • Man, that Chahar battle…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Samoa to 51 Sea Zone
                2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from Malta to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to 96 Sea Zone
                2 bombers moved from United Kingdom to Baltic States
                1 bomber moved from United Kingdom to Germany

Suggested Topics

  • 4
  • 16
  • 50
  • 43
  • 88
  • 89
  • 140
  • 356
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.5k

Users

40.0k

Topics

1.7m

Posts