@Jennifer:
Coulda sworn I amended that in later posts to not have a british invasion of North Africa on UK1 and a joining of the US/UK fleets in Sea Zone 8 instead. If not, I meant too. (Perhaps the filter kicked it out because of a perceived bad word?)
Anyway, a UK build of 3 fighters with a consolidation of US and UK fleets in Sea Zone 8 cripple Germany’s ability to do anything more then take some more of Africa and hope to hold out against Russia. On UK 3 you should be able to sink the Baltic Fleet and make life safe for Transports throughout the Atlantic Ocean. (5 Fighters, 1 Bomber, 1 Battleship, 2 Transports should take out 2 submarines, 1 destroyer, 1 transport, 1 carrier and 2 fighters.)
Oh, OK then. Well, if you united at London, then German invasion of London is out.
For the rest - not . . . quite. Because once an Axis player sees that the Allies have massed air, and have any kind of serious navy near the Baltic fleet, you have a couple options.
1. If there is NOT a serious navy near the Baltic fleet (say it’s just a lone battleship and 2 transports), you just send the German air force to kill everything. Lose a fighter or two. It hurts, but you can rebuild a fighter or two that turn.
2. If there IS a serious navy near the Baltic fleet (US/UK fleet), you can attack with German air and the Baltic fleet as fodder. The massed air is usually on London, where it can’t help defend. You take a huge chunk out of the Allied combined fleet, and usually lose maybe one or two fighters, if there wasn’t an Allied AC there. If there WAS an Allied AC there, you could then think about building more navy (probably not recommended in most games anyways, but ACs aren’t all that great on attack, so at least the Allies spent 32 IPC on 2 units with a combined attack value of 2).
But even after 2., there is usually some Allied fleet wandering around the Pacific that’s enough to deter attacks from the German air force. So the transports are safe anyways; it’s just that the Allies lost a bit more navy.