@Baron:
@Baron:
Which one is a better buy:
7 OOB Tank A21 D21 M2 C42, 7 hits vs 6 Panther tank (A4 D3 M2 C7) A24 D18 M2 C42, 6 hits?
75% for OOB tank on offence vs 21%
49% for OOB tank on defense vs 45% Panther on offence.
Maybe this one is well-balance?
Of course 6 Panthers attacking A4 vs 6 Inf+ 6 Art= A24 D24 M1 C42, 12 hits.
3.5% odds of survival for Panther vs 96%.
6 Panthers D3 on defense, it is very awful:
1% odds of survival for Panther vs 99%.
The lesser units are as usual and intended by A&A system more able to survive a direct battle.
Maybe Panthers are still too weak on defense…
It needs more calculation:
6 Panthers D4 on defense A24 D24 M2 C42, 6 hits vs 6 Inf+ 6 Art= A24 D24 M1 C42, 12 hits.
3.5% odds of survival for Panther vs 96%.
Same odds either Off or Def. of course.
But now, 6 Panthers defending 6 A24 D24 M2 C42, 6 hits vs 7 OOB Tank A21 D21 M2 C42, 7 hits
will get the same as said above about Panthers on offense:
49% for OOB on offence vs 45% Panther on defense.
Finally,7 OOB Tank A21 D21 M2 C42, 7 hits vs 6 Inf+ 6 Art= A24 D24 M1 C42, 12 hits.
5% odds of survival for OOB Tank vs 94% for Inf and Art.
So I come with this stat for Panthers as Fast Heavy Tank: A4 D4 M2 C7, 1 hit, can blitz, can be paired with TcB giving it A4.
Intuitively we believe Panthers are better than OOB Tank but, statistically, they are a little less effective on an IPCs vs IPCs basis against OOB Medium Tank.
Nevertheless, Panthers gives an effective higher punch for offense or defense.
But it is no match against any Inf and Art. sheer number.
Here comes the last question on balancing these 2 units Tiger vs Panther.
7 Tigers A4 D4 M1 C8, 2 hits = A28 D28 M1 C56, 14 hits 7 units vs 8 Panthers A4 D4 M2 C7, 1 hit = A32 D32 M2 C56, 8 hits.
73 % odds of survival vs 28% (approx. based on AACalc) under the special rules:
For ground units only, it requires to destroy a damaged unit (Tiger) before damaging another same unit (Tiger).
However, any damage ground to a unit (Tiger) which survived is repaired at the beginning of the next owner’s turn at no cost.
It seems correct that a less mobile units have better chance to destroy another more versatile one even if it is cheaper (here 1 IPCs less).
Here are the final stats for these 2 ground units:
Panther as Fast Heavy Tank: A4 D4 M2 C7, 1 hit, can blitz, can be paired with TcB giving it A4.
Tiger as Slow Heavy Tank: A4 D4 M1 C8, 2 hits, no blitz, can be paired with TcB giving it A4.