@Emanon way too good of Jap 1.
anyway, I am trying to get this going using the forum. I am registered with Marti. When trying to test I got the message that your email is not registered.
Let me do Russia while you work on it
I
If I had access to that many virgins, I wouldn’t have time for Axis and allies ;)
Sorry about the dice, we’ll see if freak weather takes its toll on my bombers at some point.
Test summary from TripleA, engine version: 1.7.0.3, time: 01:19:35
Test summary from TripleA, engine version: 1.7.0.3, time: 01:21:58
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 2 armour
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 2 aaGuns, 1 armour, 3 artilleries and 6 infantry
Production/PUs Summary :
Germans : 39 / 70
Russians : 35 / 37
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 10 / 10
French : 14 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.240
Median : 3.000
Variance : 3.125
Standard Deviation : 1.768
Total rolls : 25
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
French Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
I hope you don’t mind, when I hit four times you had a choice of keeping a damaged carrier, a dd both defend at 2, or a fighter that would crash if I retreated. I chose to keep your fighter since I planned on staying (something you may not have known), but I didn’t want another day to go on, so rather than make you choose to keep the carrier and then roll at a 2, I kept the fighter which was your best option if I am staying and it hit. Either way, your next roll was a 2, meaning the carrier would have hit anyway so it all worked out well. (except for your low rolls and my high rolls this game…sorry)
For people reading about dark skies, here is my thought process:
Because of the focus on Italy’s navy, prior to my turn, I chose to abandon a concerted attack on Egypt, planning (before UK’s rolls after my scramble decision) to use what I thought would be my sole remaining transport to bring a tank and infantry to Yugo, figuring I would be down a mech from not taking S. France in order to preserve the integrity of my bomber strategy (since Italy is expendable in theory).
As it turned out I had a good defense round when UK did roll. In keeping with what I thought was going to be worse, I still chose to not hit S. France with my standard 2 transports 4 infantry from S. Italy to S. France. Instead I found that due to Italian providence I can bring 2 more units to Yugo than expected, thus eliminating the need to use Italy’s turn 2 production for Russia but forcing a later navy build to ever put pressure on Egypt (figuring that my fleet will still be sunk or decimated after Frances and UK’s next turn). I also deviated from building 2 mech saving 2 IPCs to making one armor to compensate for the expect 1 less mech due to my lower income later rounds.
If I still have the chance to produce 3 mech next turn (barring bombing), I may still do so, bringing my piece count for Italian defense of Bryansk from 16 (2 aagun,4inf,2art,6mech,2 arm) to 18 (2aagun,6inf,3art,4mech,3arm) if you had successfully killed my transport then I expect even going Italy first in future games to field 16 pieces by clearing the cruiser (with a bomber and sub)that should have been 96 then bringing the tank and inf to Yugo (expecting to lose navy but clear waters without the extra sub,bomber) making the force composition (2aagun,5inf,2art,4mech,3arm) in future crush Italy first strategies.
I also figured out why my game wasn’t posting turns after my moves….(egg on face), I have to manually click “post move summary”, not just click done. Hope this helps any future new users of Triple A and the forums.
To save time:
I will scramble 2 fighters, 1 tactical if France hits z97 with a dd and a cruiser.
If you score two hits round 1 or two hits total, remove the Italian dd and Cruiser. Later remove the German tactical, then the 2 Italian fighters will die last prior to sinking my transports. (assuming your luck catches up with you and the dd, ca sink my fleet ;)
I will be sending 3 bombers, 2 fighters, a cv, ca, bb, and 3 subs at z109’s 2 dd, sub, damaged bb on Germany’s turn. Do you wish to scramble 2 fighters?
If so, I expect to hit 5 times, but if I hit 4 which two units should remain? If I hit 5 what unit do you want to remain? All others, I will pause for your decision. (Or if you prefer to wait then ignore this message) (I expect to DOW on Russia and to take Karelia and Vyborg to prevent landing UK fighters there if that affects your decision.)
no scramble and submerge the sub.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from France to Southern France
Germans take Southern France from French
2 artilleries moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from France to Southern France
Germans take Southern France from French
2 artilleries moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 submarines
British defend with 1 battleship, 2 destroyers and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 3 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 2 destroyers
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
3 bombers moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 3 infantry moved from Yugoslavia to Romania
6 armour and 4 mech_infantrys moved from France to Yugoslavia
3 aaGuns, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
5 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Novgorod to Vyborg
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 111 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Amur
1 aaGun and 3 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Sakha : 2 aaGuns and 17 infantry
Amur : 1 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 1 aaGun and 3 infantry
Bryansk : 1 aaGun, 1 artillery and 12 infantry
Vyborg : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 13 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
112 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 49
Russians : 34 / 39
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Thought process for those watching game:
Since America has committed resources to the Europe board (they may still redeploy west), I need to pause the Japanese bombers for 1 turn and commit resources to a Japanese swift city grab in order to draw more resources towards Japan. I expect to build more bombers next and later turns.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
2 bombers moved from Amur to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
5 fighters moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to Anhwe
1 mech_infantry moved from Chahar to Kweichow
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Place Units - Japanese
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs