I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
Destroyer, Cruiser, Tactical, Fighter
need another ool
Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 66 Sea Zone to 86 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 4/11 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 : 2/7 hits
1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 : 3/5 hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 2 infantry moved from Burma to India
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
India : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 submarine
86 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Anzac got two more units than I figured they would, oh well :) Tight game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
Wow, 2 battleships and 2 bombers ;)
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 15 bombers
French defend with 1 destroyer; British defend with 1 destroyer
Germans win with 13 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
13 bombers moved from 98 Sea Zone to Southern Italy
4 armour moved from Volgograd to Caucasus
1 aaGun and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in Germany
5 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,1,6
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Amur, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Buyant-Uhaa to Amur
1 aaGun moved from Manchuria to Amur
Turn Complete - Russians
Territory Summary for Russians :
Amur : 2 aaGuns and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 78
Russians : 4 / 0
Japanese : 17 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Hainan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
4 carriers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Hainan
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
10 infantry moved from Japan to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,2
Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total
edit the sub to z37
right map
bump: USA’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers and 5 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
18 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Denmark
Non Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser and 7 destroyers moved from 110 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
18 bombers moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
5 bombers moved from Eastern United States to Western United States
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Yunnan
Place Units - Americans
3 bombers placed in Western United States
5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Yunnan : 1 armour
Anhwe : 1 artillery and 1 infantry
Shan State : 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 8 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
35 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
25 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 5 destroyers
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 18 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Denmark : 1 flag, 1 mech_infantry
112 Sea Zone : 1 transport
109 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Manchuria : 2 artilleries and 6 infantry
Shensi : 3 artilleries and 12 infantry
Hunan : 2 artilleries and 5 infantry
Kansu : 1 infantry
Hopei : 1 fighter
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 56 / 78
Russians : 2 / 0
Japanese : 19 / 13
Americans : 58 / 84
Chinese : 23 / 29
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0