sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
No scramble, welcome to Italy, hope you enjoy your stay ;)
Also, while at work, I authorize Andy to reply for me (since I won’t be near a computer) after he fills me in by phone. Auswanderersland is his name or something like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British , 1 battleship owned by the Italians , 1 fighter owned by the British , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 2 infantry
124 Sea Zone : 1 destroyer
106 Sea Zone : 2 transports
109 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 70
Russians : 35 / 37
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
yikes your strategy does seem unbeatable!
i assume your strategy is buy bombers AND sacrifice virgins to the dice gods.
Also, while at work, I authorize Andy to reply for me (since I won’t be near a computer) after he fills me in by phone. Auswanderersland is his name or something like that.
sounds good
lol, rolls will always win the game regardless of strategy if they remain this good.
If I had access to that many virgins, I wouldn’t have time for Axis and allies ;)
Sorry about the dice, we’ll see if freak weather takes its toll on my bombers at some point.
Test summary from TripleA, engine version: 1.7.0.3, time: 01:19:35
Test summary from TripleA, engine version: 1.7.0.3, time: 01:21:58
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tobruk to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 2 armour
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 2 aaGuns, 1 armour, 3 artilleries and 6 infantry
Production/PUs Summary :
Germans : 39 / 70
Russians : 35 / 37
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 10 / 10
French : 14 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.240
Median : 3.000
Variance : 3.125
Standard Deviation : 1.768
Total rolls : 25
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
French Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
I hope you don’t mind, when I hit four times you had a choice of keeping a damaged carrier, a dd both defend at 2, or a fighter that would crash if I retreated. I chose to keep your fighter since I planned on staying (something you may not have known), but I didn’t want another day to go on, so rather than make you choose to keep the carrier and then roll at a 2, I kept the fighter which was your best option if I am staying and it hit. Either way, your next roll was a 2, meaning the carrier would have hit anyway so it all worked out well. (except for your low rolls and my high rolls this game…sorry)
For people reading about dark skies, here is my thought process:
Because of the focus on Italy’s navy, prior to my turn, I chose to abandon a concerted attack on Egypt, planning (before UK’s rolls after my scramble decision) to use what I thought would be my sole remaining transport to bring a tank and infantry to Yugo, figuring I would be down a mech from not taking S. France in order to preserve the integrity of my bomber strategy (since Italy is expendable in theory).
As it turned out I had a good defense round when UK did roll. In keeping with what I thought was going to be worse, I still chose to not hit S. France with my standard 2 transports 4 infantry from S. Italy to S. France. Instead I found that due to Italian providence I can bring 2 more units to Yugo than expected, thus eliminating the need to use Italy’s turn 2 production for Russia but forcing a later navy build to ever put pressure on Egypt (figuring that my fleet will still be sunk or decimated after Frances and UK’s next turn). I also deviated from building 2 mech saving 2 IPCs to making one armor to compensate for the expect 1 less mech due to my lower income later rounds.
If I still have the chance to produce 3 mech next turn (barring bombing), I may still do so, bringing my piece count for Italian defense of Bryansk from 16 (2 aagun,4inf,2art,6mech,2 arm) to 18 (2aagun,6inf,3art,4mech,3arm) if you had successfully killed my transport then I expect even going Italy first in future games to field 16 pieces by clearing the cruiser (with a bomber and sub)that should have been 96 then bringing the tank and inf to Yugo (expecting to lose navy but clear waters without the extra sub,bomber) making the force composition (2aagun,5inf,2art,4mech,3arm) in future crush Italy first strategies.
I also figured out why my game wasn’t posting turns after my moves….(egg on face), I have to manually click “post move summary”, not just click done. Hope this helps any future new users of Triple A and the forums.
To save time:
I will scramble 2 fighters, 1 tactical if France hits z97 with a dd and a cruiser.
If you score two hits round 1 or two hits total, remove the Italian dd and Cruiser. Later remove the German tactical, then the 2 Italian fighters will die last prior to sinking my transports. (assuming your luck catches up with you and the dd, ca sink my fleet ;)
I will be sending 3 bombers, 2 fighters, a cv, ca, bb, and 3 subs at z109’s 2 dd, sub, damaged bb on Germany’s turn. Do you wish to scramble 2 fighters?
If so, I expect to hit 5 times, but if I hit 4 which two units should remain? If I hit 5 what unit do you want to remain? All others, I will pause for your decision. (Or if you prefer to wait then ignore this message) (I expect to DOW on Russia and to take Karelia and Vyborg to prevent landing UK fighters there if that affects your decision.)
no scramble and submerge the sub.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from France to Southern France
Germans take Southern France from French
2 artilleries moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium