sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Manchuria : 2 artilleries and 6 infantry
Shensi : 2 artilleries and 11 infantry
Kweichow : 3 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 20
Italians : 24 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 3 damage on 3 airfields; Remaining resources: 44 PUs;
British buy 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 7 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 7/9 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from India to Northwest Persia
7 mech_infantrys moved from India to Eastern Persia
2 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Shan State to India
2 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 carrier and 3 destroyers placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Shensi : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 7 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 transport
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 3 carriers, 12 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 55 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 41 / 47
UK_Pacific : 24 / 29
Italians : 22 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
yea i am having fun too. it is a great strategy. i still do not know if it is any better than any another europe strategy thou.
i am interested in playing a rematch if you are.
Sure, I’ll play a better Japan with the German one so you can see how scary it gets in a normal game. :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 destroyer
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries moved from Novgorod to Belarus
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,3,3
Italians collect 14 PUs (10 lost to blockades); end with 14 PUs total
Yes, I will scramble 2 fighters vs the french dd in sz97 if you attack my destroyer. Next turn I hope to get my Med NO. I got lucky not losing a fighter to the USA dd. Had to risk it as I want France to block the German Surface navy. It’s getting tight in the Atlantic.
need ool for sz36
i am mad that i just noticed now that i forgot to move my anzac destroyers around cape horn.
Destroyer, Cruiser, Tactical, Fighter
need another ool
Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 66 Sea Zone to 86 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 4/11 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 : 2/7 hits
1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 : 3/5 hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 2 infantry moved from Burma to India
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
India : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 submarine
86 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Anzac got two more units than I figured they would, oh well :) Tight game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
Wow, 2 battleships and 2 bombers ;)
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.