Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                2 tactical_bombers moved from Korea to Amur
                2 fighters moved from Korea to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                4 fighters moved from Korea to Siberia
                1 infantry moved from Sakha to Siberia
                1 bomber moved from Siam to 19 Sea Zone
                2 bombers moved from Siam to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from Siam to 36 Sea Zone
                4 fighters moved from Siam to 36 Sea Zone
                2 bombers moved from Siam to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                2 tactical_bombers moved from Korea to Amur
                2 fighters moved from Korea to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                4 fighters moved from Korea to Siberia
                1 infantry moved from Sakha to Siberia
                1 bomber moved from Siam to 19 Sea Zone
                2 bombers moved from Siam to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from Siam to 36 Sea Zone
                4 fighters moved from Siam to 36 Sea Zone
                2 bombers moved from Siam to 35 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 4,8 and causes: 6 damage to unit: harbour
                    Bombing raid in Kwangtung causes 6 damage total.
                Battle in Siberia
                    Japanese attack with 4 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Amur from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from Kwangtung to Hainan
                1 bomber moved from 19 Sea Zone to Japan
                4 fighters moved from Siberia to Korea
                2 fighters moved from Amur to Korea
                2 tactical_bombers moved from Amur to Korea
                2 bombers moved from 35 Sea Zone to Hainan
                6 tactical_bombers moved from 36 Sea Zone to Hainan
                4 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 airfield placed in Hainan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,3,5,6,3,5,4,5,5,1,1
                Japanese collect 14 PUs (9 lost to blockades); end with 15 PUs total


  • Warning: Airbase built on Hainan


  • If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.

  • TripleA

    @JamesAleman:

    If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.

    yup repair 4, never a need to repair to full. i think this is a goofy rule. so bases that get attacked never get fully repaired for the rest of the game.
    @rulebook:

    Subject to Damage: A naval base is considered to be inoperative if it has 3 or more damage points. It can’t service sea
    zones, increase sea unit range, or conduct repairs.


  • @allweneedislove:

    @JamesAleman:

    If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.

    yup repair 4, never a need to repair to full. i think this is a goofy rule. so bases that get attacked never get fully repaired for the rest of the game.
    @rulebook:

    Subject to Damage: A naval base is considered to be inoperative if it has 3 or more damage points. It can�t service sea
    zones, increase sea unit range, or conduct repairs.

    Yep, agreed, you should need to full repair or permit them to be destroyed if they obtain 30 damage (twice the cost of a new one)

  • TripleA

    would you like to scramble in sz112? to save time i skipped past it and we can roll in forums.

    what is your ool for sz36. i scored 8 hits total the first round.


  • no scramble.

    Did you hit 8 times or 9 out of that force? looks like your subs hit 1 and you navy hit 8…OOL for 8 is 4 damaged carriers, damage battleship, 3 tactical bombers removed.

  • TripleA

    need ool for rd2


  • Well, how many times did I hit? What is left and how many times did you hit round 2?


  • @JamesAleman:

    Well, how many times did I hit? What is left and how many times did you hit round 2?

    Sorry, it is a big enough battle, that we’ll have to do this round by round I guess.

  • TripleA

    you can open the file to see the hits and history.

    if you do not have access to triplea you hit 13 times round in round 1.

    i lost 2 carriers and 8 destroyers and damaged the battleship.

    round 2, one of my two subs hit.


  • Sub hit on a cruiser, I’ll take off carriers later if necessary.


  • And thanks, I didn’t think to check the history

  • TripleA

    no problem.

    5 more hits from my surface navy.


  • Remove 5 fighters please


  • @allweneedislove:

    no problem.

    5 more hits from my surface navy.

    Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.


  • @JamesAleman:

    @allweneedislove:

    no problem.

    5 more hits from my surface navy.

    Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.

    I looked at the history it was 8 hits total round 1, so that leaves a tactical….if you already rolled no big deal. I’ll take it off next round.

  • TripleA

    not rolled yet. i will remove the tac before fighters.

  • TripleA

    rd3 i got 2 hits.

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