sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
2 tactical_bombers moved from Korea to Amur
2 fighters moved from Korea to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 fighters moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Siam to 19 Sea Zone
2 bombers moved from Siam to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Siam to 36 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 bombers moved from Siam to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
2 tactical_bombers moved from Korea to Amur
2 fighters moved from Korea to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 fighters moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Siam to 19 Sea Zone
2 bombers moved from Siam to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Siam to 36 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 bombers moved from Siam to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 4,8 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Siberia
Japanese attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Amur from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Kwangtung to Hainan
1 bomber moved from 19 Sea Zone to Japan
4 fighters moved from Siberia to Korea
2 fighters moved from Amur to Korea
2 tactical_bombers moved from Amur to Korea
2 bombers moved from 35 Sea Zone to Hainan
6 tactical_bombers moved from 36 Sea Zone to Hainan
4 fighters moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,3,5,6,3,5,4,5,5,1,1
Japanese collect 14 PUs (9 lost to blockades); end with 15 PUs total
Warning: Airbase built on Hainan
If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.
If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.
yup repair 4, never a need to repair to full. i think this is a goofy rule. so bases that get attacked never get fully repaired for the rest of the game.
@rulebook:
Subject to Damage: A naval base is considered to be inoperative if it has 3 or more damage points. It can’t service sea
zones, increase sea unit range, or conduct repairs.
If a base has 6 damage on it, do you only need to repair 4 damage leaving 2 to make it operational? I believe 3 knocks out an air or naval base oob, but not sure if later rules change that.
yup repair 4, never a need to repair to full. i think this is a goofy rule. so bases that get attacked never get fully repaired for the rest of the game.
@rulebook:Subject to Damage: A naval base is considered to be inoperative if it has 3 or more damage points. It can�t service sea
zones, increase sea unit range, or conduct repairs.
Yep, agreed, you should need to full repair or permit them to be destroyed if they obtain 30 damage (twice the cost of a new one)
would you like to scramble in sz112? to save time i skipped past it and we can roll in forums.
what is your ool for sz36. i scored 8 hits total the first round.
no scramble.
Did you hit 8 times or 9 out of that force? looks like your subs hit 1 and you navy hit 8…OOL for 8 is 4 damaged carriers, damage battleship, 3 tactical bombers removed.
need ool for rd2
Well, how many times did I hit? What is left and how many times did you hit round 2?
Well, how many times did I hit? What is left and how many times did you hit round 2?
Sorry, it is a big enough battle, that we’ll have to do this round by round I guess.
you can open the file to see the hits and history.
if you do not have access to triplea you hit 13 times round in round 1.
i lost 2 carriers and 8 destroyers and damaged the battleship.
round 2, one of my two subs hit.
Sub hit on a cruiser, I’ll take off carriers later if necessary.
And thanks, I didn’t think to check the history
no problem.
5 more hits from my surface navy.
Remove 5 fighters please
no problem.
5 more hits from my surface navy.
Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.
no problem.
5 more hits from my surface navy.
Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.
I looked at the history it was 8 hits total round 1, so that leaves a tactical….if you already rolled no big deal. I’ll take it off next round.
not rolled yet. i will remove the tac before fighters.
rd3 i got 2 hits.