Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • Remove 5 fighters please


  • @allweneedislove:

    no problem.

    5 more hits from my surface navy.

    Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.


  • @JamesAleman:

    @allweneedislove:

    no problem.

    5 more hits from my surface navy.

    Whoops, that map shows a tactical bomber is left, remove it and 4 fighters unless that was a mistake, I thought it was destroyed last round.

    I looked at the history it was 8 hits total round 1, so that leaves a tactical….if you already rolled no big deal. I’ll take it off next round.

  • TripleA

    not rolled yet. i will remove the tac before fighters.

  • TripleA

    rd3 i got 2 hits.


  • Fighters please, and yes I will scramble if UK hits me, fighters and tacticals, take off tacticals first then fighters.


  • actually, consult me if UK hits, I have the bombers to protect as well.


  • @JamesAleman:

    actually, consult me if UK hits, I have the bombers to protect as well.

    I’ll still scramble, but casualties will be determined by hits.

  • TripleA

    damn, i really needed to get average or better in the big pacific battle.

    i can not afford to use the uk planes in the pacific as they are needed to protect northern iran.

    now the anzac do not have enough teeth.

    i should have thought this through more as 50% of the time the big pacific battle is a big bust for the allies. oops.


  • Yea, the battle calculator didn’t apply because I was silly enough to remove air units instead of ships ;) Since that is what I have the most of. I hate big fleet battles too.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                12 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Shan State to Siam
                      Americans take Siam from Japanese
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 battleship, 2 carriers, 2 cruisers, 11 destroyers and 4 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
                Battle in Okinawa
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 2 submarines
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 tactical_bombers and 5 transports
                        Americans roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 11 destroyers and 4 fighters in 36 Sea Zone, round 2 :  7/18 hits
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 tactical_bombers and 5 transports in 36 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        8 destroyers owned by the Americans , 2 carriers owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 2 submarines in 36 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 :  5/10 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 3 :  9/18 hits
                        2 submarines owned by the Americans , 2 fighters owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans and 4 fighters owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 battleship and 2 fighters in 36 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 36 Sea Zone, round 4 :  4/12 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 36 Sea Zone
                    Japanese win, taking 6 Sea Zone from Japanese, taking Okinawa from Japanese with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is -111
                    Casualties for Japanese: 1 cruiser, 6 fighters and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 2 submarines
                Battle in 112 Sea Zone
                    Americans attack with 12 bombers, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 12 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 :  11/15 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 12 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    2 fighters owned by the Japanese forced to land in Hainan

    Non Combat Move - Americans
                2 fighters moved from 112 Sea Zone to United Kingdom
                12 bombers moved from 112 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                6 bombers moved from Eastern United States to United Kingdom
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone

    Place Units - Americans
                5 bombers and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,3,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
                Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Shantung : 1 artillery and 1 infantry
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag, 1 infantry
        Malaya : 1 armour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag
        20 Sea Zone : 1 flag, 2 submarines
        21 Sea Zone : 2 submarines
        19 Sea Zone : 1 flag, 1 submarine and 1 transport
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
        United Kingdom : 18 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
        112 Sea Zone : 1 destroyer
        109 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 3 / 0
        Japanese : 18 / 15
        Americans : 56 / 77
        Chinese : 23 / 29
        British : 36 / 47
        UK_Pacific : 24 / 20
        Italians : 24 / 16
        ANZAC : 15 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Burma to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Manchuria : 2 artilleries and 6 infantry
        Shensi : 2 artilleries and 11 infantry
        Kweichow : 3 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 3 / 0
        Japanese : 18 / 15
        Americans : 56 / 77
        Chinese : 23 / 28
        British : 36 / 47
        UK_Pacific : 24 / 20
        Italians : 24 / 16
        ANZAC : 15 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - British
                British repair 3 damage on 3 airfields; Remaining resources: 44 PUs;
                British buy 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                5 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 7 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 :  7/9 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from India to Northwest Persia
                7 mech_infantrys moved from India to Eastern Persia
                2 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from Burma to West India
                1 mech_infantry moved from Shan State to India
                2 mech_infantrys moved from Yunnan to Shensi
                1 bomber moved from Holland Belgium to United Kingdom
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                6 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                1 carrier and 3 destroyers placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shensi : 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        West India : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 7 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
        Persia : 1 flag
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 transport
        Suriname : 1 flag, 1 artillery and 3 infantry
        110 Sea Zone : 3 carriers, 12 destroyers, 6 fighters and 3 transports

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 3 / 0
        Japanese : 18 / 15
        Americans : 56 / 77
        Chinese : 23 / 28
        British : 41 / 47
        UK_Pacific : 24 / 29
        Italians : 22 / 16
        ANZAC : 15 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @JamesAleman:

    You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.

    yea i am having fun too. it is a great strategy. i still do not know if it is any better than any another europe strategy thou.
    i am interested in playing a rematch if you are.


  • Sure, I’ll play a better Japan with the German one so you can see how scary it gets in a normal game.  :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Evenkiyskiy to Nenetsia
                      Italians take Nenetsia from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                4 fighters moved from Western Germany to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Evenkiyskiy to Nenetsia
                      Italians take Nenetsia from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                4 fighters moved from Western Germany to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 4 fighters
                    Americans defend with 1 destroyer
                    Italians win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 fighters moved from 112 Sea Zone to Southern Italy
                2 fighters moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Yugoslavia to Greater Southern Germany
                1 mech_infantry moved from Northern Italy to Romania
                3 mech_infantrys moved from Southern Italy to Western Germany
                3 artilleries moved from Novgorod to Belarus
                1 armour moved from Samara to Caucasus
                1 mech_infantry moved from Western Germany to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,3,3
                Italians collect 14 PUs (10 lost to blockades); end with 14 PUs total


  • Yes, I will scramble 2 fighters vs the french dd in sz97 if you attack my destroyer. Next turn I hope to get my Med NO. I got lucky not losing a fighter to the USA dd. Had to risk it as I want France to block the German Surface navy. It’s getting tight in the Atlantic.

  • TripleA

    need ool for sz36

    i am mad that i just noticed now that i forgot to move my anzac destroyers around cape horn.

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