Larry Harris 1914 Tournament Rules ( "potential rules" using his language)


  • Thank you. Then we’re set to try the Tournament Rules. Looking forward to it  :-)


  • Regarding these rules, can i make a territory contested by moving adjacent troops into it and also adding troops via the 2 territory movement rule or must the final territory be contested already at the beginning of my turn?

  • Official Q&A

    The territory must not have been hostile or neutral at the beginning of the turn in order for units to move two spaces into it.

  • Customizer

    France invades Spain. Part of the invasion force is amphibiously assaulting with troops from north Africa.

    At the same time a transport drops a French infantry off in Portugal to activate it.

    Can a French fighter based in Bordeaux fly over Spain to land in Portugal, due to the amphibious assault on Spain making it in effect hostile tt?

  • Official Q&A

    No.

  • Customizer

    So an amphibious assault can retroactivate a minefield, but not advance the activation of a neutral.
    Or does a naval battle have to be involved?

  • Official Q&A

    It makes no difference if there’s a sea battle.

  • Customizer

    @Krieghund:

    The territory must not have been hostile or neutral at the beginning of the turn in order for units to move two spaces into it.

    Does this apply to fighters in the same way; i.e. we ignore the separate fighter movement rules from OOB?

  • Official Q&A

    No.  Fighters are not land units.


  • "Remove the following units from the OOB setup
    British infantry in Rhodesia and British East Africa,
    French infantry in French West Africa
    French battleship and transport SZ15
    German infantry in Togoland and Kamerun
    Italian infantry in Somaliland

    Add the following units to the setup:
    Russia- 3 infantry in Sevastopol, 3 infantry to Livonia
    France- Cruiser SZ15
    Britain- Cruiser SZ 9"

    What was the reasoning behind these changes?

  • Official Q&A

    With the rules changes, the setup needed to be adjusted for balance.


  • @Krieghund:

    With the rules changes, the setup needed to be adjusted for balance.

    The changes for Europe and the Med are great but I dont get it why Africa has to be so empty now.

    Its a dead place and even more useless space when I think of the small tts in Western Europe.

    Dont get me wrong Krieghund you did excellent work with the mechanics, the Setup and its still the best game of all A&As in my eyes  :wink:

  • Customizer

    Just started a game using these rules. More options for the CPs early on, but getting the 2-space movement right is tricky  - had to restart when we realised we’d been moving some units 2 spaces into hostile tt.

    Italy was in economic collapse before it had a turn!

    Naval retreats is an improvement, but I’d prefer one round of naval combat only. This would have left the RN with the chance to repair its crippled BB and save the transport, as it is they’ll still have to build a new fleet off Wales every time. Germany inflicting a round of damage then retreating behind its own minefield seems more realistic than a fight to the death. Like air combat, ships had only limited fuel; it seems a lot neater to make all combat one round only and speed up the game.

  • Customizer

    @Krieghund:

    No.�  Fighters are not land units.

    So just to be crystal:

    On G1 the German fighter in Berlin can join infantry from Prussia & Silesia in an attack on (hostile) Poland, but infantry from Berlin cannot take part in this invasion.

    However, if there was a single Austrian infantry contesting Poland with Russia, all the units in Berlin could move into Poland.


  • @Flashman:

    we realised we’d been moving some units 2 spaces into hostile tt.

    Italy was in economic collapse before it had a turn!

    :lol:

    let me guess how that happened: did you took Switzerland with units from Tyrol, attacked Venice from Triest and Tyrol, landed some troops from Triest in Toscany and attacked Piedmont later with Germany from Alsace/Munich via Switzerland ?

  • Official Q&A

    @Flashman:

    So just to be crystal:

    On G1 the German fighter in Berlin can join infantry from Prussia & Silesia in an attack on (hostile) Poland, but infantry from Berlin cannot take part in this invasion.

    However, if there was a single Austrian infantry contesting Poland with Russia, all the units in Berlin could move into Poland.

    Correct.

  • Customizer

    @Chacmool:

    @Flashman:

    we realised we’d been moving some units 2 spaces into hostile tt.

    Italy was in economic collapse before it had a turn!

    :lol:Â

    let me guess how that happened: did you took Switzerland with units from Tyrol, attacked Venice from Triest and Tyrol, landed some troops from Triest in Toscany and attacked Piedmont later with Germany from Alsace/Munich via Switzerland ?Â

    Exactly so. At this point we realised something was wrong…

    I still think Tuscany needs more units, though. And Switzerland at 1 is so wrong.


  • @Krieghund:

    @Flashman:

    So just to be crystal:

    On G1 the German fighter in Berlin can join infantry from Prussia & Silesia in an attack on (hostile) Poland, but infantry from Berlin cannot take part in this invasion.

    However, if there was a single Austrian infantry contesting Poland with Russia, all the units in Berlin could move into Poland.

    Correct.

    So in the above scenario you can move ground units two spaces (through a friendly territory) to attack or reinforce a contested territory even if you had no units there to begin with (you weren’t the power contesting it when your turn started, your ally was).

  • Customizer

    I’m assuming the Berlin units can attack or reinforce.

  • Official Q&A

    Yes.

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