@Flashman:
But Turkey’s long coastline would make it vulnerable on future turns.
It doesn’t seem right that concerted Allied landings could force the collapse before Turkey has its own turn to put things right, although remember that it would get a chance to prevent political collapse during its own movement & combat.
quoted from Larry’s site:
_Checking for economic collapse is done at the beginning of each power’s turn, and checking for political collapse is done at the end of each power’s turn. A collapse occurs when the total IPC value of a power’s homeland territories that are either captured or being contested by one or more enemy powers equals or exceeds its collapse threshold (see chart below). The effects of a collapse are resolved immediately. An economic collapse can be recovered from and its effects reversed, but the effects of a political collapse are permanent. A political collapse can occur without being preceded by an economic collapse.
Economic/Political Collapse Thresholds
Austria-Hungary 13/16
Russian Empire 13/15
Germany 16/18
France 8/10
British Empire 5/7
Ottoman Empire 7/9
Italy 7/9
If a power suffers an economic collapse, it is unable to purchase/mobilize units or collect income until it recovers. It does, however, retain any IPCs it may have in its treasury.
If at the end of a power�s turn it has arrived at or passed the political collapse threshold listed on the threshold chart it is considered to have suffered a political collapse. It is required to immediately surrender and leave the game at that time. It no longer has a turn, and all of its land, air, and sea units are removed from the board. Control of any territories that it was contesting is established, if necessary, using the rules for moving all units on one side out of a contested territory (see �Land Units�, page 15 of the rulebook). It also loses control of any territories that it controls, including its homeland territories. If units belonging to other powers on the same side are in these territories, control will likewise be established using the rules for moving all units on one side out of a contested territory; otherwise these territories will be uncontrolled (place any national control marker on it face down to denote this status) until another power moves into them. If a territory originally controlled by the surrendered power is captured by one if its former allies, the capturing power takes control of it. The surrendered power’s IPC treasury will be claimed by the first enemy power to gain control of its capital._
Just to get everyone on the same page, Larry has changed it so you have a chance to pull yourself out of political collapse (PC). You now check for PC at the end of your turn (see above). This should play out much better IMO.
So if I have this correct, when your turn starts if you are under econ collapse (EC) you can’t buy any units (must save all your income). You use the units you have on the board to attempt to regain “homeland” territory to pull yourself out of EC, so you don’t slip further into political collapse (PC). If successful, and you recover from EC (during your turn) this will allow you to collect income at the end of that same turn (you’ll now have 2 turns worth of income), but you very well might not be able to buy units on your next turn either if you again are put into EC.
This sounds kinda fishy to me for a couple reasons.
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If you or your allies are able to bring you back from a 2 turn EC, you would have quite a bit of income and come back pretty strong (doesn’t sound like an EC to me).
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Buy forcing you to save income over what could be a couple turns, if you end up in a PC, your IPC bank could be pretty large. If it is inevitable you will go into PC, this could actually help your side and be gamed if they are in position to take control of your capital when you fall. I’m not saying you build a strat for it, but I’m thinking France goes into PC on their turn, and because the Brits are helping to defend Paris (no CP units in Paris), the Brits get the loot on their turn (keep in mind they go back to back).
Would it play out better if when your turn starts, and you are in EC, you have to surrender 1/2 your income to the bank (round up or down TBD), but are allowed to spend the other 1/2 on units? Just because your economy is tanking, it shouldn’t stop you from fielding any uits should it, just how many units. Then if you do fall, most (or all) of your treasury would be gone and your allies or enemies wouldn’t inherit as much (if any).
Just my 2 cents WB