sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Japan turn 1:
Purchase: 1 air base, 1 aircraft carrier, 1 fighter, 1 tactical bomber. save 5 IPC.
Combat:
1 DD SZ 47-SZ 49
1 SS, 1 CA SZ 35- SZ 49
1 FTR Phillipines- SZ 49
1 FTR, 1 TAC New Britain-SZ 49
1 FTR Caroline Islands-SZ 49
1 BMR Kiangsu-SZ 49
1 INF, 1 ART Phillipines-New Guinea
1 TRN SZ 35-SZ 46
2 INF Dutch New Guinea-New Guinea
1 TAC SZ 20-New Guinea
2 INF Kwangsi-Yunnan
1 FTR, 1 MECH,2 INF French Indo-China-Yunnan
1 inf Hunan-Yunnan
1 FTR SZ 38-Yunnan
1 FTR Kiangsu-Yunnan
Dice rolls:
SZ 49 Attacker:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (2, 4)4@3: (1, 5, 1, 5)2@4: (3, 6)
SZ 49 Defender:
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Rolls: 4@2; Total Hits: 04@2: (3, 6, 4, 4)
Yunnan attacker:
Rolls: 6@1 3@3; Total Hits: 36@1: (3, 5, 1, 6, 2, 4)3@3: (1, 2, 5)
Yunnan defender:
Rolls: 5@2; Total Hits: 15@2: (5, 3, 4, 5, 1)
Need to re-roll some:
SZ 49 defender:
Rolls: 1@1 3@2 1@3 1@4; Total Hits: 41@1: (3)3@2: (1, 3, 1)1@3: (2)1@4: (4)
New guinea attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 2)2@2: (6, 4)1@3: (5)
New round:
SZ 49 Attacker:
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (4, 1)
SZ 49 Defender:
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (3)
Yunnan attacker:
Rolls: 5@1 3@3; Total Hits: 05@1: (2, 6, 6, 4, 5)3@3: (4, 6, 6)
Yunnan defender:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
New Guinea attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (6, 2)2@2: (4, 6)1@3: (4)
New Guinea defender:
Rolls: 4@2; Total Hits: 24@2: (5, 3, 1, 2)
More rounds:
SZ 49 is won by Japan, with 1 bomber remaining.
Yunnan attacker:
Rolls: 5@1 3@3; Total Hits: 55@1: (2, 1, 5, 1, 1)3@3: (1, 2, 5)
Yunnan defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
New Guinea: I retreat back to dutch new guinea
Yunnan is won by japan, with 4 inf 1 mech 3 fighters remaining.
New guinea is won by the inter-allied force.
SZ 49 is won by japan with 1 bomber remaining
NCM coming later today.
1 problem, there is no Japanese fighter in the Philippines.
You could sent the fighter from SZ 20 I think, and then keep the same combat results.
Remeber that if you send the SZ20 fighter, it has already moved 4, so the Carrier in SZ 47 would have to NCM to SZ49.
Last thing, how is your bomer going to land from SZ 49? I count 5 spaces to get there, with nothing to land on 1 space away.
I own the solomons, he´s going to land there.
I´m sending the fighter from SZ 20 then. (and it´s dead, so it doesn´t matter)
I missed Japan owning the Solomons when I set my board up. (whoops…)
Alright. Your good to go then.
BTW, do we play with the techs?
Some people gain techs on certain turns with these rules:
Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft
United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers
(germany should have paratroopers turn 1)
and japan NCM:
1 BMR SZ 49-Solomons
2 INF Kiangsi-Hunan
1 ART Kwangtung-Kwangsi
2 FTR Yunnan-SZ 36 (landing on carrier)
1 FTR Yunnan-FIC
Navy SZ 38-SZ 36 (TRN unload FIC)
1 Inf Siam-Shan state
all planes Japan-Caroline islands
1 AC SZ 47-SZ 33
Navy SZ 6-SZ 33 (tranny picks up 1 inf and 1 art from Japan)
navy SZ 19, SZ 20-SZ 36 (tranny SZ 19 picks up 1 inf from formosa and 1 inf from okinawa, unloads kwangsi)
1 FTR Okinawa-Caroline islands (okinawa has airbase, so reachable target)
2 Inf shantung-anhwe
4 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA Kiangsu-Anhwe
Place air base in FIC
Place carrier, tac and ftr in SZ 6.
Collect 63 IPC (58 from territories plus 5 saved)
Churchill, your turn!
@Axistiger13:
BTW, do we play with the techs?
Some people gain techs on certain turns with these rules:
Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
Japan - (Turn 1) Super Subs, (Turn 3) Long Range AircraftUnited States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers(germany should have paratroopers turn 1)
We can play with Techs if you want to. I have never used them before, but I am open to trying new things!
Germany should have paratroops, but never use them. If my memory serves, they used Paratroopers as part of the invasion of Crete, but they preformed poorly, and were never really used on a large scale.
U.S.A turn.
Pruchase: 2 Aircraft carriers, repair damage to Navel base in Hawaii, (5 ipc’s), 2 Transports, save 1.
Combat move:
1 Sub SZ 25 -> SZ 6
1 Ftr Hawaii -> SZ 46
2 inf East US -> SZ101
1 Trans SZ101 -> SZ 91
2 inf SZ 91 -> Morocco
1 DD SZ 123 -> SZ 117
1 Ftr U.K -> SZ 117
Sea Zone 6
Attacker:
Rolls: 1@2; Total Hits: 01@2: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Sea Zone 46, Japanese transport destroyed
Morocco captured by U.S.A Germany losses 1 IPC income, U.S.A gains 1 IPC income
Sea Zone 117
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
Defender:
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Sea Zone 6, I need 2 before you get 1.
Attacker
Rolls: 10@2; Total Hits: 310@2: (2, 1, 5, 4, 3, 5, 6, 2, 4, 3)
Defender
Rolls: 10@2; Total Hits: 410@2: (6, 1, 6, 3, 5, 2, 1, 5, 1, 6)
Sea Zone 117
Attacker:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
Defender:
:1@1:
Sunk your AC in SZ 6 :mrgreen: Sub doesn’t die, due to surprise strike, due to you not having a DD. I think. Your planes can land in Japan or Korea, your choice.
defender roll I messed up last round:
Rolls: 1@1; Total Hits: 01@1: (4)
and the next round, assuming you don’t hit (re-roll if you do):
Attacker
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Defender:
Rolls: 1@1; Total Hits: 11@1: (1)
DD lost in SZ 117. Means I have to stop attack :-(
Non Combat Move:
CA SZ 64 -> SZ 101
1 inf 1 AAA Central America -> Morocco
1 Trans SZ 89 -> SZ 91
Navy (sub, DD, 2 CA, BB) SZ 101 -> SZ 91
1 ftr SZ 117 -> Iceland
1 ftr Greenland -> Iceland
2 Bmr East U.S -> U.K
1 Bmr Central U.S -> U.K
all ground Central U.S (6 inf, 2 mech, 2 armor) -> East U.S
2 ftr East U.S -> SZ 101 (land on build carrier)
1 ftr SZ 46 -> Queensland
sub SZ 54 -> SZ 23 (no DD with Japan’s SZ 33 stack)
trans SZ 54 -> SZ 61 (Picks up 2 U.S.A inf from Queensland, drop them in South Australia)
1 DD Sz 25 -> SZ 7
1 Bmr Hawaii -> Amur
1 Bmr West U.S -> Amur
1 inf Hawaii -> SZ 26
1 trans SZ 26-> Sz 25
1 inf Midway -> SZ 25
1 trans SZ 26 -> SZ 7
2 sub, AC, BB, CA SZ 26 -> SZ 7
1 Tac midway -> SZ7
1 Tac Hawaii -> SZ 7
2 ftr Hawaii -> Queensland
1 AC, 1 sub, 2 DD, 1 CA, 1 BB, 2 trans (carrying 2 inf/2 art from west U.S.A) -> SZ 7
2 Ftr West USA -> SZ 7
1 ftr 1 tac SZ 10 -> Soviet far east
1 trans, 1 sub, 1 DD, 1 Ca SZ 1 -> SZ 7
2 tac West USA -> Soviet far east
1 Bmr Central US -> Soviet far east
1 ftr Central US -> Alaska
1 Tac East US -> Alaska
Place 1 AC, 2 trans SZ 101
Place 1 AC SZ 10
US collect 53 (start + Morocco) + 15 (National Objectives) + 1 (Saved) = 69 IPC’s
Next is China.
China
Purchase: 1 inf, 1 art
Combat Move
10 inf 1 ftr Szechwan -> Yunnan
Conduct Combat
Yunnan
Attacker:
Rolls: 10@1 1@3; Total Hits: 310@1: (4, 4, 6, 1, 1, 3, 6, 3, 3, 1)1@3: (6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (4, 5, 5, 2)
Yunnan round 2
Attacker:
Rolls: 9@1 1@3; Total Hits: 19@1: (6, 2, 2, 2, 2, 4, 5, 5, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)