sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
@Axistiger13:
1 thing, I left 1 inf behind in smolensk, so you can�t blitz through there.
(just look at the setup, there are 6 inf in smolensk and I moved 5)
and yes, The airbase is in crete then.
Awwww….
I’ll NCM everything in Novgorod to Archangel then, and Combat move everything from Russia to Smolensk.
I’m going to just assume I get a hit here. Does your inf get one?
Rolls: 1@2; Total Hits: 01@2: (5)
The planes will all land in the same places
One inf from Russia will go to Tambov.
There. Sorry about the mix up.
Ok.
Also, by my math your should have 64 IPC’s as germany, 57 to start + 2 for Rostov + 5 for Sweden NO = 64
Alright, NOW I’m going to take my turn
It´s actually more, since I counted how much germany had and I came at 61 bucks. That would make 68 IPC. (just count it, I´m correct :-D )
It says 57 in the setup… and I only counted 57. Are you sure your not counting the territories that start with and “Italian Control marker” Yugoslavia, Greece and Tunisia?
It says 57 in the setup… and I only counted 57. Are you sure your not counting the territories that start with and “Italian Control marker” Yugoslavia, Greece and Tunisia?
Actually, I somehow counted 61. But it´s 57. (plus the NO and rostov is 64.)
Anyway, I also have a sub convoying leningrad in SZ 115.
SZ 115 is not a convoy zone.
Russia will collect 1 IPC less than what I posted, due to not capturing Belarus.
Your Turn Japan…
Japan turn 1:
Purchase: 1 air base, 1 aircraft carrier, 1 fighter, 1 tactical bomber. save 5 IPC.
Combat:
1 DD SZ 47-SZ 49
1 SS, 1 CA SZ 35- SZ 49
1 FTR Phillipines- SZ 49
1 FTR, 1 TAC New Britain-SZ 49
1 FTR Caroline Islands-SZ 49
1 BMR Kiangsu-SZ 49
1 INF, 1 ART Phillipines-New Guinea
1 TRN SZ 35-SZ 46
2 INF Dutch New Guinea-New Guinea
1 TAC SZ 20-New Guinea
2 INF Kwangsi-Yunnan
1 FTR, 1 MECH,2 INF French Indo-China-Yunnan
1 inf Hunan-Yunnan
1 FTR SZ 38-Yunnan
1 FTR Kiangsu-Yunnan
Dice rolls:
SZ 49 Attacker:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (2, 4)4@3: (1, 5, 1, 5)2@4: (3, 6)
SZ 49 Defender:
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Rolls: 4@2; Total Hits: 04@2: (3, 6, 4, 4)
Yunnan attacker:
Rolls: 6@1 3@3; Total Hits: 36@1: (3, 5, 1, 6, 2, 4)3@3: (1, 2, 5)
Yunnan defender:
Rolls: 5@2; Total Hits: 15@2: (5, 3, 4, 5, 1)
Need to re-roll some:
SZ 49 defender:
Rolls: 1@1 3@2 1@3 1@4; Total Hits: 41@1: (3)3@2: (1, 3, 1)1@3: (2)1@4: (4)
New guinea attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 2)2@2: (6, 4)1@3: (5)
New round:
SZ 49 Attacker:
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (4, 1)
SZ 49 Defender:
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (3)
Yunnan attacker:
Rolls: 5@1 3@3; Total Hits: 05@1: (2, 6, 6, 4, 5)3@3: (4, 6, 6)
Yunnan defender:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
New Guinea attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (6, 2)2@2: (4, 6)1@3: (4)
New Guinea defender:
Rolls: 4@2; Total Hits: 24@2: (5, 3, 1, 2)
More rounds:
SZ 49 is won by Japan, with 1 bomber remaining.
Yunnan attacker:
Rolls: 5@1 3@3; Total Hits: 55@1: (2, 1, 5, 1, 1)3@3: (1, 2, 5)
Yunnan defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
New Guinea: I retreat back to dutch new guinea
Yunnan is won by japan, with 4 inf 1 mech 3 fighters remaining.
New guinea is won by the inter-allied force.
SZ 49 is won by japan with 1 bomber remaining
NCM coming later today.
1 problem, there is no Japanese fighter in the Philippines.
You could sent the fighter from SZ 20 I think, and then keep the same combat results.
Remeber that if you send the SZ20 fighter, it has already moved 4, so the Carrier in SZ 47 would have to NCM to SZ49.
Last thing, how is your bomer going to land from SZ 49? I count 5 spaces to get there, with nothing to land on 1 space away.
I own the solomons, he´s going to land there.
I´m sending the fighter from SZ 20 then. (and it´s dead, so it doesn´t matter)
I missed Japan owning the Solomons when I set my board up. (whoops…)
Alright. Your good to go then.
BTW, do we play with the techs?
Some people gain techs on certain turns with these rules:
Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft
United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers
(germany should have paratroopers turn 1)