Oztea´s AAG42 Axistiger13 vs Amorphouscube


  • and japan NCM:

    1 BMR SZ 49-Solomons
    2 INF Kiangsi-Hunan
    1 ART Kwangtung-Kwangsi
    2 FTR Yunnan-SZ 36 (landing on carrier)
    1 FTR Yunnan-FIC
    Navy SZ 38-SZ 36 (TRN unload FIC)
    1 Inf Siam-Shan state
    all planes Japan-Caroline islands
    1 AC SZ 47-SZ 33
    Navy SZ 6-SZ 33 (tranny picks up 1 inf and 1 art from Japan)
    navy SZ 19, SZ 20-SZ 36 (tranny SZ 19 picks up 1 inf from formosa and 1 inf from okinawa, unloads kwangsi)
    1 FTR Okinawa-Caroline islands (okinawa has airbase, so reachable target)
    2 Inf shantung-anhwe
    4 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA Kiangsu-Anhwe

    Place air base in FIC
    Place carrier, tac and ftr in SZ 6.

    Collect 63 IPC (58 from territories plus 5 saved)

    Churchill, your turn!


  • @Axistiger13:

    BTW, do we play with the techs?

    Some people gain techs on certain turns with these rules:
    Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
    Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft

    United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
    Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
    United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers

    (germany should have paratroopers turn 1)

    We can play with Techs if you want to. I have never used them before, but I am open to trying new things!

    Germany should have paratroops, but never use them. If my memory serves, they used Paratroopers as part of the invasion of Crete, but they preformed poorly, and were never really used on a large scale.


  • U.S.A turn.

    Pruchase: 2 Aircraft carriers, repair damage to Navel base in Hawaii, (5 ipc’s), 2 Transports, save 1.

    Combat move:

    1 Sub SZ 25 -> SZ 6
    1 Ftr Hawaii -> SZ 46
    2 inf East US -> SZ101
    1 Trans SZ101 -> SZ 91
    2 inf SZ 91 -> Morocco
    1 DD SZ 123 -> SZ 117
    1 Ftr U.K -> SZ 117

    Sea Zone 6
    Attacker:
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sea Zone 46, Japanese transport destroyed

    Morocco captured by U.S.A Germany losses 1 IPC income, U.S.A gains 1 IPC income

    Sea Zone 117
    Attacker:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
    Defender:
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)


  • Sea Zone 6, I need 2 before you get 1.
    Attacker
    DiceRolls: 10@2; Total Hits: 310@2: (2, 1, 5, 4, 3, 5, 6, 2, 4, 3)
    Defender
    DiceRolls: 10@2; Total Hits: 410@2: (6, 1, 6, 3, 5, 2, 1, 5, 1, 6)

    Sea Zone 117
    Attacker:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
    Defender:
    :1@1:


  • Sunk your AC in SZ 6  :mrgreen: Sub doesn’t die, due to surprise strike, due to you not having a DD. I think. Your planes can land in Japan or Korea, your choice.

    defender roll I messed up last round:
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    and the next round, assuming you don’t hit (re-roll if you do):
    Attacker
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
    Defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • DD lost in SZ 117. Means I have to stop attack :-(

    Non Combat Move:

    CA SZ 64 -> SZ 101
    1 inf 1 AAA Central America -> Morocco
    1 Trans SZ 89 -> SZ 91
    Navy (sub, DD, 2 CA, BB) SZ 101 -> SZ 91
    1 ftr SZ 117 -> Iceland
    1 ftr Greenland -> Iceland
    2 Bmr East U.S -> U.K
    1 Bmr Central U.S -> U.K
    all ground Central U.S (6 inf, 2 mech, 2 armor) -> East U.S
    2 ftr East U.S -> SZ 101 (land on build carrier)
    1 ftr SZ 46 -> Queensland
    sub SZ 54 -> SZ 23 (no DD with Japan’s SZ 33 stack)
    trans SZ 54 -> SZ 61 (Picks up 2 U.S.A inf from Queensland, drop them in South Australia)
    1 DD Sz 25 -> SZ 7
    1 Bmr Hawaii -> Amur
    1 Bmr West U.S -> Amur
    1 inf Hawaii -> SZ 26
    1 trans SZ 26-> Sz 25
    1 inf Midway -> SZ 25
    1 trans SZ 26 -> SZ 7
    2 sub, AC, BB, CA SZ 26 -> SZ 7
    1 Tac midway -> SZ7
    1 Tac Hawaii -> SZ 7
    2 ftr Hawaii -> Queensland
    1 AC, 1 sub, 2 DD, 1 CA, 1 BB, 2 trans (carrying 2 inf/2 art from west U.S.A) -> SZ 7
    2 Ftr West USA -> SZ 7
    1 ftr 1 tac SZ 10 -> Soviet far east
    1 trans, 1 sub, 1 DD, 1 Ca SZ 1 -> SZ 7
    2 tac West USA -> Soviet far east
    1 Bmr Central US -> Soviet far east
    1 ftr Central US -> Alaska
    1 Tac East US -> Alaska

    Place 1 AC, 2 trans SZ 101
    Place 1 AC SZ 10

    US collect 53 (start + Morocco) + 15 (National Objectives) + 1 (Saved) = 69 IPC’s

    Next is China.


  • China

    Purchase: 1 inf, 1 art

    Combat Move
    10 inf 1 ftr Szechwan -> Yunnan

    Conduct Combat
    Yunnan
    Attacker:
    DiceRolls: 10@1 1@3; Total Hits: 310@1: (4, 4, 6, 1, 1, 3, 6, 3, 3, 1)1@3: (6)
    Defender:
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 5, 2)


  • Yunnan round 2
    Attacker:
    DiceRolls: 9@1 1@3; Total Hits: 19@1: (6, 2, 2, 2, 2, 4, 5, 5, 3)1@3: (2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Yunnan round 3
    Attacker:
    DiceRolls: 9@1 1@3; Total Hits: 29@1: (6, 4, 6, 4, 1, 2, 6, 1, 2)1@3: (5)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Yunnan Captured form Japan
    China gain 1 IPC income Japan losses 1 IPC income

    Non Combat Move

    1 AAA Szechwan -> Yunnan
    1 ftr Yunnan -> Shensi
    2 inf Sikang -> Shensi
    2 inf Tsinghai -> Shensi
    2 inf Kansu -> Shensi
    2 inf Suiyuyan -> Shensi

    Place 1 inf 1 art Shensi

    Collect 8 IPC (7 basic +1 Yunnan) + 6 (National objective) = 14

    Next is UK


  • UK east purchase: repair factory (5 IPC). Save 1

    UK west purchases:  Repair UK major (10 IPC), 1 DD, repair Gibraltar Navel base (2 IPC), minor factory, 1 inf.

    Combat Move
    trans SZ 72 -> SZ 71, pick up 1 art -> SZ 72 -> drop Madagascar
    1 Mech Nigeria -> French West Africa
    1 inf Burma -> shan state
    2 ftr India -> Shan state
    1 inf French Equatorial Africa -> French Central Africa

    Conduct Combat

    Madagascar captured, Germany -1 IPC income, U.K +1 IPC income
    French West Africa captured, Germany -1 IPC income, UK +1 IPC income
    French Central Africa captured, Germany -1 IPC income, UK +1 IPC income

    Shan State
    Attacker:
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Shan State is not captured.

    Non Combat move
    2 ftr Shan state -> Yunnan
    1 sub 1 CA SZ 39 -> SZ 76
    1 DD SZ 72 -> SZ 76
    1 DD 1 CA SZ 98 -> SZ 76
    Navy SZ 119 -> 109 (I assume you would submerge during combat)
    All Scotland -> UK
    1 inf 1 AAA Ontario -> Quebec
    1 mech, 1 inf Iraq -> Trans Jordan
    All Egypt (except ftr)-> Trans Jordan
    ftr Egypt -> SZ 76
    1 inf Persia -> Iraq
    1 inf East Persia -> west India
    1 inf west india -> India
    1 sub SZ 99 -> SZ 81

    Place 1 DD SZ 110, minor factory Iraq, inf UK

    Collect 38 IPC (35 start + 3 for captured territory) = 38 IPC

    Your turn Mussolini!


  • @AmorphousCube:

    China

    Purchase: 1 inf, 1 art

    You can only purchase inf, since the burma road is cut.


  • Change it to an inf then. I’ll save the extra IPC.


  • Ok.

    School has started again here, so I´m a lot less online.

    Italy is coming, tonight…


  • Italy turn 1:
    Purchase: 1 DD, repair naval base for 5 IPC´s. Save 1.

    Combat:
    1 TRN (carrying 1 INF 1 ART SZ 95-SZ92 Unload in gibraltar
    1 INF Tunisia-SZ 94
    1 TRN SZ 94-93
    1 INF Southern France-SZ 93
    1 TRN SZ 93-92
    2 INF SZ 92-Gibraltar
    1 ARM Ukraine-Caucasus

    Caucasus attacker:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    Caucasus defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Gibraltar attacker:
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (5, 6)

    Gibraltar defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Caucasus captured without italian casulties

    Gibraltar continues:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (5, 5)

    Defender:DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Gibraltar continues: (I need 2 hits due to your AAA)
    DiceRolls: 10@1 10@2; Total Hits: 310@1: (4, 2, 4, 3, 4, 2, 2, 1, 6, 2)10@2: (6, 2, 6, 4, 3, 1, 4, 6, 5, 6)

    DiceRolls: 10@2; Total Hits: 410@2: (2, 3, 5, 1, 4, 1, 1, 4, 4, 6)


  • Captured gibraltar with 1 art remaining. (I guess you want to kill the AAA first. If you don´t let me know)

    NCM coming later, since I usually write my NCM after the combat move is resolved.

    (anyway, keep in mind that no allied surface warships can move into the med)


  • I’m going on a brief vacation this weekend, I’ll be back in 5 days (May 21st). Sorry for the delay this will cause.

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