13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
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Wow - dramatic stuff
Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
Big miss in 12 helps offset, though!Yes, I counted on one victory in either sub battle.I got one tech, but it’s not like long range aircraft or heavy bomber… Very negative German turn for Axis. Now Allies have plenty of stuff and plenty of choice. Russia is treathening also.
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True, true
You are a step closer to LRA, however
I used to house rule +1 movement on LRA…. +2 is… crazy!
So many rules are different in G40, it’s about making my head spin
AA, LRA, SBR, mechanized infantry tech, paratroopers, rockets…This is a challenge, and a 1-time deal! I can’t handle playing 2 different versions of A&A simultaneously, but I will enjoy this 1 game
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 infantry moved from India to Burma
British take Burma from Japanese
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Finland
1 armour moved from 4 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
1 fighter and 1 infantry moved from Egypt to Libya
2 infantry moved from Egypt to Libya
1 armour moved from Egypt to LibyaCombat - British
Battle in Finland
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British win, taking Finland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Libya
British attack with 1 armour, 1 fighter and 3 infantry
Italians defend with 2 infantry
British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Libya to Egypt
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 27 Sea Zone to 22 Sea Zone
1 fighter moved from India to Persia
1 fighter moved from Australia to India
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Finland to United KingdomPlace Units - British
1 destroyer and 1 submarine placed in 3 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 1 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 : 2/3 hits
British roll dice for 1 armour and 2 infantry in Libya, round 1 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 infantry moved from Italy to France
2 armour moved from Italy to France
2 infantry moved from Balkans to Bulgaria Romania
1 cruiser moved from 14 Sea Zone to 13 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Balkans : 1 armour
France : 2 armour and 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Libya : 1 artillery
Bulgaria Romania : 2 infantry
13 Sea Zone : 1 cruiser
14 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 32 / 52
Russians : 24 / 31
Japanese : 32 / 44
British : 38 / 44
Italians : 10 / 15
Chinese : 4 / 0
Americans : 38 / 38 -
You are a step closer to LRA, however
I used to house rule +1 movement on LRA…. +2 is… crazy!
What is LRA? I don’t understand.
In case of heavy bombers, as we follow the faq I think we must click “LHRT Heavy Bombers”? I am not sure. Have you got any idea?
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Combat Move - Chinese
1 infantry moved from Hupeh to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to ChinghaiPlace Units - Chinese
2 infantry placed in ChinghaiTurn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from French Indo-China Thailand to Burma
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Fukien to Hupeh
1 infantry moved from Suiyuan to Hupeh
1 fighter moved from Kiangsu to Hupeh
1 bomber moved from Caroline Islands to Hupeh
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 1 : 2/3 hits
British roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Suiyuan
1 bomber and 1 fighter moved from Hupeh to Fukien
1 armour moved from Fukien to Yunnan
2 fighters moved from Burma to 32 Sea Zone
1 carrier moved from 38 Sea Zone to 32 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 50 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 factory placed in East Indies
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 1 infantry
Fukien : 1 flag, 1 bomber and 1 fighter
Hupeh : 1 flag, 1 infantry
French Indo-China Thailand : 1 armour and 3 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
New Guinea : 1 infantry
Ningxia : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Suiyuan : 1 flag, 2 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour
32 Sea Zone : 1 carrier and 2 fighters
36 Sea Zone : 1 battleship, 1 cruiser and 2 transports
62 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 32 / 52
Russians : 23 / 31
Japanese : 36 / 46
British : 38 / 44
Italians : 10 / 15
Chinese : 1 / 0
Americans : 38 / 43 -
It seems this war is definetily cursed :evil:. In every battle you get a hit, I do the opposite.
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It seems this war is definetily cursed :evil:. In every battle you get a hit, I do the opposite.
Another bad round? Wow. Well, I could definitely use the dice assist since I feel like I am groping around in the dark here :lol:
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Although I anticipate I will have my bearings much better in round 2 because now everything is where I left it!
Had played a lot of '41 when I DID play AA50 last year, so I was really struggling there.But I don’t hesitate to acknowledge that I had very good luck throughout round 1, and now J2
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to Ukraine
Russians take Ukraine from Germans
1 bomber moved from Caucasus to Karelia S.S.R.
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Karelia S.S.R.
1 submarine moved from 2 Sea Zone to 3 Sea ZoneCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Egypt
1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Belorussia to Ukraine
1 infantry moved from Belorussia to Baltic States
4 infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 aaGun moved from Belorussia to Karelia S.S.R.
1 artillery and 3 infantry moved from Belorussia to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
About heavy bombers, I flag lhtr in the options to follow the faq rule correcting the manual. I checked in the forum and somebody says that it adds +1 in strategic bombing raid, and that would be against the rule.
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 11 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Morocco Algeria to Gibraltar
1 fighter moved from Poland to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 bomber moved from France to Baltic States
1 infantry moved from Poland to East Poland
1 fighter moved from Balkans to East Poland
1 fighter moved from France to East Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Gibraltar
Germans attack with 2 fighters
Americans defend with 1 bomber
Germans roll dice for 2 fighters in Gibraltar, round 1 : 2/2 hits
British roll dice for 1 bomber in Gibraltar, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Gibraltar
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Baltic States
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in East Poland, round 1 : 3/3 hits
Russians roll dice for 1 infantry in East Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
AA guns fire in Karelia S.S.R. : 0/1 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
2 fighters moved from Gibraltar to France
1 bomber moved from Baltic States to Bulgaria Romania
1 fighter moved from East Poland to Germany
1 fighter moved from Karelia S.S.R. to Poland
1 fighter moved from East Poland to Bulgaria Romania
1 armour moved from Poland to Baltic States
2 armour, 1 artillery and 5 infantry moved from Poland to Bulgaria Romania
1 armour moved from France to Poland
1 artillery and 7 infantry moved from Germany to Poland
5 infantry moved from France to Germany
1 armour, 1 artillery and 3 infantry moved from Morocco Algeria to Libya
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea ZonePlace Units - Germans
2 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 41 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Baltic States : 1 armour and 3 infantry
East Poland : 1 infantry
France : 1 aaGun and 2 fighters
Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery and 1 factory
Libya : 1 armour, 1 artillery and 3 infantry
Poland : 1 armour, 1 artillery, 1 fighter and 7 infantry
Bulgaria Romania : 5 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry
5 Sea Zone : 1 cruiser and 1 transport
6 Sea Zone : 1 destroyer
7 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 30 / 51
Russians : 25 / 34
Japanese : 36 / 46
British : 38 / 44
Italians : 10 / 15
Chinese : 1 / 0
Americans : 38 / 43 -
About heavy bombers, I flag lhtr in the options to follow the faq rule correcting the manual. I checked in the forum and somebody says that it adds +1 in strategic bombing raid, and that would be against the rule.
Right, there is no +1 to SBR damage according to the rule. If that is what Triple A does, we’ll just have to edit the damage down to the correct amount in the event that we have an SBR with heavy bombers
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 battleship moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 cruiser moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Finland to Karelia S.S.R.Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Germans defend with 1 destroyer
British win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British win, taking Northwestern Europe from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Karelia S.S.R.
British attack with 2 armour and 1 infantry
Germans defend with 1 aaGun, 1 artillery and 1 factory
British win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 infantry moved from Norway to Finland
1 transport moved from 22 Sea Zone to 11 Sea Zone
1 fighter moved from 5 Sea Zone to Finland
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 infantry moved from Rhodesia to 33 Sea Zone
1 artillery moved from Rhodesia to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Egypt
1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 fighter moved from India to Egypt
1 aaGun and 3 infantry moved from India to PersiaPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 1 bomber
EDIT: Removing units owned by British from 5 Sea Zone: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Improved Artillery SupportActivate Technology - Italians
Italians activating Improved Artillery SupportPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 fighter; British defend with 2 artilleries, 3 fighters and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Egypt, round 1 : 4/8 hits
2 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
British win with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour moved from Balkans to France
1 infantry moved from Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
France : 3 armour and 2 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Libya : 1 artillery
Bulgaria Romania : 2 infantry
15 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 26 / 51
Russians : 27 / 34
Japanese : 36 / 46
British : 40 / 45
Italians : 10 / 15
Chinese : 1 / 0
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Turn Complete - Chinese
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Edit sub
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I have just had a quick look at your turn. I admit your American move together with shipyard created a lot of difficulties to Japan. It will take some time to me to think of what to do now. Maybe I should have not put the base on the Island last turn. You really are a very good player.
I suggest you save the game after rolling the dices to prevent first of all the loss of the game in case of blackout etc, and secondly to correct your non combat move without editing.
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I suggest you save the game after rolling the dices to prevent first of all the loss of the game in case of blackout etc, and secondly to correct your non combat move without editing.
I’m not sure what you mean…
Thanks