Update if it isn’t too late.
13L G40 atease (allies +6) vs Last Jack (axis) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 bombers moved from Western Germany to Southern France
3 armour moved from France to Southern France
2 artilleries moved from France to Southern France
3 armour, 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Southern France
Germans attack with 3 armour, 2 artilleries, 2 bombers and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 fighter
Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 1 tactical_bomber in Southern France, round 1 : 3/8 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 1 : 2/3 hits
1 infantry owned by the French , 1 artillery owned by the French , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns, 5 artilleries and 11 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern France to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour and 6 infantry moved from Yugoslavia to Romania
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
10 artilleries placed in Germany
1 armour and 1 fighter placed in Western Germany
1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 3 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Romania : 3 armour and 11 infantry
Poland : 3 aaGuns, 5 artilleries and 16 infantry
Germany : 10 artilleries and 1 factory_major
Norway : 2 infantry
Southern Italy : 3 fighters
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 8 / 8
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 18
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 artillery and 11 infantry moved from Karelia to Novgorod
1 artillery and 8 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Bryansk to Volgograd
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to AmurNon Combat Move - Russians
Place Units - Russians
3 artilleries placed in Novgorod
2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 destroyers and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 infantry moved from Korea to Amur
6 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Yunnan to Burma
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 infantry moved from Siam to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 37 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Battle in Amur
Japanese attack with 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 10 infantry in Amur, round 1 : 6/10 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking French Indo China from French, taking Amur from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 39 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 battleship owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 6 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber
AA guns fire in Burma : 1/9 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Burma, round 1 : 9/17 hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 1 : 3/8 hits
5 infantry owned by the British , 1 tactical_bomber owned by the British , 3 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in Burma, round 2 : 10/14 hits
UK_Pacific roll dice for 2 fighters in Burma, round 2 : 1/2 hits
2 fighters owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for British: 3 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Amur
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 artillery, 2 infantry and 1 mech_infantry
Yunnan : 1 flag, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Amur : 1 flag, 1 aaGun and 10 infantry
French Indo China : 1 flag, 1 armour, 2 artilleries and 5 infantry
42 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
38 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
19 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 39 / 44
Americans : 52 / 53
Chinese : 6 / 8
British : 29 / 35
UK_Pacific : 13 / 17
Italians : 11 / 18
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Wow I really screwed up in the Pacific uh.
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Wow I really screwed up in the Pacific uh. I always underestimate the power of the Japanese’s monster airforce and what it can do to a medium-sized stack. and overestimating the goddamn AA guns :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to QueenslandCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Cleaning up after movement phases
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter and 2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Szechwan to Kweichow
8 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 2/2 hits
2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 81 Sea ZoneAirborne Attack Move - British
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 81 Sea ZoneAirborne Attack Move - British
Scratch that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Alexandria to Egypt
3 infantry moved from Malaya to Shan State
1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 bomber moved from United Kingdom to GibraltarCombat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Italian Somaliland, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits
1 artillery owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in Shan State, round 1 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the British retreated to Malaya
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Guiana to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 2 submarines placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 4 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.879
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.692
Median : 5.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 0/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Greece to Romania
1 armour moved from Northern Italy to Romania
2 artilleries and 4 infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greece to BulgariaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Romania : 2 armour
Northern Italy : 2 aaGuns and 1 factory_major
Libya : 2 artilleries and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Ethiopia : 1 infantry
Bulgaria : 1 artillery
Greece : 1 flag
97 Sea Zone : 2 destroyers
92 Sea Zone : 2 transports
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 37 / 44
Americans : 52 / 77
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 13 / 11
Italians : 14 / 17
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 : 7/11 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 4/6 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 bombers owned by the Germans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 2 destroyers and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
10 artilleries moved from Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Western Germany to Poland
1 armour moved from Southern France to Southern Italy
2 armour moved from Southern France to Yugoslavia
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 fighters placed in Western Germany
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Morocco : 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Romania : 3 armour and 11 infantry
Poland : 3 aaGuns, 1 armour, 15 artilleries and 16 infantry
Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 1 armour and 1 tactical_bomber
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Finland : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 37 / 44
Americans : 52 / 77
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 13 / 11
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Shensi to Hopei
2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 infantry moved from Buyant-Uhaa to Amur
11 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Yenisey to Dzavhan
2 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Volgograd to TsinghaiCombat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians roll dice for 14 infantry in Amur, round 1 : 4/14 hits
Japanese roll dice for 1 aaGun and 10 infantry in Amur, round 1 : 6/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 8 infantry in Amur, round 2 : 0/8 hits
Japanese roll dice for 7 infantry in Amur, round 2 : 1/7 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits
Japanese roll dice for 7 infantry in Amur, round 3 : 2/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
5 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 9 infantry
Battle in Hopei
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to UlaanbaatarPlace Units - Russians
1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 38
Japanese : 36 / 44
Americans : 52 / 77
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 13 / 11
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.482
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 56Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.640
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.355
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Jehol to Hopei
2 bombers moved from Yunnan to Chahar
1 artillery and 1 infantry moved from Jehol to Chahar
3 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Jehol to ChaharCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Hopei, round 1 : 4/9 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Chahar, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Chahar to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
4 fighters and 4 tactical_bombers moved from Hopei to Yunnan
2 carriers, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Yunnan : 1 flag, 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 3 artilleries and 6 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 5 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 51 / 51
Americans : 52 / 77
Chinese : 7 / 10
British : 30 / 36
UK_Pacific : 8 / 11
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Queensland to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from United Kingdom to Germany
1 bomber moved from Gibraltar to United KingdomCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 51 / 51
Americans : 52 / 82
Chinese : 7 / 10
British : 32 / 36
UK_Pacific : 8 / 11
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.222
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 1 : 1/11 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 50 / 51
Americans : 52 / 82
Chinese : 8 / 9
British : 32 / 36
UK_Pacific : 8 / 11
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.067
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 artilleries and 6 infantry moved from India to West India
2 submarines moved from 71 Sea Zone to 82 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Brazil to Suriname
British take Suriname from DutchCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Iraq, round 1 : 2/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 50 / 51
Americans : 52 / 82
Chinese : 8 / 9
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 14 / 17
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.694
Median : 3.000
Variance : 1.104
Standard Deviation : 1.051
Total rolls : 49Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7