13L G40 Ziggurat (Axis) vs DizzKneeLand33 (Allies +13) Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Saudi Arabia to Iraq
                2 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Persia
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 81 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 76 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    British win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
                    British win, taking Iraq from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Persia
                    British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 fighter and 1 tactical_bomber; Germans defend with 14 armour and 1 factory_minor
                    retreated to Persia
                    Germans win with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -45
                    Casualties for Germans: 6 armour
                    Casualties for British: 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 carrier, 3 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 3 infantry moved from 76 Sea Zone to Saudi Arabia
                1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
                1 infantry moved from Alexandria to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from United Kingdom to Spain

    Place Units - British
                1 artillery and 2 infantry placed in Saudi Arabia
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Mozambique : 1 flag
        Saudi Arabia : 1 flag, 4 armour, 3 artilleries, 1 factory_minor, 7 infantry and 5 mech_infantrys
        106 Sea Zone : 1 flag
        Angola : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Eastern Persia : 1 flag
        Spain : 1 armour, 1 artillery, 2 fighters and 1 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 66 / 96
        Russians : 0 / 0
        Japanese : 68 / 82
        Americans : 66 / 86
        Chinese : 9 / 11
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 24 / 33
        ANZAC : 8 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Yikes…. that was… yeah, yikes…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Caucasus to Southern France
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  1/6 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Southern France, round 1 :  2/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Northern Italy
                3 fighters moved from Southern France to Southern Italy
                1 artillery and 2 infantry moved from Greece to Turkey
                3 armour moved from Northwest Persia to Turkey
                2 aaGuns and 2 infantry moved from Caucasus to Turkey

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 infantry placed in Southern Italy
                3 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6
                Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 1 aaGun, 8 artilleries, 1 bomber, 1 factory_major and 21 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 23 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        Turkey : 2 aaGuns, 3 armour, 1 artillery and 4 infantry
        Bulgaria : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 66 / 96
        Russians : 0 / 0
        Japanese : 68 / 82
        Americans : 63 / 86
        Chinese : 9 / 11
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 27 / 33
        ANZAC : 8 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 armour moved from New South Wales to South Australia
                      ANZAC take South Australia from Japanese
                1 armour moved from South Australia to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber
        Syria : 1 flag

    Production/PUs Summary :

    Germans : 66 / 96
        Russians : 0 / 0
        Japanese : 66 / 82
        Americans : 63 / 86
        Chinese : 9 / 11
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 27 / 33
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Algeria : 2 infantry
        Libya : 1 flag, 1 infantry
        80 Sea Zone : 1 flag
        Saudi Arabia : 1 fighter

    Production/PUs Summary :

    Germans : 66 / 96
        Russians : 0 / 0
        Japanese : 66 / 82
        Americans : 63 / 86
        Chinese : 9 / 11
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 26 / 33
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Turkey to Syria
                      Germans take Syria from ANZAC
                1 armour moved from Syria to Iraq
                1 infantry moved from Turkey to Iraq
                2 armour and 2 mech_infantrys moved from Greece to Iraq
                1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                8 armour moved from Persia to Iraq
                2 infantry moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                4 bombers moved from Southern Italy to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Iraq
                    Germans attack with 12 armour, 3 artilleries, 4 infantry and 4 mech_infantrys
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 12 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in Iraq, round 1 :  9/23 hits
                        British roll dice for 1 artillery and 2 infantry in Iraq, round 1 :  3/3 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 12 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 fighters and 5 tactical_bombers moved from Northwest Persia to Southern Italy
                2 artilleries and 4 infantry moved from Caucasus to Turkey
                1 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 armour moved from Amur to Jehol
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                7 infantry moved from Western Germany to France
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 bombers moved from 104 Sea Zone to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 artilleries, 2 fighters and 3 infantry placed in Western Germany
                3 infantry placed in Germany
                Germans undo move 6.
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    Jehol : 1 armour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 armour and 2 mech_infantrys
        Buryatia : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield, 19 artilleries, 4 bombers, 1 factory_minor and 52 infantry
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 9 infantry
        Southern Italy : 1 bomber, 3 fighters and 5 tactical_bombers
        Karelia : 1 flag
        Rostov : 1 artillery and 2 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 artilleries and 4 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
        Turkey : 1 flag, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        Switzerland : 1 flag
        Greece : 1 flag, 1 armour and 1 mech_infantry
        Iraq : 1 flag, 1 airfield, 12 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 0 / 0
        Japanese : 66 / 82
        Americans : 61 / 86
        Chinese : 9 / 11
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 26 / 33
        ANZAC : 9 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians
                2 armour, 15 infantry and 2 mech_infantrys moved from Yunnan to Shan State

    Combat - Russians
                Battle in Shan State
                    Russians attack with 2 armour, 15 infantry and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Shan State from Japanese with 2 armour, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Yunnan to Shan State

    Turn Complete - Russians

    Territory Summary for Russians :

    Shan State : 1 flag, 2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 1 / 0
        Japanese : 65 / 82
        Americans : 61 / 86
        Chinese : 9 / 11
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 26 / 33
        ANZAC : 9 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 1 cruiser, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Shensi
                      Japanese take Shensi from Chinese
                3 armour and 3 mech_infantrys moved from Anhwe to Suiyuyan
                7 artilleries and 4 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
                3 bombers moved from India to 76 Sea Zone
                2 destroyers moved from 79 Sea Zone to 76 Sea Zone
                1 carrier moved from 79 Sea Zone to 76 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Shan State
                2 armour, 1 artillery and 4 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
                3 armour moved from West India to Burma
                2 artilleries moved from West India to 79 Sea Zone
                2 artilleries and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
                3 fighters moved from Kwangtung to Shan State
                1 tactical_bomber moved from India to Shan State
                1 artillery moved from India to Burma
                1 infantry moved from Turkmenistan to Eastern Persia
                      Japanese take Eastern Persia from British
                2 bombers moved from Japan to Shan State
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Japanese creates battle in territory 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 3 armour and 1 artillery
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 armour and 1 artillery in Burma, round 1 :  0/4 hits
                        Chinese roll dice for 3 infantry in Burma, round 1 :  2/3 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    2 armour owned by the Japanese retreated to India
                    Chinese win with 3 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour and 1 artillery
                Battle in 76 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        British roll dice for 1 submarine in 76 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 1 :  2/8 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 76 Sea Zone, round 1 :  3/6 hits
                        1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 76 Sea Zone
                        British roll dice for 1 submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 :  6/7 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 76 Sea Zone, round 2 :  1/6 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 destroyer owned by the Japanese , 1 fighter owned by the British , 1 submarine owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 76 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 3 :  6/6 hits
                        British roll dice for 1 battleship and 2 transports in 76 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the British and 1 battleship owned by the British lost in 76 Sea Zone
                    Japanese win with 1 battleship, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 65
                    Casualties for Japanese: 1 carrier and 2 destroyers
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Battle in Suiyuyan
                    Japanese attack with 3 armour and 3 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 armour and 3 mech_infantrys in Suiyuyan, round 1 :  2/6 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 1 :  0/3 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 3 armour and 3 mech_infantrys in Suiyuyan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Japanese attack with 7 artilleries and 4 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 7 artilleries and 4 infantry in Kweichow, round 1 :  5/11 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Alaska
                Battle in Shan State
                    Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys
                        AA guns fire in Shan State :  1/6 hits
                        1 fighter owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers in Shan State, round 1 :  8/20 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys in Shan State, round 1 :  8/18 hits
                        6 infantry owned by the Russians , 7 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 2 :  7/12 hits
                        Russians roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Shan State, round 2 :  4/12 hits
                        7 infantry owned by the Russians , 1 armour owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 3 :  4/8 hits
                        Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 3 :  1/5 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Shan State
                        Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 4 :  3/7 hits
                        Russians roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win, taking Alaska from Americans with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour, 4 artilleries, 2 fighters and 7 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Anhwe to Kweichow
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
                2 bombers moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to India
                2 fighters moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 artillery moved from Afghanistan to West India
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Persia
                3 bombers moved from 76 Sea Zone to West India
                1 armour moved from Kwangtung to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 artilleries and 2 infantry placed in Japan
                1 cruiser and 3 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 factory_minor
        Kwangsi : 1 airfield, 2 artilleries and 4 infantry
        Korea : 1 artillery
        Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 3 armour and 3 mech_infantrys
        Kweichow : 1 flag, 1 aaGun, 7 artilleries and 3 infantry
        Hunan : 1 flag, 1 armour
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Western Australia : 1 flag, 4 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Alaska : 1 flag, 1 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Amur : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 2 transports
        39 Sea Zone : 2 transports
        38 Sea Zone : 3 transports
        26 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        2 Sea Zone : 1 transport
        6 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
        West India : 1 flag, 1 artillery and 3 bombers
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Afghanistan : 1 flag
        76 Sea Zone : 1 battleship
        Eastern Persia : 1 flag, 1 infantry
        Persia : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 1 / 0
        Japanese : 71 / 82
        Americans : 59 / 86
        Chinese : 5 / 11
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 26 / 33
        ANZAC : 9 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '16 '15 '14

    I resign.

    Another great and fun game, Ziggurat!  At least I made this one a bit closer, but I’m still really striving to see some effective Allied strategies.  In my other four games, I’m axis in every game, so perhaps I will be “shown” the light.  :)

    Take care, and I’d love to play again for that best 3/5 thing once I have enough games in!

    – Dizz


  • Good game to you as well. Yeah, the allies are quite a bit more difficult to play. Pretty sure they need to just go all out on one side til its dead and hope they can turn around quickly enough.

    Good luck in your future games :).

Suggested Topics

  • 1
  • 32
  • 44
  • 322
  • 66
  • 120
  • 52
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.6k

Users

40.1k

Topics

1.7m

Posts