13L G40 Stalingradski (Axis) vs Hank13 (Allies+10)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kazakhstan, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                    Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 bomber and 2 fighters moved from Kazakhstan to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Russia : 3 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 bomber, 1 factory_major, 2 fighters, 61 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 70
        Russians : 7 / 7
        Japanese : 15 / 16
        Americans : 71 / 96
        Chinese : 23 / 29
        British : 33 / 32
        UK_Pacific : 22 / 28
        Italians : 30 / 47
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Amur to Korea
                      Japanese take Korea from Americans
                5 bombers moved from Japan to Okinawa

    Combat - Japanese
                Battle in Okinawa
                    Japanese attack with 5 bombers
                    Americans defend with 1 artillery
                    Japanese win with 4 bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                4 bombers moved from Okinawa to Japan

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,5
                Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                      British take 125 Sea Zone from Germans
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 bomber and 2 fighters moved from Iraq to Northwest Persia

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Northwest Persia
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 1 :  2/5 hits
                        Italians roll dice for 1 infantry in Northwest Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                8 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Northwest Persia to Iraq
                5 mech_infantrys moved from Eastern Persia to Iraq
                1 armour, 2 infantry and 2 mech_infantrys moved from India to 39 Sea Zone
                1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 79 Sea Zone to 80 Sea Zone
                1 bomber moved from India to Iraq
                1 armour, 3 infantry and 2 mech_infantrys moved from 80 Sea Zone to Iraq
                3 aaGuns and 4 infantry moved from Scotland to United Kingdom
                7 fighters moved from Norway to Russia
                1 fighter moved from 112 Sea Zone to Norway

    Place Units - British
                1 fighter placed in United Kingdom
                3 artilleries placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,1,5,4,2,1,3
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 bombers and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 bombers and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hainan : 1 flag, 1 infantry
        India : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 infantry
        Sumatra : 1 flag
        Belgian Congo : 5 mech_infantrys
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 10 mech_infantrys
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Syria : 1 flag
        Norway : 1 fighter
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 8 fighters and 1 tactical_bomber
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 submarine and 4 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 70
        Russians : 10 / 7
        Japanese : 18 / 17
        Americans : 68 / 94
        Chinese : 23 / 29
        British : 33 / 31
        UK_Pacific : 22 / 27
        Italians : 29 / 47
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                2 infantry moved from Tambov to Volgograd
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Volgograd
                    Italians attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Russians defend with 1 factory_minor; Americans defend with 2 armour
                    Italians win, taking Volgograd from Russians with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians
                1 aaGun moved from Tambov to Volgograd
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Egypt
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Western Germany: 5 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Ukraine
                1 artillery and 4 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers and 2 transports
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • I’m afraid I have no right being on the same playing field with you for this game. Fumble, fumble, interception, fumble, penalty, pass in the dirt, fumble, penalty.

    A 57% battle to pull this game out of the fire in Moscow became 21% because I didn’t take the time to see the potential of Russian aircraft.

    8 extra units in Egypt would have kept you out for another round, making the potential to win this game real for me.

    For whatever reason, you’ve played mistake free in this one. I salute you.

    Now, it’s down to a battle I have no right to win in Moscow. I don’t deserve to win it. When I don’t, I’ll happily concede this game to you.

    I apologize for not being able to give you the same level of fight I’ve been able to bring to most of my matches.

  • TripleA

    ANZAC vs Japan round 2:

    2 bombers vs 2 fighters… interested in attempting an intercept?


  • Yes!!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 70
        Russians : 8 / 7
        Japanese : 18 / 17
        Americans : 68 / 94
        Chinese : 23 / 29
        British : 33 / 31
        UK_Pacific : 22 / 27
        Italians : 31 / 48
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Well, that couldn’t have gone much worse for you…

    Those two fighters were holding Japan back…

  • TripleA

    @Stalingradski:

    I’m afraid I have no right being on the same playing field with you for this game. Fumble, fumble, interception, fumble, penalty, pass in the dirt, fumble, penalty.

    A 57% battle to pull this game out of the fire in Moscow became 21% because I didn’t take the time to see the potential of Russian aircraft.

    8 extra units in Egypt would have kept you out for another round, making the potential to win this game real for me.

    For whatever reason, you’ve played mistake free in this one. I salute you.

    Now, it’s down to a battle I have no right to win in Moscow. I don’t deserve to win it. When I don’t, I’ll happily concede this game to you.

    I apologize for not being able to give you the same level of fight I’ve been able to bring to most of my matches.

    I think you are greatly under-stating your abilities in this game. I can honestly say that I have not spent this much time planning, mocking and thinking about an aa game ever! Regardless of the outcome in Moscow, I think we are pretty evenly matched and I will chalk it up to a fair bit of luck that I have lasted to this point.


  • :-)

    Thank you for that. You set yourself up terrifically with bombers in the Pacific, and I had never seen it. A huge part of the game is setting yourself up to take advantage of opportunities, and pouncing on them, which you did when I made the mistake of allowing a place in China for your bombers to land. After that, you ripped Japan apart faster then I’ve ever seen. It was really well done.

    My hope was that I could still win on the Europe map… so close! I had a couple small mistakes at the end… once again, you set yourself up with your range and versatility (bombers) to take advantage of my mistakes.

    On to a hopeless battle for Moscow… even if the dice go wacky and I manage a win, it will be a slim chance for me to get a VC because of the Egypt situation.

  • TripleA

    Yeah bombers are pretty unstoppable in large numbers. Something I learned from being dissected in the Pacific from allweneedislove over the years.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 67 PUs;
                Germans buy 1 armour, 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                14 armour, 15 artilleries, 52 infantry and 15 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Samara to Russia
                6 fighters and 6 tactical_bombers moved from Novgorod to Russia
                4 bombers moved from Egypt to Rostov
                4 bombers moved from Rostov to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 15 artilleries, 4 bombers, 6 fighters, 55 infantry, 15 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 8 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 bomber, 1 factory_major, 2 fighters, 61 infantry and 7 mech_infantrys; Americans defend with 4 bombers and 4 fighters
                    Russians win with 13 fighters remaining. Battle score for attacker is -128
                    Casualties for ANZAC: 3 fighters
                    Casualties for Germans: 14 armour, 15 artilleries, 4 bombers, 6 fighters, 55 infantry, 15 mech_infantrys and 6 tactical_bombers
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 3 aaGuns, 5 armour, 12 artilleries, 1 bomber, 61 infantry and 7 mech_infantrys
                    Casualties for Americans: 4 bombers

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Poland to Baltic States
                4 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 infantry moved from Germany to Western Germany
                2 artilleries and 2 infantry moved from Germany to Poland
                3 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Western Germany to Germany
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from Bryansk to Belarus

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Novgorod
                1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • So it ends!

    Congratulations on the win. You very much deserved it. I’ll retreat to my lair like Shelob and let the wounds heal for a couple hundred years.

    I’m up for another game whenever you are - did we talk about back to back with the same bid amount, me as Allies? Or did we leave it to a new bid round?

  • TripleA

    @Stalingradski:

    So it ends!

    Congratulations on the win. You very much deserved it. I’ll retreat to my lair like Shelob and let the wounds heal for a couple hundred years.

    I’m up for another game whenever you are - did we talk about back to back with the same bid amount, me as Allies? Or did we leave it to a new bid round?

    I think we said switch sides and same bid.

    I’ll get us started. Thanks again for the great game.


  • You’re welcome - I’ll name my bid on the new game thread… it’s GoT time, so I’ll come up with a diabolical Allied plan later tonight.

Suggested Topics

  • 8
  • 3
  • 9
  • 81
  • 107
  • 78
  • 255
  • 3.9k
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.6k

Users

40.2k

Topics

1.7m

Posts