@Spendo02:
The hybrid approach of 8 IPC transports, defending @1 but have to be taken last as casualties is probably my preferred approach.
I don’t care much for defenseless units. Particularly when a Bomber from Hawaii can swoop into Japan’s SZ and blow up 3 TT and land in Mongolia with no risk of dying. Granted Scrambles can defend that but the point is still the same.
I think it is one of the biggest issues with Japan taking all those unprotected US islands, because it is not worth the investment to take a non-value island when you have to divert a fleet to defend from the US arbitrarily sending aircraft to swoop out and clear all those TT with zero chance of escape or defense.
@Uncrustable:
I would support transports costing 8 IPC and defending at a one.
However i dont think they should be able to be taken as casualties before surface warships/planes/ or subs.
So best of both worlds ;)
The hybrid way is probably the simplest way of doing thing.
But I still think that a stack of transports should not be that dangerous for the surviving warships of a big naval fight.
As I revised and reread many ideas, I realized this one possible HR wasn’t formulated:
AP A0 D1 M2 C8, 1 hit,* taken last, * each round defend @1 against up to 1 enemy’s attacking unit or 1 per defending transport, whichever the lesser.
Remaining transports or transports only group can still be ignored by attacking Naval group or amphibious assault group (as G40 OOB).
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Transport are still taken last and cannot roll defense until all escorting warships are destroyed.
When some transports are taken as casualties because of an overkill of escorting warships,
then this sunken transport(s) can roll their defense @1.
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Treat defensive roll as the way AA gun is done but, instead of up to 3 planes, it is only up to 1 unit and it is not restricted to aircraft but applied to any attacking unit, no restriction.
Example 1:
3 damaged IJN Battleships are attacking 12 USA transports.
Battleships rolls 3@4 and the transports only rolls 3@1.
Example 2:
3 damaged IJN Battleships are attacking 2 USA transports.
Battleships rolls 3@4 and the transports only rolls 2@1.
I think it is applying only actual A&A game mechanics and it makes more fun because their is no predictable results: transport get a minimal defensive roll but survival is now possible for transport units.
And by keeping the taken last, transports cannot be used as fodder for costlier warships.
What do you think of this, now?
I just visualized there wasn’t only transports ships in this unit but a few escorting vessels with them, not much but enough to provide a limited defense against all kinds of attack (air, sea, subs).
It’s easy for us in our group to just “imagine” that the transports are more like converted liners (like the Queen Mary) that are accompanied by escort carriers and such which are not represented by pieces in the game.
It is an interesting way of rationalizing it. But I rather prefer to say it have only Destroyer Escorts (DE) with them. They have some anti-aircraft capacity and anti-sub also. And once the unit is sunk there is no remain. (Contrary to Fgs and TcBs which can land elsewhere.)