OOL???
Odonis (Axis) vs Unknown Soldier (Allies +11) NO Tech - G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 26 / 36
Japanese : 45 / 55
Americans : 51 / 72
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 15 / 12
Italians : 16 / 16
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Scramble orders?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 artillery moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys moved from Belarus to BryanskCombat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking Scotland from British with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Finland to Novgorod
1 bomber moved from Karelia to Novgorod
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
1 artillery placed in France
3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
4 infantry moved from Timguska to Evenkiyskiy
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 armour, 10 artilleries and 18 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 6 armour, 10 artilleries and 19 infantry
Germans defend with 1 aaGun, 8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys
Russians roll dice for 6 armour, 10 artilleries and 19 infantry in Bryansk, round 1 : 12/35 hits
Germans roll dice for 1 aaGun, 8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys in Bryansk, round 1 : 9/28 hits
9 infantry owned by the Russians , 6 infantry owned by the Germans , 1 aaGun owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 10 artilleries and 10 infantry in Bryansk, round 2 : 8/26 hits
Germans roll dice for 8 armour, 5 artilleries and 4 mech_infantrys in Bryansk, round 2 : 10/17 hits
10 infantry owned by the Russians , 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 6 armour and 10 artilleries in Bryansk, round 3 : 6/16 hits
Germans roll dice for 8 armour and 1 artillery in Bryansk, round 3 : 5/9 hits
5 armour owned by the Germans , 5 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 6 armour and 5 artilleries in Bryansk, round 4 : 5/11 hits
Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits
3 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour and 4 artilleries remaining. Battle score for attacker is 46
Casualties for Germans: 1 aaGun, 8 armour, 5 artilleries, 6 infantry and 9 mech_infantrys
Casualties for Russians: 6 artilleries and 19 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Evenkiyskiy, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Evenkiyskiy, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Evenkiyskiy, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 2 infantry in Evenkiyskiy, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
1 infantry owned by the Russians retreated to Timguska
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Timguska to Urals
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 6 armour and 4 artilleries
Rostov : 1 mech_infantry
Urals : 1 infantry
Vyborg : 1 infantry
Archangel : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 14 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 52 / 66
Russians : 19 / 24
Japanese : 45 / 55
Americans : 51 / 72
Chinese : 6 / 7
British : 34 / 41
UK_Pacific : 15 / 12
Italians : 16 / 16
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Midway
Battle in Wake Island
Battle in New Zealand
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from Suiyuyan to Kwangtung
1 artillery, 9 infantry and 1 mech_infantry moved from Yenisey to Olgiy
1 armour moved from Evenkiyskiy to Olgiy
1 armour and 2 mech_infantrys moved from Buryatia to Central Mongolia
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from 54 Sea Zone to 31 Sea Zone
1 bomber moved from Queensland to 43 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 factory_major and 4 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Northern Italy, round 1 : 1/5 hits
Italians roll dice for 4 infantry in Northern Italy, round 1 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 4 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 13 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 13 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 12 Sea Zone
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 13 Sea Zone to 26 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
2 fighters moved from 27 Sea Zone to 26 Sea Zone
3 carriers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from 43 Sea Zone to Burma
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Burma : 1 bomber
New South Wales : 1 fighter
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
44 Sea Zone : 1 carrier
26 Sea Zone : 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 infantry and 2 transports
25 Sea Zone : 1 submarine
27 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Northern Italy : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry
95 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
86 Sea Zone : 2 transports
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 3 infantryProduction/PUs Summary :
Germans : 52 / 66
Russians : 19 / 24
Japanese : 53 / 58
Americans : 55 / 70
Chinese : 6 / 7
British : 34 / 41
UK_Pacific : 11 / 12
Italians : 12 / 16
ANZAC : 19 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
4 artilleries moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Morocco to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
3 fighters moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
2 cruisers moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - British
Battle in Scotland
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Scotland, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Southern Italy
British attack with 1 armour, 7 artilleries, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
AA guns fire in Southern Italy : 0/7 hits
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 1/5 hits
British roll dice for 1 armour, 7 artilleries, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Southern Italy, round 1 : 6/18 hits
Italians roll dice for 4 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantry in Southern Italy, round 1 : 3/13 hits
3 infantry owned by the British , 4 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 7 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber in Southern Italy, round 2 : 5/15 hits
Italians roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/10 hits
1 mech_infantry owned by the Italians , 3 artilleries owned by the British and 4 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber in Southern Italy, round 3 : 6/12 hits
Italians roll dice for 5 artilleries in Southern Italy, round 3 : 2/5 hits
5 artilleries owned by the Italians and 2 artilleries owned by the British lost in Southern Italy
British captures 16PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 5 artilleries and 3 infantry
Casualties for Italians: 4 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from India to Yunnan
3 mech_infantrys moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
5 fighters moved from Southern Italy to 95 Sea Zone
2 carriers moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Northern ItalyPlace Units - British
1 destroyer placed in 106 Sea Zone
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 36 PUs (3 lost to blockades); end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys
Kweichow : 1 infantry
Hunan : 1 infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 airfield and 1 harbour
French Indo China : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag
Syria : 1 flag
Tobruk : 1 flag
Northern Italy : 1 bomber
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Ethiopia : 1 flag, 1 infantry
95 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 8 transports
106 Sea Zone : 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 66
Russians : 19 / 24
Japanese : 46 / 58
Americans : 55 / 70
Chinese : 11 / 14
British : 39 / 57
UK_Pacific : 13 / 0
Italians : 9 / 0
ANZAC : 19 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 50 / 66
Russians : 19 / 24
Japanese : 46 / 58
Americans : 55 / 70
Chinese : 11 / 14
British : 39 / 57
UK_Pacific : 13 / 13
Italians : 9 / 0
ANZAC : 19 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow, that was a blunder from the beginning. G1 attack is not for me!
Good game - I’m resigning early on this one…
Cheers!
-
Wow, that was a blunder from the beginning. G1 attack is not for me!
Good game - I’m resigning early on this one…
Cheers!
Good game to you as well.