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13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Romania to Germany
1 bomber moved from Poland to Germany
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Bryansk to Rostov
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,5,6,4,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol -
OOL for sz37 I got 6 hits
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Sink both Carriers and lose 2 DDs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to JeholCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 3 carriers and 12 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers and 12 destroyers in 36 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 carriers and 12 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 7 armour and 2 mech_infantrys
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Anhwe, round 1 : 1/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 1 : 3/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 6 armour in Anhwe, round 2 : 3/6 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
2 artilleries owned by the Chinese and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Jehol
Japanese attack with 3 fighters
British defend with 1 infantry
Japanese roll dice for 3 fighters in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the British lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
ANZAC defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Japanese roll dice for 7 fighters and 5 tactical_bombers in 37 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 1 : 2/9 hits
2 carriers owned by the ANZAC , 2 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/5 hits
2 tactical_bombers owned by the ANZAC , 1 transport owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsNon Combat Move - Japanese
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from 36 Sea Zone to Hainan
1 destroyer moved from 17 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany -
SBR Intercept in Volgograd (or Berlin)?
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Volgograd. I would say roll a bunch of 1’s for the Germans but I don’t think it is going to matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western GermanyCombat - Americans
Air Battle in Volgograd
Americans attacks with 3 units heading to Volgograd
Germans launches 3 interceptors out of Volgograd
Defenders Fire, : 2/3 hits
Attackers Fire, : 0/3 hits
2 bombers owned by the Americans lost in Volgograd
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,7,6 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Poland
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 1 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Poland
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Germans roll dice for 1 armour in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
3 armour moved from Vyborg to Novgorod
3 infantry moved from Finland to Vyborg
1 infantry moved from Norway to Finland
1 carrier, 1 destroyer and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Poland to Novgorod
1 fighter moved from Poland to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Novgorod
3 infantry moved from Archangel to Novgorod
1 aaGun, 12 infantry and 5 mech_infantrys moved from Greece to Bulgaria
1 bomber moved from Ukraine to Greece
3 carriers, 21 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
2 fighters, 3 infantry and 3 mech_infantrys placed in Western United States
1 bomber and 2 infantry placed in Greece
3 infantry placed in Novgorod
3 infantry placed in Finland
3 infantry placed in Norway
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Central United States
1 destroyer placed in 10 Sea Zone
3 infantry and 3 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 36 / 38
Americans : 83 / 109
Chinese : 12 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.250
Median : 4.000
Variance : 2.047
Standard Deviation : 1.431
Total rolls : 44Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,2,4,4,5,5,5,2,2,6,3,4,4,6,1,1,3,6,4,2,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 33 / 38
Americans : 83 / 109
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 20 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.597
Median : 4.000
Variance : 1.039
Standard Deviation : 1.020
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
4 artilleries moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Persia
5 infantry moved from Iraq to Persia
10 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,3,4,6,3,4,2,2,1,2,1,1,6,5,4,5,3,6,5,6,5,2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 24 times
5 was rolled 30 times
6 was rolled 23 times
Average roll : 3.697
Median : 4.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 132Null / Other
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,2,1,4,4,4,6
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to Shan State
2 submarines moved from 54 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_majors; Remaining resources: 44 PUs;
Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Urals
2 fighters moved from Volgograd to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
2 armour moved from Volgograd to Novosibirsk
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Americans
2 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 carriers, 10 destroyers, 4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 aaGun, 2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
5 armour moved from Anhwe to Kiangsu
1 fighter moved from Hainan to ManchuriaPlace Units - Japanese
3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3,1,6,4,5,1,5,2,2,5,6,6,6,2,4,4,1,3,1,3,5,4,6,3,5,1,4,2,4,4,5,4
Japanese collect 21 PUs (11 lost to blockades); end with 26 PUs total -
Sorry Eggman. I clicked done instead of post after the German turn.
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Actually Eggman I am just going to surrender. Good game. It was a lot of fun, and I learned a bunch of stuff.
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Ok, thanks! That was certainly the most fun league game I’ve had so far.
I thought it was clever to wipe out the ANZAC fleet in the way you did, but I don’t know if it was worth the price of giving up SZ6. I thought maybe you were going to try a desperation move to take Sydney or Calcutta.
My biggest fear was that you were going to use the German bonus money from taking Moscow to rebuild the fleet, especially if you put it in the Baltic. The whole time I was preparing my big attack force that I sent to Scandinavia I kept begging you mentally not to suddenly have an urge to buy navy. I even went to Gibraltar first in the hopes that you would think I was going to attack Italy with all those men. I was also worried that you would just send one of your big stacks in to definitively clean me out of Greece/Novgorod/Mid East but luckily that didn’t happen either.
Heh heh I may have to load this up against the TripleA AI just so I can have the pleasure of getting in my revenge sinking vs. the Japanese fleet.
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