BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat


  • I definitly want to stress that my remarks are not about overall balance. I totally agree that both sides can win.


  • I think you’re up ;)


  • I am, but not before kid asleep ;)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Freefolk
                Freefolk buy 2 archerss and 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Cardolan to S. Dunland
                3 archerss, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 archers moved from Tharbad to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 catapult and 1 spearInfantry moved from S. Downs to Cardolan
                1 hobbits moved from Shire to Minhiriath
                1 spearInfantry moved from Bree to S. Downs
                1 spearInfantry moved from Fornost to Breelands
                1 spearInfantry moved from Fornost to Breelands
                1 archers moved from N. Dunland to S. Dunland
                1 spearInfantry moved from N. Dunland to S. Dunland

    Combat - Freefolk
                Battle in S. Dunland
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in S. Dunland, round 1 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  1/1 hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in S. Dunland
                    Freefolk win, taking S. Dunland from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 archerss placed in Tharbad
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Mordor
                Mordor buy 3 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs and 1 trolls moved from E. Emnet to Eastfold
                1 trolls moved from E. Emnet to Anorien
                2 nazguls moved from Anduin East Bank to Anorien
                1 nazgul moved from Anduin East Bank to Eastfold

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 2 nazguls and 1 trolls
                    Gondor defend with 3 towerGuards
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 2 nazguls and 1 trolls remaining. Battle score for attacker is 12
                    Casualties for Gondor: 3 towerGuards
                Battle in Eastfold
                    Mordor attack with 1 nazgul, 1 orcs and 1 trolls
                    Rohan defend with 1 castle and 4 fortificationss
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Eastfold from Rohan with 1 nazgul, 1 orcs and 1 trolls remaining. Battle score for attacker is 8
                    Casualties for Rohan: 4 fortificationss

    Non Combat Move - Mordor
                2 orcss and 1 siegeTower moved from S. Mirkwood to Anduin East Bank
                2 trollss moved from Dol Goldur to Anduin East Bank
                3 trollss moved from N. Brown Lands to Wold
                13 orcss and 5 siegeTowers moved from S. Ithilien to N. Ithilien
                5 orcss moved from Minas Morgul to N. Ithilien
                3 trollss moved from Wold to Westfold
                2 nazguls moved from Anorien to E. Emnet
                1 nazgul moved from Eastfold to Westfold

    Place Units - Mordor
                3 orcss and 1 siegeTower placed in Dol Goldur
                1 siegeTower and 2 trollss placed in Minas Morgul
                Mordor undo move 2.
                Mordor undo move 1.
                2 trollss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 33 PUs; end with 33 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 spearInfantry moved from Helms Deep to Eastfold

    Combat - Rohan
                Battle in Eastfold
                    Rohan attack with 3 lightCavalrys and 1 spearInfantry
                    Mordor defend with 1 castle, 1 orcs and 1 trolls
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 1 :  1/1 hits
                        Mordor roll dice for 1 orcs and 1 trolls in Eastfold, round 1 :  0/1 hits
                        1 orcs owned by the Mordor lost in Eastfold
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 2 :  1/1 hits
                        Mordor roll dice for 1 trolls in Eastfold, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 trolls owned by the Mordor lost in Eastfold
                    Rohan win, taking Eastfold from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Mordor: 1 orcs and 1 trolls

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Goblins
                Goblins buy 1 bats, 7 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from Westfold to Eastfold
                1 bats moved from Isengard to Eastfold
                1 shooters and 1 stabbers moved from Wold to Westfold
                1 shooters moved from Fangorn to Westfold
                2 wargss moved from Anduin East Bank to Eastfold
                1 shooters moved from Gladden to Carrock
                      Goblins take Carrock from Elves
                1 shooters moved from Drimrill Dale to Gladden
                1 shooters and 1 stabbers moved from Lorien to Celebran
                3 wargss moved from Anduin East Bank to Westfold
                1 shooters and 1 stabbers moved from Celebran to Wold
                5 shooterss and 8 stabberss moved from Drimrill Dale to Moria
                1 stabbers moved from Drimrill Dale to Celebran
                1 trolls moved from Drimrill Dale to Celebran
                2 stabberss moved from N. Caves to Drimrill Dale
                4 shooterss and 2 stabberss moved from Celebran to Moria
                1 bats moved from Moria to N. Dunland
                1 shooters moved from S. Caves to N. Dunland

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 1 bats and 1 shooters
                    Freefolk defend with 1 hobbits
                    Goblins win, taking N. Dunland from Freefolk with 1 bats and 1 shooters remaining. Battle score for attacker is 2
                    Casualties for Freefolk: 1 hobbits
                Battle in Eastfold
                    Goblins attack with 1 bats, 1 shooters and 2 wargss
                    Rohan defend with 1 castle and 3 lightCavalrys
                    Goblins win, taking Eastfold from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 10
                    Casualties for Rohan: 3 lightCavalrys
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Goblins
                1 bats moved from Eastfold to Westfold
                1 bats moved from N. Dunland to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 bats, 3 shooterss and 4 stabberss placed in Moria
                2 shooterss placed in S. Caves
                Goblins undo move 3.
                Goblins undo move 2.
                4 shooterss and 4 stabberss placed in Moria
                1 bats placed in Lorien
                1 shooters placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 32 PUs; end with 32 PUs total


  • Didn’t mean to be pushy earlier!


  • didnt take it that way, no worries.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Elves
                Elves buy 3 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 eagles moved from Rivendell to N. Caves
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock

    Combat - Elves
                Battle in Carrock
                    Elves attack with 3 hunterss
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 hunterss in Carrock, round 1 :  1/0 hits
                        Goblins roll dice for 1 shooters in Carrock, round 1 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Carrock
                    Elves win, taking Carrock from Goblins with 2 hunterss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hunters
                Battle in N. Caves
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 castle and 4 shooterss
                        Elves roll dice for 1 eagles and 4 hunterss in N. Caves, round 1 :  1/1 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 1 :  2/1 hits
                        1 shooters owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 2 hunterss in N. Caves, round 2 :  1/0 hits
                        Goblins roll dice for 3 shooterss in N. Caves, round 2 :  1/0 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 1 hunters in N. Caves, round 3 :  1/1 hits
                        Goblins roll dice for 2 shooterss in N. Caves, round 3 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    retreated to N. Caves
                    Goblins win with 1 shooters remaining. Battle score for attacker is -10
                    Casualties for Goblins: 3 shooterss
                    Casualties for Elves: 4 hunterss

    Non Combat Move - Elves
                1 eagles moved from N. Caves to Eregion

    Place Units - Elves
                3 hobbitss and 1 hunters placed in Rivendell
                1 hunters placed in High Mirkwood
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total


  • what is really annoying is how the goblins hit with every extra roll. takes a huge toll.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 rafts and 1 spearInfantry; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Tolfolas to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to W. Osg.
                      Haradrim take W. Osg. from Gondor
                4 corsairss, 4 oliphants and 3 spearInfantrys moved from S. Ithilien to N. Ithilien
                1 caravel moved from S. W. Central Sea Zone to Anfalas Coast
                1 raft moved from S. E. Central Sea Zone to N. E. Central Sea Zone
                1 raft moved from Umbar Coast to S. Gondor Coast
                3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                3 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from S. W. Central Sea Zone to Andrast Coast
                3 corsairss and 6 spearInfantrys moved from Andrast Coast to Andrast
                2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
                2 caravels moved from Bay of Harad to Umbar Peninsula Coast

    Combat - Haradrim
                Battle in Andrast
                    Haradrim attack with 3 corsairss and 6 spearInfantrys
                    Gondor defend with 1 castle, 4 fortificationss and 2 towerGuards
                    Haradrim win, taking Andrast from Gondor with 1 corsairs and 4 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
                    Casualties for Gondor: 4 fortificationss and 2 towerGuards

    Non Combat Move - Haradrim
                1 raft moved from Umbar Coast to S. E. Central Sea Zone

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                1 oliphant and 1 spearInfantry placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 24 PUs; end with 26 PUs total


  • Like I said, those goblins love manflesh! And elven flesh even more so!


  • Very authentic game, lol


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Gondor
                Gondor buy 3 rafts, 2 towers and 4 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 towerGuard moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 undead moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 raft moved from Gilrain to S. Gondor Coast
                1 caravel moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to S. Gondor Coast
                2 caravels, 6 galleons and 6 rafts moved from Morthond to Anfalas Coast
                1 heavyCavalry moved from Druwaith Laur to N. Dunland
                1 towerGuard moved from Lossarnach to Anorien
                1 heavyCavalry moved from Minas Tirith to Anorien
                1 undead moved from E. Osg. to W. Osg.
                1 undead moved from E. Osg. to W. Osg.
                1 trebuche moved from E. Osg. to W. Osg.

    Combat - Gondor
                Battle in Andrast
                    Gondor attack with 3 spearInfantrys, 4 towerGuards and 1 undead
                    Haradrim defend with 1 castle, 1 corsairs and 4 spearInfantrys
                        Gondor roll dice for 3 spearInfantrys, 4 towerGuards and 1 undead in Andrast, round 1 :  2/0 hits
                        Haradrim roll dice for 1 corsairs and 4 spearInfantrys in Andrast, round 1 :  1/1 hits
                        1 undead owned by the Gondor , 1 spearInfantry owned by the Haradrim and 1 corsairs owned by the Haradrim lost in Andrast
                        Gondor roll dice for 3 spearInfantrys and 4 towerGuards in Andrast, round 2 :  2/1 hits
                        Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 :  1/0 hits
                        2 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                        Gondor roll dice for 2 spearInfantrys and 4 towerGuards in Andrast, round 3 :  2/1 hits
                        Haradrim roll dice for 1 spearInfantry in Andrast, round 3 :  1/1 hits
                        1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                    Gondor win, taking Andrast from Haradrim with 1 spearInfantry and 4 towerGuards remaining. Battle score for attacker is 10
                    Casualties for Haradrim: 1 corsairs and 4 spearInfantrys
                    Casualties for Gondor: 2 spearInfantrys and 1 undead
                Battle in Anorien
                    Gondor attack with 1 heavyCavalry and 1 towerGuard
                    Mordor defend with 1 trolls
                        Gondor roll dice for 1 heavyCavalry and 1 towerGuard in Anorien, round 1 :  1/1 hits
                        Mordor roll dice for 1 trolls in Anorien, round 1 :  1/1 hits
                        1 trolls owned by the Mordor and 1 towerGuard owned by the Gondor lost in Anorien
                    Gondor win, taking Anorien from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 towerGuard
                    Casualties for Mordor: 1 trolls
                Battle in Anfalas Coast
                    Gondor attack with 2 caravels, 6 galleons and 6 rafts
                    Haradrim defend with 1 caravel
                        Gondor roll dice for 2 caravels, 6 galleons and 6 rafts in Anfalas Coast, round 1 :  3/1 hits
                        Haradrim roll dice for 1 caravel in Anfalas Coast, round 1 :  0/1 hits
                        1 caravel owned by the Haradrim lost in Anfalas Coast
                    Gondor win with 2 caravels, 6 galleons and 6 rafts remaining. Battle score for attacker is 5
                    Casualties for Haradrim: 1 caravel
                Battle in Anduin Mouth
                    Gondor attack with 1 caravel and 1 galleon
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 1 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 1 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 2 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 2 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 3 :  1/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 3 :  0/1 hits
                        1 raft owned by the Haradrim lost in Anduin Mouth
                    Gondor win with 1 caravel and 1 galleon remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 1 raft
                Battle in N. Dunland
                    Gondor attack with 1 heavyCavalry
                    Goblins defend with 1 shooters
                        Gondor roll dice for 1 heavyCavalry in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 1 :  1/1 hits
                        1 heavyCavalry owned by the Gondor lost in N. Dunland
                    Goblins win with 1 shooters remaining. Battle score for attacker is -5
                    Casualties for Gondor: 1 heavyCavalry
                Battle in S. Gondor Coast
                    Gondor attack with 1 galleon and 1 raft
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 galleon and 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        Haradrim roll dice for 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        1 raft owned by the Gondor and 1 raft owned by the Haradrim lost in S. Gondor Coast
                    Gondor win with 1 galleon remaining. Battle score for attacker is 0
                    Casualties for Haradrim: 1 raft
                    Casualties for Gondor: 1 raft
                Battle in W. Osg.
                    Gondor attack with 1 trebuche and 2 undeads
                    Haradrim defend with 1 castle and 1 spearInfantry
                        Gondor roll dice for 1 trebuche and 2 undeads in W. Osg., round 1 :  1/0 hits
                        Haradrim roll dice for 1 spearInfantry in W. Osg., round 1 :  0/1 hits
                        1 spearInfantry owned by the Haradrim lost in W. Osg.
                    Gondor win, taking W. Osg. from Haradrim with 1 trebuche and 2 undeads remaining. Battle score for attacker is 3
                    Casualties for Haradrim: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                3 rafts placed in Anfalas Coast
                2 towers placed in E. Osg.
                4 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rhun
                Rhun buy 8 fortificationss and 2 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Rhun
                8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon moved from Iron Hills to Withered Heath
                1 spearInfantry moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in Withered Heath
                    Rhun attack with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 1 berzerkers
                    Rhun win, taking Withered Heath from Dwarves with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 5
                    Casualties for Dwarves: 1 berzerkers

    Non Combat Move - Rhun

    Place Units - Rhun
                6 fortificationss placed in Rhun
                2 fortificationss and 2 spearInfantrys placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss and 5 spearInfantrys moved from N. Dale to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath

    Combat - Dale
                Battle in Withered Heath
                    Dale attack with 4 archerss, 2 lightCavalrys and 5 spearInfantrys
                    Rhun defend with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                        Dale roll dice for 4 archerss, 2 lightCavalrys and 5 spearInfantrys in Withered Heath, round 1 :  3/1 hits
                        Rhun roll dice for 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon in Withered Heath, round 1 :  7/0 hits
                        1 spearInfantry owned by the Rhun , 2 warChariots owned by the Rhun , 4 spearInfantrys owned by the Dale and 3 archerss owned by the Dale lost in Withered Heath
                        Dale roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in Withered Heath, round 2 :  1/1 hits
                        Rhun roll dice for 8 chariotArcherss, 9 spearInfantrys and 1 warWagon in Withered Heath, round 2 :  7/1 hits
                        1 spearInfantry owned by the Rhun , 2 lightCavalrys owned by the Dale , 1 spearInfantry owned by the Dale and 1 archers owned by the Dale lost in Withered Heath
                    Rhun win with 8 chariotArcherss, 8 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -17
                    Casualties for Rhun: 2 spearInfantrys and 2 warChariots
                    Casualties for Dale: 4 archerss, 2 lightCavalrys and 5 spearInfantrys

    Non Combat Move - Dale
                1 spearInfantry moved from S. Dale to N. Dale
                1 spearInfantry moved from E. Mirkwood to N. Dale
                1 spearInfantry moved from Lake Town to N. Dale
                1 heavyCavalry moved from W. Mirkwood to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders moved from S. Ithilien to Minas Morgul
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from N. Ithilien to Anorien
                1 warWolves moved from Dagorlad to E. Emnet
                2 raiderCavalrys moved from S. Brown Lands to S. Dunland
                2 raiderCavalrys moved from Anduin East Bank to S. Dunland

    Combat - Khand
                Battle in S. Dunland
                    Khand attack with 4 raiderCavalrys
                    Freefolk defend with 4 lightCavalrys and 1 spearInfantry
                    2 raiderCavalrys retreated to Westfold
                    Freefolk win with 1 spearInfantry remaining. Battle score for attacker is 6
                    Casualties for Freefolk: 4 lightCavalrys
                    Casualties for Khand: 2 raiderCavalrys
                Battle in Anorien
                    Khand attack with 4 raiderss and 2 xbowInfantrys
                    Gondor defend with 1 heavyCavalry
                    Khand win, taking Anorien from Gondor with 4 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 heavyCavalry

    Non Combat Move - Khand
                2 raiderCavalrys moved from N. Ithilien to Wold

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total


  • You definitely schooled me in Andrast. I didn’t see the land connection to your big force across the bay!


  • I dont think this will be critical, you seem well ahead :)

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