BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat


  • Didn’t mean to be pushy earlier!

  • '17 '16 '15 '12

    didnt take it that way, no worries.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Elves
                Elves buy 3 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 eagles moved from Rivendell to N. Caves
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock

    Combat - Elves
                Battle in Carrock
                    Elves attack with 3 hunterss
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 hunterss in Carrock, round 1 :  1/0 hits
                        Goblins roll dice for 1 shooters in Carrock, round 1 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Carrock
                    Elves win, taking Carrock from Goblins with 2 hunterss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hunters
                Battle in N. Caves
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 castle and 4 shooterss
                        Elves roll dice for 1 eagles and 4 hunterss in N. Caves, round 1 :  1/1 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 1 :  2/1 hits
                        1 shooters owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 2 hunterss in N. Caves, round 2 :  1/0 hits
                        Goblins roll dice for 3 shooterss in N. Caves, round 2 :  1/0 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 1 hunters in N. Caves, round 3 :  1/1 hits
                        Goblins roll dice for 2 shooterss in N. Caves, round 3 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    retreated to N. Caves
                    Goblins win with 1 shooters remaining. Battle score for attacker is -10
                    Casualties for Goblins: 3 shooterss
                    Casualties for Elves: 4 hunterss

    Non Combat Move - Elves
                1 eagles moved from N. Caves to Eregion

    Place Units - Elves
                3 hobbitss and 1 hunters placed in Rivendell
                1 hunters placed in High Mirkwood
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total

  • '17 '16 '15 '12

    what is really annoying is how the goblins hit with every extra roll. takes a huge toll.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 rafts and 1 spearInfantry; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Tolfolas to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to W. Osg.
                      Haradrim take W. Osg. from Gondor
                4 corsairss, 4 oliphants and 3 spearInfantrys moved from S. Ithilien to N. Ithilien
                1 caravel moved from S. W. Central Sea Zone to Anfalas Coast
                1 raft moved from S. E. Central Sea Zone to N. E. Central Sea Zone
                1 raft moved from Umbar Coast to S. Gondor Coast
                3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                3 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from S. W. Central Sea Zone to Andrast Coast
                3 corsairss and 6 spearInfantrys moved from Andrast Coast to Andrast
                2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
                2 caravels moved from Bay of Harad to Umbar Peninsula Coast

    Combat - Haradrim
                Battle in Andrast
                    Haradrim attack with 3 corsairss and 6 spearInfantrys
                    Gondor defend with 1 castle, 4 fortificationss and 2 towerGuards
                    Haradrim win, taking Andrast from Gondor with 1 corsairs and 4 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
                    Casualties for Gondor: 4 fortificationss and 2 towerGuards

    Non Combat Move - Haradrim
                1 raft moved from Umbar Coast to S. E. Central Sea Zone

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                1 oliphant and 1 spearInfantry placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 24 PUs; end with 26 PUs total


  • Like I said, those goblins love manflesh! And elven flesh even more so!

  • '17 '16 '15 '12

    Very authentic game, lol

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Gondor
                Gondor buy 3 rafts, 2 towers and 4 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 towerGuard moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 undead moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 raft moved from Gilrain to S. Gondor Coast
                1 caravel moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to S. Gondor Coast
                2 caravels, 6 galleons and 6 rafts moved from Morthond to Anfalas Coast
                1 heavyCavalry moved from Druwaith Laur to N. Dunland
                1 towerGuard moved from Lossarnach to Anorien
                1 heavyCavalry moved from Minas Tirith to Anorien
                1 undead moved from E. Osg. to W. Osg.
                1 undead moved from E. Osg. to W. Osg.
                1 trebuche moved from E. Osg. to W. Osg.

    Combat - Gondor
                Battle in Andrast
                    Gondor attack with 3 spearInfantrys, 4 towerGuards and 1 undead
                    Haradrim defend with 1 castle, 1 corsairs and 4 spearInfantrys
                        Gondor roll dice for 3 spearInfantrys, 4 towerGuards and 1 undead in Andrast, round 1 :  2/0 hits
                        Haradrim roll dice for 1 corsairs and 4 spearInfantrys in Andrast, round 1 :  1/1 hits
                        1 undead owned by the Gondor , 1 spearInfantry owned by the Haradrim and 1 corsairs owned by the Haradrim lost in Andrast
                        Gondor roll dice for 3 spearInfantrys and 4 towerGuards in Andrast, round 2 :  2/1 hits
                        Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 :  1/0 hits
                        2 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                        Gondor roll dice for 2 spearInfantrys and 4 towerGuards in Andrast, round 3 :  2/1 hits
                        Haradrim roll dice for 1 spearInfantry in Andrast, round 3 :  1/1 hits
                        1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                    Gondor win, taking Andrast from Haradrim with 1 spearInfantry and 4 towerGuards remaining. Battle score for attacker is 10
                    Casualties for Haradrim: 1 corsairs and 4 spearInfantrys
                    Casualties for Gondor: 2 spearInfantrys and 1 undead
                Battle in Anorien
                    Gondor attack with 1 heavyCavalry and 1 towerGuard
                    Mordor defend with 1 trolls
                        Gondor roll dice for 1 heavyCavalry and 1 towerGuard in Anorien, round 1 :  1/1 hits
                        Mordor roll dice for 1 trolls in Anorien, round 1 :  1/1 hits
                        1 trolls owned by the Mordor and 1 towerGuard owned by the Gondor lost in Anorien
                    Gondor win, taking Anorien from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 towerGuard
                    Casualties for Mordor: 1 trolls
                Battle in Anfalas Coast
                    Gondor attack with 2 caravels, 6 galleons and 6 rafts
                    Haradrim defend with 1 caravel
                        Gondor roll dice for 2 caravels, 6 galleons and 6 rafts in Anfalas Coast, round 1 :  3/1 hits
                        Haradrim roll dice for 1 caravel in Anfalas Coast, round 1 :  0/1 hits
                        1 caravel owned by the Haradrim lost in Anfalas Coast
                    Gondor win with 2 caravels, 6 galleons and 6 rafts remaining. Battle score for attacker is 5
                    Casualties for Haradrim: 1 caravel
                Battle in Anduin Mouth
                    Gondor attack with 1 caravel and 1 galleon
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 1 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 1 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 2 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 2 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 3 :  1/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 3 :  0/1 hits
                        1 raft owned by the Haradrim lost in Anduin Mouth
                    Gondor win with 1 caravel and 1 galleon remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 1 raft
                Battle in N. Dunland
                    Gondor attack with 1 heavyCavalry
                    Goblins defend with 1 shooters
                        Gondor roll dice for 1 heavyCavalry in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 1 :  1/1 hits
                        1 heavyCavalry owned by the Gondor lost in N. Dunland
                    Goblins win with 1 shooters remaining. Battle score for attacker is -5
                    Casualties for Gondor: 1 heavyCavalry
                Battle in S. Gondor Coast
                    Gondor attack with 1 galleon and 1 raft
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 galleon and 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        Haradrim roll dice for 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        1 raft owned by the Gondor and 1 raft owned by the Haradrim lost in S. Gondor Coast
                    Gondor win with 1 galleon remaining. Battle score for attacker is 0
                    Casualties for Haradrim: 1 raft
                    Casualties for Gondor: 1 raft
                Battle in W. Osg.
                    Gondor attack with 1 trebuche and 2 undeads
                    Haradrim defend with 1 castle and 1 spearInfantry
                        Gondor roll dice for 1 trebuche and 2 undeads in W. Osg., round 1 :  1/0 hits
                        Haradrim roll dice for 1 spearInfantry in W. Osg., round 1 :  0/1 hits
                        1 spearInfantry owned by the Haradrim lost in W. Osg.
                    Gondor win, taking W. Osg. from Haradrim with 1 trebuche and 2 undeads remaining. Battle score for attacker is 3
                    Casualties for Haradrim: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                3 rafts placed in Anfalas Coast
                2 towers placed in E. Osg.
                4 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rhun
                Rhun buy 8 fortificationss and 2 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Rhun
                8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon moved from Iron Hills to Withered Heath
                1 spearInfantry moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in Withered Heath
                    Rhun attack with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 1 berzerkers
                    Rhun win, taking Withered Heath from Dwarves with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 5
                    Casualties for Dwarves: 1 berzerkers

    Non Combat Move - Rhun

    Place Units - Rhun
                6 fortificationss placed in Rhun
                2 fortificationss and 2 spearInfantrys placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 21 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss and 5 spearInfantrys moved from N. Dale to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath

    Combat - Dale
                Battle in Withered Heath
                    Dale attack with 4 archerss, 2 lightCavalrys and 5 spearInfantrys
                    Rhun defend with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                        Dale roll dice for 4 archerss, 2 lightCavalrys and 5 spearInfantrys in Withered Heath, round 1 :  3/1 hits
                        Rhun roll dice for 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon in Withered Heath, round 1 :  7/0 hits
                        1 spearInfantry owned by the Rhun , 2 warChariots owned by the Rhun , 4 spearInfantrys owned by the Dale and 3 archerss owned by the Dale lost in Withered Heath
                        Dale roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in Withered Heath, round 2 :  1/1 hits
                        Rhun roll dice for 8 chariotArcherss, 9 spearInfantrys and 1 warWagon in Withered Heath, round 2 :  7/1 hits
                        1 spearInfantry owned by the Rhun , 2 lightCavalrys owned by the Dale , 1 spearInfantry owned by the Dale and 1 archers owned by the Dale lost in Withered Heath
                    Rhun win with 8 chariotArcherss, 8 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -17
                    Casualties for Rhun: 2 spearInfantrys and 2 warChariots
                    Casualties for Dale: 4 archerss, 2 lightCavalrys and 5 spearInfantrys

    Non Combat Move - Dale
                1 spearInfantry moved from S. Dale to N. Dale
                1 spearInfantry moved from E. Mirkwood to N. Dale
                1 spearInfantry moved from Lake Town to N. Dale
                1 heavyCavalry moved from W. Mirkwood to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders moved from S. Ithilien to Minas Morgul
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from N. Ithilien to Anorien
                1 warWolves moved from Dagorlad to E. Emnet
                2 raiderCavalrys moved from S. Brown Lands to S. Dunland
                2 raiderCavalrys moved from Anduin East Bank to S. Dunland

    Combat - Khand
                Battle in S. Dunland
                    Khand attack with 4 raiderCavalrys
                    Freefolk defend with 4 lightCavalrys and 1 spearInfantry
                    2 raiderCavalrys retreated to Westfold
                    Freefolk win with 1 spearInfantry remaining. Battle score for attacker is 6
                    Casualties for Freefolk: 4 lightCavalrys
                    Casualties for Khand: 2 raiderCavalrys
                Battle in Anorien
                    Khand attack with 4 raiderss and 2 xbowInfantrys
                    Gondor defend with 1 heavyCavalry
                    Khand win, taking Anorien from Gondor with 4 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 heavyCavalry

    Non Combat Move - Khand
                2 raiderCavalrys moved from N. Ithilien to Wold

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total


  • You definitely schooled me in Andrast. I didn’t see the land connection to your big force across the bay!

  • '17 '16 '15 '12

    I dont think this will be critical, you seem well ahead :)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 phalanx; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                6 axeInfantrys, 3 cannons, 3 phalanxs and 1 zepplin moved from N. Dale to Withered Heath
                3 axeInfantrys moved from Lonely Mtn. to Withered Heath

    Combat - Dwarves
                Battle in Withered Heath
                    Dwarves attack with 9 axeInfantrys, 3 cannons, 3 phalanxs and 1 zepplin
                    Rhun defend with 8 chariotArcherss, 8 spearInfantrys and 1 warWagon
                        Dwarves roll dice for 9 axeInfantrys, 3 cannons, 3 phalanxs and 1 zepplin in Withered Heath, round 1 :  5/0 hits
                        Rhun roll dice for 8 chariotArcherss, 8 spearInfantrys and 1 warWagon in Withered Heath, round 1 :  6/0 hits
                        5 spearInfantrys owned by the Rhun and 6 axeInfantrys owned by the Dwarves lost in Withered Heath
                        Dwarves roll dice for 3 axeInfantrys, 3 cannons, 3 phalanxs and 1 zepplin in Withered Heath, round 2 :  4/0 hits
                        Rhun roll dice for 8 chariotArcherss, 3 spearInfantrys and 1 warWagon in Withered Heath, round 2 :  4/1 hits
                        3 spearInfantrys owned by the Rhun , 1 phalanx owned by the Dwarves , 3 axeInfantrys owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Withered Heath
                        Dwarves roll dice for 3 cannons, 2 phalanxs and 1 zepplin in Withered Heath, round 3 :  3/0 hits
                        Rhun roll dice for 7 chariotArcherss and 1 warWagon in Withered Heath, round 3 :  3/0 hits
                        2 phalanxs owned by the Dwarves , 1 cannon owned by the Dwarves and 3 chariotArcherss owned by the Rhun lost in Withered Heath
                        Dwarves roll dice for 2 cannons and 1 zepplin in Withered Heath, round 4 :  2/1 hits
                        Rhun roll dice for 4 chariotArcherss and 1 warWagon in Withered Heath, round 4 :  2/0 hits
                        2 cannons owned by the Dwarves and 2 chariotArcherss owned by the Rhun lost in Withered Heath
                    retreated to Withered Heath
                    Rhun win with 2 chariotArcherss and 1 warWagon remaining. Battle score for attacker is -15
                    Casualties for Rhun: 6 chariotArcherss and 8 spearInfantrys
                    Casualties for Dwarves: 9 axeInfantrys, 3 cannons and 3 phalanxs

    Non Combat Move - Dwarves
                1 zepplin moved from Withered Heath to Lonely Mtn.
                1 axeInfantry moved from Celduin to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 phalanx placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Saruman
                Saruman buy 1 trolls and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Wold to Westfold
                2 orcss and 1 urukhai moved from Isengard to Westfold
                1 orcs and 1 urukhai moved from Westfold to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 1 orcs and 1 urukhai
                    Freefolk defend with 1 spearInfantry
                    Saruman win, taking S. Dunland from Freefolk with 1 urukhai remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 spearInfantry
                    Casualties for Saruman: 1 orcs

    Non Combat Move - Saruman

    Place Units - Saruman
                1 trolls and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 12 PUs; end with 12 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Freefolk
                Freefolk buy 5 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 hobbits moved from Minhiriath to Lond Daer
                1 lightCavalry moved from Eregion to Lond Daer
                1 lightCavalry moved from Eregion to Lond Daer
                1 lightCavalry moved from Bree to Lond Daer
                1 lightCavalry moved from Bree to Lond Daer
                1 lightCavalry moved from Bree to Lond Daer
                1 hobbits moved from Eregion to N. Dunland
                1 archers moved from Eregion to N. Dunland
                1 hobbits moved from Eregion to N. Dunland

    Combat - Freefolk
                Battle in N. Dunland
                    Freefolk attack with 1 archers and 2 hobbitss
                    Goblins defend with 1 shooters
                        Freefolk roll dice for 1 archers and 2 hobbitss in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 1 :  0/1 hits
                        Freefolk roll dice for 1 archers and 2 hobbitss in N. Dunland, round 2 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 2 :  0/1 hits
                        Freefolk roll dice for 1 archers and 2 hobbitss in N. Dunland, round 3 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 3 :  0/1 hits
                        Freefolk roll dice for 1 archers and 2 hobbitss in N. Dunland, round 4 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 4 :  1/1 hits
                        1 hobbits owned by the Freefolk lost in N. Dunland
                        Freefolk roll dice for 1 archers and 1 hobbits in N. Dunland, round 5 :  1/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 5 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hobbits owned by the Freefolk lost in N. Dunland
                    Freefolk win, taking N. Dunland from Goblins with 1 archers remaining. Battle score for attacker is -2
                    Casualties for Freefolk: 2 hobbitss
                    Casualties for Goblins: 1 shooters
                Battle in Lond Daer
                    Freefolk attack with 1 hobbits and 5 lightCavalrys
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                        Freefolk roll dice for 1 hobbits and 5 lightCavalrys in Lond Daer, round 1 :  2/1 hits
                        Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 1 :  1/0 hits
                        2 fortificationss owned by the Neutral and 1 hobbits owned by the Freefolk lost in Lond Daer
                        Freefolk roll dice for 5 lightCavalrys in Lond Daer, round 2 :  2/1 hits
                        Neutral roll dice for 2 spearInfantrys in Lond Daer, round 2 :  0/1 hits
                        2 spearInfantrys owned by the Neutral lost in Lond Daer
                    Freefolk win, taking Lond Daer from Neutral with 5 lightCavalrys remaining. Battle score for attacker is 8
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk
                1 spearInfantry moved from Cardolan to Eregion
                1 catapult moved from Cardolan to Eregion
                1 archers moved from Tharbad to Eregion
                1 archers moved from Tharbad to Eregion
                1 spearInfantry moved from S. Downs to Cardolan
                1 spearInfantry moved from Breelands to S. Downs
                1 spearInfantry moved from Breelands to S. Downs
                1 spearInfantry moved from Breelands to S. Downs

    Place Units - Freefolk
                1 lightCavalry and 1 spearInfantry placed in Tharbad
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Mordor
                Mordor buy 7 orcss and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                19 orcss and 5 siegeTowers moved from N. Ithilien to Anorien
                1 orcs moved from Minas Morgul to S. Ithilien
                3 trollss moved from Westfold to Eastfold
                3 trollss moved from Eastfold to Helms Deep
                1 nazgul moved from Westfold to Helms Deep
                2 nazguls moved from E. Emnet to Helms Deep

    Combat - Mordor
                Battle in Helms Deep
                    Mordor attack with 3 nazguls and 3 trollss
                    Rohan defend with 1 castle, 6 fortificationss, 1 heavyCavalry, 4 spearInfantrys and 1 tower
                    Units damaged: 3 nazguls owned by the Mordor
                    3 trollss retreated to Eastfold
                    Rohan win with 2 fortificationss, 1 heavyCavalry, 4 spearInfantrys and 1 tower remaining. Battle score for attacker is 8
                    Casualties for Rohan: 4 fortificationss

    Non Combat Move - Mordor
                3 nazguls moved from Helms Deep to Eastfold
                2 trollss moved from Anduin East Bank to E. Emnet
                2 trollss moved from Dol Goldur to Anduin East Bank

    Place Units - Mordor
                2 orcss and 2 trollss placed in Dol Goldur
                5 orcss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 28 PUs; end with 28 PUs total
                3 units repaired.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Rohan
                Rohan buy 2 towers; Remaining resources: 0 PUs;

    Combat Move - Rohan

    Combat - Rohan

    Place Units - Rohan
                2 towers placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Goblins
                Goblins buy 1 bats, 9 shooterss and 4 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 shooters moved from Gladden to Carrock
                1 stabbers moved from Anduin West Bank to Carrock
                1 bats moved from Moria to Carrock
                1 stabbers moved from Drimrill Dale to Gladden
                1 stabbers moved from Drimrill Dale to Anduin West Bank
                1 bats moved from Lorien to Carrock
                1 bats, 2 shooterss, 1 stabbers and 3 wargss moved from Westfold to Helms Deep
                1 wargs moved from Eastfold to Lossarnach
                      Goblins take Lossarnach from Gondor
                1 wargs moved from Lossarnach to Anorien
                1 wargs moved from Eastfold to Helms Deep

    Combat - Goblins
                Battle in Carrock
                    Goblins attack with 2 batss, 1 shooters and 1 stabbers
                    Elves defend with 2 hunterss
                    Goblins win, taking Carrock from Elves with 2 batss and 1 stabbers remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 2 hunterss
                Battle in Helms Deep
                    Goblins attack with 1 bats, 2 shooterss, 1 stabbers and 4 wargss
                    Rohan defend with 1 castle, 2 fortificationss, 1 heavyCavalry, 4 spearInfantrys and 3 towers
                    3 wargss retreated to Westfold
                    Rohan win with 1 heavyCavalry, 4 spearInfantrys and 3 towers remaining. Battle score for attacker is -7
                    Casualties for Rohan: 2 fortificationss
                    Casualties for Goblins: 2 shooterss, 1 stabbers and 1 wargs

    Non Combat Move - Goblins
                1 bats moved from Helms Deep to Fangorn
                1 shooters and 1 stabbers moved from Wold to Westfold
                1 bats moved from Fangorn to Isengard
                1 bats moved from Carrock to Drimrill Dale
                1 bats moved from Carrock to Anduin West Bank
                1 trolls moved from Celebran to Drimrill Dale
                1 stabbers moved from Celebran to Moria

    Place Units - Goblins
                4 shooterss and 4 stabberss placed in Moria
                2 shooterss placed in S. Caves
                2 shooterss placed in N. Caves
                1 bats and 1 shooters placed in Lorien

    Turn Complete - Goblins
                Goblins collect 33 PUs; end with 34 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Elves
                Elves buy 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 eagles, 8 hunterss and 2 wizards moved from Eregion to N. Caves
                1 hunters moved from Rivendell to N. Caves
                1 hunters moved from Rivendell to N. Caves
                1 hobbits moved from Rivendell to Rhudaur
                1 hobbits moved from Rivendell to Rhudaur
                1 hobbits moved from Rivendell to Rhudaur
                1 ents, 9 hunterss and 2 wizards moved from W. Mirkwood to Carrock
                1 hunters moved from High Mirkwood to N. Mirkwood

    Combat - Elves
                Battle in Carrock
                    Elves attack with 1 ents, 9 hunterss and 2 wizards
                    Goblins defend with 1 stabbers
                        Elves roll dice for 1 ents, 9 hunterss and 2 wizards in Carrock, round 1 :  5/1 hits
                        Goblins roll dice for 1 stabbers in Carrock, round 1 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Carrock
                    Elves win, taking Carrock from Goblins with 1 ents, 9 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in N. Caves
                    Elves attack with 1 eagles, 10 hunterss and 2 wizards
                    Goblins defend with 1 castle and 3 shooterss
                        Elves roll dice for 1 eagles, 10 hunterss and 2 wizards in N. Caves, round 1 :  5/0 hits
                        Goblins roll dice for 3 shooterss in N. Caves, round 1 :  1/0 hits
                        3 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    Elves win, taking N. Caves from Goblins with 1 eagles, 9 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 3 shooterss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Elves
                1 eagles moved from N. Caves to Rhudaur

    Place Units - Elves
                3 hunterss placed in Rivendell
                2 hunterss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total

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