BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat


  • I dont know, I like the map, but the balance feels wrong. Goblins rich, Saruman dirt-poor, other nations actually useless (dwarves, Dale). Zeppelins and cannons for dwarves are very strange choices, these are not warhammer-type dwarves. A strategy game needs compromise, I am not attached to the idea that it has to be as in the books, but goblins should not be able to take Lorien so easily. Dont say it could not happen in a full blown war, but I feel they would need a balrog at least. The Eastern nations feel ok and well done, their mobility is authentic. Gondor feels stretched, also authentic. I think the main prob for me is that Rohan, Dale and Dwarves (who should have a stronghold in the Blue Mountains as well as in the Iron Mountains) never will be more than a very, very limited local power. Against a good opponent. Rhun is a bit similar. Saruman as well.


  • Its definitely not a perfect map, and even though its gone through a great number of iterations and balancing tweaks it still has some problems. Having said that, watching expert players on this map I have seen both good and evil win in a fair fight.

    The flavor of the map is such that it might not be that appealing to LOTR fans, but given the original map size/territory configuration, I do think the current power set-up is justified. If Saruman is too strong he can just overwhelm Rohan. If Rohan is made more powerful to compensate, then it creates the problem that their mobility and power can disrupt the balance elsewhere.

    In regards to Dale/Dwarves, there’s a way to get them to be more than just always on the defensive, but it requires the Elves to help. The beauty of this map is that it allows the player the combination of 2-3 nations working together to take down one big one.

    But I agree that at first blush the map does not seem entirely balanced, and only with repeated play does its depth become apparent.


  • I definitly want to stress that my remarks are not about overall balance. I totally agree that both sides can win.


  • I think you’re up ;)


  • I am, but not before kid asleep ;)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Freefolk
                Freefolk buy 2 archerss and 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Cardolan to S. Dunland
                3 archerss, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 archers moved from Tharbad to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 catapult and 1 spearInfantry moved from S. Downs to Cardolan
                1 hobbits moved from Shire to Minhiriath
                1 spearInfantry moved from Bree to S. Downs
                1 spearInfantry moved from Fornost to Breelands
                1 spearInfantry moved from Fornost to Breelands
                1 archers moved from N. Dunland to S. Dunland
                1 spearInfantry moved from N. Dunland to S. Dunland

    Combat - Freefolk
                Battle in S. Dunland
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in S. Dunland, round 1 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  1/1 hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in S. Dunland
                    Freefolk win, taking S. Dunland from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 archerss placed in Tharbad
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Mordor
                Mordor buy 3 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs and 1 trolls moved from E. Emnet to Eastfold
                1 trolls moved from E. Emnet to Anorien
                2 nazguls moved from Anduin East Bank to Anorien
                1 nazgul moved from Anduin East Bank to Eastfold

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 2 nazguls and 1 trolls
                    Gondor defend with 3 towerGuards
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 2 nazguls and 1 trolls remaining. Battle score for attacker is 12
                    Casualties for Gondor: 3 towerGuards
                Battle in Eastfold
                    Mordor attack with 1 nazgul, 1 orcs and 1 trolls
                    Rohan defend with 1 castle and 4 fortificationss
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Eastfold from Rohan with 1 nazgul, 1 orcs and 1 trolls remaining. Battle score for attacker is 8
                    Casualties for Rohan: 4 fortificationss

    Non Combat Move - Mordor
                2 orcss and 1 siegeTower moved from S. Mirkwood to Anduin East Bank
                2 trollss moved from Dol Goldur to Anduin East Bank
                3 trollss moved from N. Brown Lands to Wold
                13 orcss and 5 siegeTowers moved from S. Ithilien to N. Ithilien
                5 orcss moved from Minas Morgul to N. Ithilien
                3 trollss moved from Wold to Westfold
                2 nazguls moved from Anorien to E. Emnet
                1 nazgul moved from Eastfold to Westfold

    Place Units - Mordor
                3 orcss and 1 siegeTower placed in Dol Goldur
                1 siegeTower and 2 trollss placed in Minas Morgul
                Mordor undo move 2.
                Mordor undo move 1.
                2 trollss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 33 PUs; end with 33 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 spearInfantry moved from Helms Deep to Eastfold

    Combat - Rohan
                Battle in Eastfold
                    Rohan attack with 3 lightCavalrys and 1 spearInfantry
                    Mordor defend with 1 castle, 1 orcs and 1 trolls
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 1 :  1/1 hits
                        Mordor roll dice for 1 orcs and 1 trolls in Eastfold, round 1 :  0/1 hits
                        1 orcs owned by the Mordor lost in Eastfold
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 2 :  1/1 hits
                        Mordor roll dice for 1 trolls in Eastfold, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 trolls owned by the Mordor lost in Eastfold
                    Rohan win, taking Eastfold from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Mordor: 1 orcs and 1 trolls

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Goblins
                Goblins buy 1 bats, 7 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from Westfold to Eastfold
                1 bats moved from Isengard to Eastfold
                1 shooters and 1 stabbers moved from Wold to Westfold
                1 shooters moved from Fangorn to Westfold
                2 wargss moved from Anduin East Bank to Eastfold
                1 shooters moved from Gladden to Carrock
                      Goblins take Carrock from Elves
                1 shooters moved from Drimrill Dale to Gladden
                1 shooters and 1 stabbers moved from Lorien to Celebran
                3 wargss moved from Anduin East Bank to Westfold
                1 shooters and 1 stabbers moved from Celebran to Wold
                5 shooterss and 8 stabberss moved from Drimrill Dale to Moria
                1 stabbers moved from Drimrill Dale to Celebran
                1 trolls moved from Drimrill Dale to Celebran
                2 stabberss moved from N. Caves to Drimrill Dale
                4 shooterss and 2 stabberss moved from Celebran to Moria
                1 bats moved from Moria to N. Dunland
                1 shooters moved from S. Caves to N. Dunland

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 1 bats and 1 shooters
                    Freefolk defend with 1 hobbits
                    Goblins win, taking N. Dunland from Freefolk with 1 bats and 1 shooters remaining. Battle score for attacker is 2
                    Casualties for Freefolk: 1 hobbits
                Battle in Eastfold
                    Goblins attack with 1 bats, 1 shooters and 2 wargss
                    Rohan defend with 1 castle and 3 lightCavalrys
                    Goblins win, taking Eastfold from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 10
                    Casualties for Rohan: 3 lightCavalrys
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Goblins
                1 bats moved from Eastfold to Westfold
                1 bats moved from N. Dunland to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 bats, 3 shooterss and 4 stabberss placed in Moria
                2 shooterss placed in S. Caves
                Goblins undo move 3.
                Goblins undo move 2.
                4 shooterss and 4 stabberss placed in Moria
                1 bats placed in Lorien
                1 shooters placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 32 PUs; end with 32 PUs total


  • Didn’t mean to be pushy earlier!


  • didnt take it that way, no worries.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Elves
                Elves buy 3 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 eagles moved from Rivendell to N. Caves
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock

    Combat - Elves
                Battle in Carrock
                    Elves attack with 3 hunterss
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 hunterss in Carrock, round 1 :  1/0 hits
                        Goblins roll dice for 1 shooters in Carrock, round 1 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Carrock
                    Elves win, taking Carrock from Goblins with 2 hunterss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hunters
                Battle in N. Caves
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 castle and 4 shooterss
                        Elves roll dice for 1 eagles and 4 hunterss in N. Caves, round 1 :  1/1 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 1 :  2/1 hits
                        1 shooters owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 2 hunterss in N. Caves, round 2 :  1/0 hits
                        Goblins roll dice for 3 shooterss in N. Caves, round 2 :  1/0 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 1 hunters in N. Caves, round 3 :  1/1 hits
                        Goblins roll dice for 2 shooterss in N. Caves, round 3 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    retreated to N. Caves
                    Goblins win with 1 shooters remaining. Battle score for attacker is -10
                    Casualties for Goblins: 3 shooterss
                    Casualties for Elves: 4 hunterss

    Non Combat Move - Elves
                1 eagles moved from N. Caves to Eregion

    Place Units - Elves
                3 hobbitss and 1 hunters placed in Rivendell
                1 hunters placed in High Mirkwood
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total


  • what is really annoying is how the goblins hit with every extra roll. takes a huge toll.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 rafts and 1 spearInfantry; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Tolfolas to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to W. Osg.
                      Haradrim take W. Osg. from Gondor
                4 corsairss, 4 oliphants and 3 spearInfantrys moved from S. Ithilien to N. Ithilien
                1 caravel moved from S. W. Central Sea Zone to Anfalas Coast
                1 raft moved from S. E. Central Sea Zone to N. E. Central Sea Zone
                1 raft moved from Umbar Coast to S. Gondor Coast
                3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                3 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from S. W. Central Sea Zone to Andrast Coast
                3 corsairss and 6 spearInfantrys moved from Andrast Coast to Andrast
                2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
                2 caravels moved from Bay of Harad to Umbar Peninsula Coast

    Combat - Haradrim
                Battle in Andrast
                    Haradrim attack with 3 corsairss and 6 spearInfantrys
                    Gondor defend with 1 castle, 4 fortificationss and 2 towerGuards
                    Haradrim win, taking Andrast from Gondor with 1 corsairs and 4 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
                    Casualties for Gondor: 4 fortificationss and 2 towerGuards

    Non Combat Move - Haradrim
                1 raft moved from Umbar Coast to S. E. Central Sea Zone

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                1 oliphant and 1 spearInfantry placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 24 PUs; end with 26 PUs total


  • Like I said, those goblins love manflesh! And elven flesh even more so!


  • Very authentic game, lol


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Gondor
                Gondor buy 3 rafts, 2 towers and 4 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 towerGuard moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 undead moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 spearInfantry moved from Druwaith Laur to Andrast
                1 towerGuard moved from Anfalas to Andrast
                1 raft moved from Gilrain to S. Gondor Coast
                1 caravel moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to Anduin Mouth
                1 galleon moved from Morthond to S. Gondor Coast
                2 caravels, 6 galleons and 6 rafts moved from Morthond to Anfalas Coast
                1 heavyCavalry moved from Druwaith Laur to N. Dunland
                1 towerGuard moved from Lossarnach to Anorien
                1 heavyCavalry moved from Minas Tirith to Anorien
                1 undead moved from E. Osg. to W. Osg.
                1 undead moved from E. Osg. to W. Osg.
                1 trebuche moved from E. Osg. to W. Osg.

    Combat - Gondor
                Battle in Andrast
                    Gondor attack with 3 spearInfantrys, 4 towerGuards and 1 undead
                    Haradrim defend with 1 castle, 1 corsairs and 4 spearInfantrys
                        Gondor roll dice for 3 spearInfantrys, 4 towerGuards and 1 undead in Andrast, round 1 :  2/0 hits
                        Haradrim roll dice for 1 corsairs and 4 spearInfantrys in Andrast, round 1 :  1/1 hits
                        1 undead owned by the Gondor , 1 spearInfantry owned by the Haradrim and 1 corsairs owned by the Haradrim lost in Andrast
                        Gondor roll dice for 3 spearInfantrys and 4 towerGuards in Andrast, round 2 :  2/1 hits
                        Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 :  1/0 hits
                        2 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                        Gondor roll dice for 2 spearInfantrys and 4 towerGuards in Andrast, round 3 :  2/1 hits
                        Haradrim roll dice for 1 spearInfantry in Andrast, round 3 :  1/1 hits
                        1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Andrast
                    Gondor win, taking Andrast from Haradrim with 1 spearInfantry and 4 towerGuards remaining. Battle score for attacker is 10
                    Casualties for Haradrim: 1 corsairs and 4 spearInfantrys
                    Casualties for Gondor: 2 spearInfantrys and 1 undead
                Battle in Anorien
                    Gondor attack with 1 heavyCavalry and 1 towerGuard
                    Mordor defend with 1 trolls
                        Gondor roll dice for 1 heavyCavalry and 1 towerGuard in Anorien, round 1 :  1/1 hits
                        Mordor roll dice for 1 trolls in Anorien, round 1 :  1/1 hits
                        1 trolls owned by the Mordor and 1 towerGuard owned by the Gondor lost in Anorien
                    Gondor win, taking Anorien from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 towerGuard
                    Casualties for Mordor: 1 trolls
                Battle in Anfalas Coast
                    Gondor attack with 2 caravels, 6 galleons and 6 rafts
                    Haradrim defend with 1 caravel
                        Gondor roll dice for 2 caravels, 6 galleons and 6 rafts in Anfalas Coast, round 1 :  3/1 hits
                        Haradrim roll dice for 1 caravel in Anfalas Coast, round 1 :  0/1 hits
                        1 caravel owned by the Haradrim lost in Anfalas Coast
                    Gondor win with 2 caravels, 6 galleons and 6 rafts remaining. Battle score for attacker is 5
                    Casualties for Haradrim: 1 caravel
                Battle in Anduin Mouth
                    Gondor attack with 1 caravel and 1 galleon
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 1 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 1 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 2 :  0/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 2 :  0/1 hits
                        Gondor roll dice for 1 caravel and 1 galleon in Anduin Mouth, round 3 :  1/1 hits
                        Haradrim roll dice for 1 raft in Anduin Mouth, round 3 :  0/1 hits
                        1 raft owned by the Haradrim lost in Anduin Mouth
                    Gondor win with 1 caravel and 1 galleon remaining. Battle score for attacker is 2
                    Casualties for Haradrim: 1 raft
                Battle in N. Dunland
                    Gondor attack with 1 heavyCavalry
                    Goblins defend with 1 shooters
                        Gondor roll dice for 1 heavyCavalry in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 shooters in N. Dunland, round 1 :  1/1 hits
                        1 heavyCavalry owned by the Gondor lost in N. Dunland
                    Goblins win with 1 shooters remaining. Battle score for attacker is -5
                    Casualties for Gondor: 1 heavyCavalry
                Battle in S. Gondor Coast
                    Gondor attack with 1 galleon and 1 raft
                    Haradrim defend with 1 raft
                        Gondor roll dice for 1 galleon and 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        Haradrim roll dice for 1 raft in S. Gondor Coast, round 1 :  1/1 hits
                        1 raft owned by the Gondor and 1 raft owned by the Haradrim lost in S. Gondor Coast
                    Gondor win with 1 galleon remaining. Battle score for attacker is 0
                    Casualties for Haradrim: 1 raft
                    Casualties for Gondor: 1 raft
                Battle in W. Osg.
                    Gondor attack with 1 trebuche and 2 undeads
                    Haradrim defend with 1 castle and 1 spearInfantry
                        Gondor roll dice for 1 trebuche and 2 undeads in W. Osg., round 1 :  1/0 hits
                        Haradrim roll dice for 1 spearInfantry in W. Osg., round 1 :  0/1 hits
                        1 spearInfantry owned by the Haradrim lost in W. Osg.
                    Gondor win, taking W. Osg. from Haradrim with 1 trebuche and 2 undeads remaining. Battle score for attacker is 3
                    Casualties for Haradrim: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                3 rafts placed in Anfalas Coast
                2 towers placed in E. Osg.
                4 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rhun
                Rhun buy 8 fortificationss and 2 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Rhun
                8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon moved from Iron Hills to Withered Heath
                1 spearInfantry moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in Withered Heath
                    Rhun attack with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 1 berzerkers
                    Rhun win, taking Withered Heath from Dwarves with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 5
                    Casualties for Dwarves: 1 berzerkers

    Non Combat Move - Rhun

    Place Units - Rhun
                6 fortificationss placed in Rhun
                2 fortificationss and 2 spearInfantrys placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss and 5 spearInfantrys moved from N. Dale to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath
                1 lightCavalry moved from Lake Town to Withered Heath

    Combat - Dale
                Battle in Withered Heath
                    Dale attack with 4 archerss, 2 lightCavalrys and 5 spearInfantrys
                    Rhun defend with 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon
                        Dale roll dice for 4 archerss, 2 lightCavalrys and 5 spearInfantrys in Withered Heath, round 1 :  3/1 hits
                        Rhun roll dice for 8 chariotArcherss, 10 spearInfantrys, 2 warChariots and 1 warWagon in Withered Heath, round 1 :  7/0 hits
                        1 spearInfantry owned by the Rhun , 2 warChariots owned by the Rhun , 4 spearInfantrys owned by the Dale and 3 archerss owned by the Dale lost in Withered Heath
                        Dale roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in Withered Heath, round 2 :  1/1 hits
                        Rhun roll dice for 8 chariotArcherss, 9 spearInfantrys and 1 warWagon in Withered Heath, round 2 :  7/1 hits
                        1 spearInfantry owned by the Rhun , 2 lightCavalrys owned by the Dale , 1 spearInfantry owned by the Dale and 1 archers owned by the Dale lost in Withered Heath
                    Rhun win with 8 chariotArcherss, 8 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -17
                    Casualties for Rhun: 2 spearInfantrys and 2 warChariots
                    Casualties for Dale: 4 archerss, 2 lightCavalrys and 5 spearInfantrys

    Non Combat Move - Dale
                1 spearInfantry moved from S. Dale to N. Dale
                1 spearInfantry moved from E. Mirkwood to N. Dale
                1 spearInfantry moved from Lake Town to N. Dale
                1 heavyCavalry moved from W. Mirkwood to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiders moved from S. Ithilien to Minas Morgul
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from N. Ithilien to Anorien
                1 warWolves moved from Dagorlad to E. Emnet
                2 raiderCavalrys moved from S. Brown Lands to S. Dunland
                2 raiderCavalrys moved from Anduin East Bank to S. Dunland

    Combat - Khand
                Battle in S. Dunland
                    Khand attack with 4 raiderCavalrys
                    Freefolk defend with 4 lightCavalrys and 1 spearInfantry
                    2 raiderCavalrys retreated to Westfold
                    Freefolk win with 1 spearInfantry remaining. Battle score for attacker is 6
                    Casualties for Freefolk: 4 lightCavalrys
                    Casualties for Khand: 2 raiderCavalrys
                Battle in Anorien
                    Khand attack with 4 raiderss and 2 xbowInfantrys
                    Gondor defend with 1 heavyCavalry
                    Khand win, taking Anorien from Gondor with 4 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 heavyCavalry

    Non Combat Move - Khand
                2 raiderCavalrys moved from N. Ithilien to Wold

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

4 / 7

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