Hello Captain,
I am going on vacation this week, back in action late Saturday or early Sunday.
Interesting game so far.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hunan to Anhwe
Combat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 1 battleship, 2 carriers and 3 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -64
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 battleship, 2 carriers and 3 fighters
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - French
Battle in 119 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 119 Sea Zone to United Kingdom
Turn Complete - French
I pressed on.
I made you lose a fighter over losing your carrier, as you can repair your carrier before any of the Pacific Allied powers can move. If you want the fighter instead of the carrier, just edit in the change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 artillery moved from Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
Russians roll dice for 5 infantry in Eastern Poland, round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 1 : 2/4 hits
Russians roll dice for 1 armour in Poland, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Romania, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Russians roll dice for 2 armour and 1 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Germany
2 tactical_bombers moved from Romania to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Germans
2 armour placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
1 artillery placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 7 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Yenisey
2 infantry moved from Samara to Novosibirsk
1 bomber moved from Russia to Novgorod
3 infantry moved from Belarus to Novgorod
3 armour moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
3 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bessarabia
3 armour moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 3 armour
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Novgorod to Archangel
1 bomber moved from Novgorod to Evenkiyskiy
Place Units - Russians
3 armour placed in Ukraine
4 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shantung to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports
Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 1 : 7/11 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 : 4/11 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
3 submarines owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/9 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 5/10 hits
Americans roll dice for 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Philippines
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 2 armour and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 17 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Japan
1 infantry moved from Sakha to Amur
Place Units - Japanese
3 infantry placed in Shantung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Anhwe to Shantung
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Chinese: 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
4 artilleries placed in Manchuria
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from West India to Persia
4 armour and 2 mech_infantrys moved from India to Eastern Persia
10 infantry moved from Burma to Yunnan
2 infantry moved from Yunnan to Hunan
4 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
3 battleships, 1 cruiser, 4 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
Combat - British
kamikaze orders in 35 and scramble? in 97?
no scramble. Kamekaze: 2 dice at wounded battleship; 4 dice at healthy battleship
Yours is the damaged BB; mine are all full-health. 3 kamikaze’s on 2 different BBs?
4 shots @ one; 2 shots @ second – both are healthy, so it goes. I will try to pay better attention next time, sorry for unnecessary delay. - Bob
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from West India to Persia
4 armour and 2 mech_infantrys moved from India to Eastern Persia
10 infantry moved from Burma to Yunnan
2 infantry moved from Yunnan to Hunan
4 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
3 battleships, 1 cruiser, 4 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 2 hits. Rolls: 3,1,6,2
Battle in 35 Sea Zone
British attack with 2 battleships, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
Japanese defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 2 battleships owned by the British
British win, taking 35 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 58
Casualties for Japanese: 1 battleship, 2 cruisers and 2 transports
Battle in Yugoslavia
Battle in Greece
Battle in Philippines
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 armour and 1 harbour
Japanese win, taking Yugoslavia from Italians, taking Greece from Italians with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
2 aaGuns moved from Yunnan to Hunan
1 aaGun moved from Hunan to Anhwe
Place Units - British
3 destroyers and 2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 47 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 52 PUs
i surrender. Feel like board is starting over. Russia, maybe I can penetrate frontier, but you have five battleships in Med, so Italy/Southern Europe are lost for sure. And Pacific is even worse. Good game.