Thanks again Krieghund for this timely re-wight of the Rus Rev rules and clarifications to them (this optional rule just simply makes more sense now). The UK will think twice about trying to assist the Russians on Russian soil being they could get trapped there and lose their units (puts some chaos and more urgency into into the situation). The US not being able to load transports as a neutral is also a very welcomed addition (or I guess subtraction lol). Allowing the US navy warships (and empty transports) to move is acceptable.
**PS Krieghund, are you guys looking into making an optional rule for Constantinople controlling ship movement through the Turkish straight (maybe did something in testing, but scrapped it?). Just thinking out loud, but we (I) would like to hear if there might be something down the road on this.
I will say I love what mines do for this area, and also what double mines do in sz 10 & 11 entering/exiting the Baltic while the Germans hold their NB’s, or at least contest the territories linked to them (the Russians really get the feeling of being trapped in the Baltic having to go through both mined sz’s to get out when the German navy is out to sea, and the western allies also see this as an issue). Back to the Ottomans, I know the Turks can somewhat control movement here by keeping a ship in sz20, but the allies really seem to have naval dominance in this game, and a double hit into sz20 seems pretty easy to pull off (admittedly only a partial game under my belt at this time). The Turks can’t afford to buy more cruisers (9 IPCs), and A/H will have a tough time getting their navy past the Italians to be of any assistance here (although it looks like the French might pull out of the Med in most games to claim Portugal, and assist the Brits in the Atlantic) .
I will say though that in our game when the Russians performed the first part of the double hit I rolled snake eyes for the Turk mines. It was awesome to see the look on his face, but I know that was a one out of like 50 shot (not sure of actual odds) that probably won’t happen again. Unfortunately my A/H attack on the Italian navy the turn before resulted in no hits for my side, leaving only my BB on its side, although his Italian mines missed their mark (I even bought an Austrian sub, but they off-set this by lending the Italians a Brit cruiser).
Again maybe the mines do enough for this region and it plays out well, and there is no need for a straight rule. I know such a rule could just add complication because sz20 as a single sz would essentially need to be split into sz20a, and 20b to give the controller of Constantinople control over the straight. Just looking for an explanation, or any thoughts for the future (or past testing for that matter).