Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Well, when you’re dealing with dice, 1/3 of games will be a loss because of dice, 1/3 will be a win, and 1/3 will be based on skill. If I ouplay my opponent and lose on dice, there’s nothing for it. If I am outperformed and win, what can I do? I still accept the win, but recognize I got away with one.
The hope is that the dice equal out at some point, and skillfulness becomes the deciding factor. Otherwise we’re just playing Risk on steroids, or chucking dice on the pavement. Which is not why I’m here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
15 armour, 5 artilleries, 20 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
2 bombers and 1 fighter moved from Belarus to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 18 armour, 5 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 5 artilleries, 20 infantry and 14 mech_infantrys in Bryansk, round 1 : 18/57 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 18 armour, 5 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Belarus
4 aaGuns moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Novgorod
2 bombers, 3 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Romania : 3 infantry
Germany : 1 factory_major
Belarus : 1 flag, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 21 armour, 5 artilleries, 20 infantry and 14 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 25 / 31
Japanese : 53 / 80
Americans : 55 / 75
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 5 / 2
Italians : 13 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Forgot to move the mech and armor from germany to east poland, moved it during placement with edit.
If you want to intercept with the fighter, you can roll dice out on the forum. I brought an escort for me to sacrifice if you did and if it hit.
~
I take chances and do desperate stuff sometimes. I am a mixture of the two styles. I felt like that naval would die to overwhelming forces, that was a good battle to cash out on.
I am basically trying to go for the VC win. This is one of my rush rush games. I tend to charge at players who play a tighter more income oriented game, the vc rush is hard to stop while trying to get a long term advantage.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Combat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
It’s a good strategy, and I have to survive the flurry… :-o
My M.O. is to fight until the last soldier has fallen defending the last VC. I’ve found many, many times that games I thought I had in the bag were anything but, and games I thought were lost have turned around. It’s rarely because of dice.
I’m good with not intercepting… I just wish I could roll a 1 now and then. I’m always a big fan of odds… for every six pips rolled, one of them should be a hit. To play in any other way is utterly foreign to me. Moment to moment, it doesn’t hold up, of course… but over many games and many turns it sure does.
You’re playing well, and aggressively, and I’m bleeding from many wounds. But it isn’t mortal, not even close. But man, it still hurts. :cry:
There are some small things I keep overlooking.
Mostly because I see Russia is not making the bonuses from Africa. I thought to myself… What is italy fighting for? Hold the fort down!
I don’t exploit the Africa bonuses on principle… too mini-maxi for me. Sometimes it works against a person to be a purist.
Maybe I’m just not good at it yet 8-) and it has nothing to do with principle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 factory_minors, 4 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Shensi
3 fighters moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to India
3 artilleries and 3 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 1 : 4/6 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 1 : 1/5 hits
Americans roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 1 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA guns fire in India : 0/4 hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 1 : 3/10 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 3 infantry in India, round 1 : 3/4 hits
3 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits
3 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 3 aaGuns, 1 artillery and 3 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
3 fighters moved from Szechwan to French Indo China
2 bombers moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
2 fighters moved from Japan to Philippines
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
4 fighters placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Shantung
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Manchuria : 1 infantry
Shensi : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Yunnan : 1 flag, 2 bombers, 3 fighters and 3 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 fighter and 1 tactical_bomber
Burma : 1 flag, 3 artilleries and 3 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport
44 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 flag
38 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
79 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 53 / 63
Russians : 25 / 25
Japanese : 65 / 77
Americans : 52 / 75
Chinese : 3 / 5
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 13 / 15
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I setup japan real bad last turn, but it worked out.
I should have got a naval base and a minor. I was too stubborn.
my OOL for naval stuffs at java.
all tilts, sub, 3 carriers, tacticals, then last carrier, then cruiser, then dd, then bships, fighters last.
My odds of defending well are still solid. Either way if you attack then I can start building real navy off of Japan and not be limited to silly minors lol. Plus the loses should be about the same.
I juat noticed your post but I’m going in a different direction… the DEI and India are yours - SZ6 and Korea are mine :evil:
Scramble? Kamikazes?
I will burn 5 kamis
1 for each cruiser and dd.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 battleship and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 battleship and 1 cruiser
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Battle in Tobruk
Americans attack with 1 armour
Italians defend with 1 infantry
Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
3 carriers moved from 33 Sea Zone to 23 Sea Zone
3 carriers moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 88 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 87 Sea Zone
6 infantry moved from 87 Sea Zone to French West Africa
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
2 cruisers moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 bomber moved from Caucasus to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Malta
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Malta from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Ukraine to Russia
3 fighters moved from Caucasus to Russia
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Game is moving from frustrating to silly pretty quickly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Rostov
1 armour moved from Belarus to Tambov
1 bomber moved from Novgorod to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 2 bombers and 2 infantry
Rostov : 1 flag, 1 armour
Tambov : 1 flag, 1 armour
Western Ukraine : 1 flag
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 22 / 25
Japanese : 58 / 77
Americans : 55 / 72
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I just looked at your other allies turns and yes that was kind of crazy.