Medit sea and other economic based Germany strategies.
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A little bit of a Gambler approach (I forgot who did this):
purchase 1 carrier 1 dd and 1 submarine.
combat:
2 subs -> 106
1 battleship 2 fighter 2 tactical 1 bomber -> 111
2 subs -> 91
1 sub, 2 fighter, 2 tactical, 1 bomber -> 109
7 inf 1 mech 3 arty 5 armor 1 tactical (tactical from poland) -> france
3 mech 1 armor -> southern france
6 inf 2 arty from greater southern germany, 1 fig, 3 armor (armor from poland hungary and romania) -> yugoslavia
non combat:
air in 109->holland
air in 111-> carrier/ west germany
2 aa gun from west germany -> holland
move an aa gun from germany-> west germany if necessary
Germany units -> poland
1 inf romania->bulgaria
3 inf norway->finland
cruiser transport -> 112
2 inf denmark->norway
2 hungary inf->poland
1 fighter yugoslavia->Southern Italy
1 tactical fighter france -> west germany
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If UK scrambles 109 you should be able to kill the RAF and walk out with a bomber (in low luck you generally walk out with 2 air units, sometimes 3)…. You may sea lion successfully with a dead RAF in front of you. Scramble most likely to happen in 111, usually you lose 2 air units and the bship, which is fine (or just the bship if no scramble).
With the cruiser out of the picture UK is unlikely to attack sz 97 (Italy’s stuff).
the 110 naval may merge into sz 92 with sz 98 units going there as well (Italy has 50/50 to sink it if no airbase was bought). Attack if you plan on doing sea lion. Do not attack if airbase was bought and 2-3 air can scramble. You can just clear sz 93 of France stuffs, huddle sz 97 or shuffle units to cyprus/syria.
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Pitfalls:
Naval merge must be dealt with on round 2 or 3. Usually this is a viable strategy in a Europe only board as USA stays out of the picture for a longer duration. May be a viable strategy if Japan likes to go to war on round 3 in global.
May end up doing sea lion instead of medit play.
**The Gambit Play**
In low luck games you can reliably send exactly 6 hits to France. On round 2 you should score 5 hits (sometimes you hit on the 1 or 2 scoring 6 hits and end up taking France). Then you retreat.
A) UK defend it with fighters against Italy, in which case you strafe it again on round 2 with Germany and take it with Italy on round 2.
B) UK lets Italy have it and just proceeds from there.
In a dice game if you attack France and there is just a fighter left, this is an option to consider… If UK does defend it with fighters, you will need a bit of luck to not score too many hits taking France in one blow.... at the same time you do not want the worse scenario which is failing to score enough hits.
That is why it is called a gambit. The income gained from France to Italy is not exactly the greatest thing in the world in scenario A, but it may provide just enough to make something happen with Egypt.
The super serious Egypt play: Do basic G1, instead buy 2 bombers and a sub. G2 buy more bombers. fly air to Alexandria on top of Italy stuff. Then attack Egypt on round 3 with mass bomber and all your air! Clear the way for Italy!
- Wheatbeer (I always read it as Wheatbear) and others strategy.