Medit sea and other economic based Germany strategies.
~ A little bit of a Gambler approach (I forgot who did this):
purchase 1 carrier 1 dd and 1 submarine.
non combat:
air in 109->holland
air in 111-> carrier/ west germany
2 aa gun from west germany -> holland
move an aa gun from germany-> west germany if necessary
Germany units -> poland
1 inf romania->bulgaria
3 inf norway->finland
cruiser transport -> 112
2 inf denmark->norway
2 hungary inf->poland
1 fighter yugoslavia->Southern Italy
1 tactical fighter france -> west germany
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If UK scrambles 109 you should be able to kill the RAF and walk out with a bomber (in low luck you generally walk out with 2 air units, sometimes 3)…. You may sea lion successfully with a dead RAF in front of you. Scramble most likely to happen in 111, usually you lose 2 air units and the bship, which is fine (or just the bship if no scramble).
With the cruiser out of the picture UK is unlikely to attack sz 97 (Italy’s stuff).
the 110 naval may merge into sz 92 with sz 98 units going there as well (Italy has 50/50 to sink it if no airbase was bought). Attack if you plan on doing sea lion. Do not attack if airbase was bought and 2-3 air can scramble. You can just clear sz 93 of France stuffs, huddle sz 97 or shuffle units to cyprus/syria.
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Pitfalls:
Naval merge must be dealt with on round 2 or 3. Usually this is a viable strategy in a Europe only board as USA stays out of the picture for a longer duration. May be a viable strategy if Japan likes to go to war on round 3 in global.
May end up doing sea lion instead of medit play.
**The Gambit Play**
In low luck games you can reliably send exactly 6 hits to France. On round 2 you should score 5 hits (sometimes you hit on the 1 or 2 scoring 6 hits and end up taking France). Then you retreat.
A) UK defend it with fighters against Italy, in which case you strafe it again on round 2 with Germany and take it with Italy on round 2.
B) UK lets Italy have it and just proceeds from there.
In a dice game if you attack France and there is just a fighter left, this is an option to consider… If UK does defend it with fighters, you will need a bit of luck to not score too many hits taking France in one blow.... at the same time you do not want the worse scenario which is failing to score enough hits.
That is why it is called a gambit. The income gained from France to Italy is not exactly the greatest thing in the world in scenario A, but it may provide just enough to make something happen with Egypt.
The super serious Egypt play: Do basic G1, instead buy 2 bombers and a sub. G2 buy more bombers. fly air to Alexandria on top of Italy stuff. Then attack Egypt on round 3 with mass bomber and all your air! Clear the way for Italy!
Wheatbeer (I always read it as Wheatbear) and others strategy.
G2 clear out uk naval with germany (unless Italy did it like a boss).
If the egypt naval went to gibraltar, have italy take algeria, hit it with Italy then retreat, then blast it with Germany.
If an airbase was bought then do one of two things A) have Italy sink french naval with 1 sub 1 dd 2 fighter 1 bomber, land 2 fighters to holland and move an armor there, land bomber in france, then do sea lion on G2. ~ Italy bombs london airbase if it gets repaired B) Forget sea lion, buy some destroyers and carriers. Next turn you take gibraltar. Then you are in business in the med sea. You may as well bomb london since it is empty of air while you are at it.
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The advantage of normandy is that you can buy and place naval there round 2 just like southern france. This is done to swing the baltic fleet over to the med rather than getting a separate fleet.
Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe Yugoslavia
Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe Yugoslavia
Something like that I thought.
yes he did. I will use that.
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Thank you grasshopper. I will post a screenshot of what that combat would look like visually for people to see.
Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe Yugoslavia
Something like that I thought.
yes he did. I will use that.
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Thank you grasshopper. I will post a screenshot of what that combat would look like visually for people to see.
Thanks Cow. Other players have different methods like, an aircraft carrier purchase, or strafing Yugoslavia, but this is the blueprint that I have had for a long time, and had success with.
I’ve never actually attempted a G3 Sea Lion. If I go with a G1 purchase that threatens Sea Lion, under what circumstances should I proceed to buy all transports G2 and actually go for it?
Your G2 buy should go through with sea lion (attack on UK):
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If your G1 buy was 2 transport 1 AC
Your G2 buy will be 1 dd rest transports
If your G1 buy was 1 sub 1 dd 1 carrier
Your G2 buy will be all transports.
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You need 1 destroyer, very important against potential sub buys.
Also it is important that Italy keeps his bomber. Should UK repair his airbase, Italy bombs it. Also position Italy fighters on france if possible (1 or both) for escorting. You really want to make sure the airbase is disabled (which is at 3 damage). So that way you can get all your units on london.
I edited my first post to reflect my preference to G1 DoW. I added the link to my Japan playbook as well.
Why in all that is holy, do you NOT attack the British Battleship (from your first post) in the english channel? If I were britain I would love to have that asset.
Young grasshopper I am curious about the air buy for g1. what is the deal with that?
I also noticed people have different G1 DOW openers. I am curious what the overall consensus looks like on it.
In my blueprint, I will be expecting a scramble into sz111, and I will surly lose a couple of air units. I need to replace those units immediately because I use the German Air Force to attack the British boats that attacked the Italian battleship. I don’t scramble for Italy, I use their Air Force to hit the French ships, and the British cruiser off Malta that maybe left after the attack on the Italian destroyer and transport. Two major air battles for Germany without reinforcements is devastating. Germany can manage without a fleet, but operating with less than 10 air units will cost them the game IMO.
Lots of people have different methods to attacking G1, but the reasons for attacking G1 are usually the same among those that support the strategy.
Why in all that is holy, do you NOT attack the British Battleship (from your first post) in the english channel? If I were britain I would love to have that asset.
Because if I did, allies scramble everytime and it requires more air to do.
If I am going to G1 DoW, I am going all in for Russia, I do not care what navy any country has, they are boats in oceans. I got guns rolling cities.
The whole point of a G1 DoW is to take Russia round 5. You stop that and it is over. G1 dow is just a real crap barb if it does not deliver a G5 take of Russia.
That is my honest opinion. It is fun and you get a solid crack at Russia on round 5.
With a G1 DOW, what prevents UK from flying RAF over?
US Turn 1: Build 2 carriers atlantic side + a destroyer to form backbone of an Atlantic fleet. Expect to spend heavy later in the Pacific for a couple turn to catch up with Japan.
Turn 1, leave RAF to protect home waters and hit Italy.
US Turn 2, move on two American Carriers in 91
UK Turn 2, land UK fighters on US carriers
US Turn 3, the combined fleet moves in the med (presumably strong enough to weather an axis counter attack). UK build airbase in Gibraltar if necessary where US fighters can land.
UK Turn 3, land the UK airforce in Egypt.
UK Turn 4, move planes to Persia
UK Turn 5, move in to Russia
Keep feeding planes until the stack from Siberia arrive and use UK ground units from middle east to contest the South.
Once Japan is under control, the US shifts back to the European theater.
Right, so I found the thread discussing this variant, but I didn’t notice until after I created this thread, but in case you are still confused what I’m talking about:
@Wittmann Unfortunately It is too far from where I Live. We have a group on FaceBook called the London Fighters and Play every now and then. If it happens for you to find yourself in London join us for the fight. Next Global Game is set for the 24th of November 2019. Regards.
J3/J4 dow is only if you are industrial bombing russia with japan. Allies have to take as much ground as possible, because russia will fall come G5 or G6, afterwhich usa/uk have to put enough to defend london and egypt.
Japan’s best window is J1 if he wants to attempt a pacific victory.
As allies, there are only a handful of strategies. You can race pacific against europe and go full KJF. You can prepare a massive d day landing off gibraltar, basically build up to take italy / liberate france (you pretty much sit there till your one big attack is good to go). Or you can attempt to turtle up russia/calcutta.
A J3/J4 dow pretty much makes KJF the best bet for allies.
I just copied Young Grasshopper’s moves for the Pacific side, I haven’t studied that side much. I’ve been intrigued by the Sea Lion puzzle and thus mostly have been thinking of moves and counter moves.
I played it yesterday, and I realized that UK India needs at least 1 destroyer left on the Pacific side to block the whole Japanese fleet for 1 round.
G1: Build five subs. Use two subs to take out the British destroyer by Canada. Use three subs to take out the destroyer by the UK. Ignore the battleship and cruiser by Scotland. Use your airforce to take out the rest of the British fleet that you can reach. The point is to sacrifice your airforce to keep your navy alive. You may even use your bomber with the three subs and take it as a hit if the destroyer hits you back. Then noncombat your battleship and cruiser into SZ 109 with your three subs. Place your new subs in SZ 112. This gives you 10 subs (if both of them by Canada survived), 1 battleship and 1 cruiser. The UK can most likely destroy any one of your fleets but there is no way they can destroy the other two. SZ 109 is more important to them since they got to take out that fleet in order to prevent you from convoy raiding 8 IPCs. The side benefit of them taking out your fleet in SZ 109 is that the Italian navy will not be destroyed and they can then quickly secure the med and earn their national objective. If UK attacks the Italians anyway then no problem since you now are convoy raiding them for 11 IPCs (assuming that both of your subs off Canada survived).
J1: Do not make any attacks that would get the USA involved in the war. Since the USA gets to declare war on you at the end of turn 3 and get their income bonus on that turn, you will be attacking the UK/ANZAC/USA on turn 3. Of course, you can still attack the Soviets with your infantry and massive airforce. Just make sure that airforce is in position by turn 3 to take out the DEI, Malaya, Hong Kong, the Phillipines and the British fleet (if they are still in the area) on turn 3.
I1: Either secure the med on turn 1 if your fleet survived or start rebuilding if it didn’t. You may have to save your money for one turn in order to build more naval units on turn 2. Also, take out as many friendly neutrals that you can as well as Southern France and Greece. Once all enemy destroyers are gone then you can build subs without fear of being attacked.
G2: Build 10 subs. By the end of turn 3, you want to have around 25 subs.
Remember, you goal isn’t so much to take out territories right away but to deny UK /ANZAC/USA IPCs by convoy raiding them. After the first 4 or 5 turns, you have to spend some money buying infantry to protect yourself from the Soviets.
I haven’t tried this, but it seems like it would be possible for Germany to take out the West Indies on turn 3 while Japan takes out Brazil, also on turn 3. All three of the Axis would have to coordinate this to pull it off. Then, on turn 4, Germany builds an airbase while some of the Japanese airforce lands on West Indies, allowing them to scramble if the USA attacks back. Perhaps Japan should also build a minor IC on Brazil to help dominate the Atlantic