I can’t say the best plans as Axis as I am usually USSR when I play but when you use the term Asymmetric Warfare, you do know that means when two armies that are not equal fight each other like a professional army vs a militia would be an example for Asymmetric Warfare.
Germany playbook: overall strategy guide
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Medit sea and other economic based Germany strategies.
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A little bit of a Gambler approach (I forgot who did this):
purchase 1 carrier 1 dd and 1 submarine.combat:
2 subs -> 106
1 battleship 2 fighter 2 tactical 1 bomber -> 111
2 subs -> 91
1 sub, 2 fighter, 2 tactical, 1 bomber -> 109
7 inf 1 mech 3 arty 5 armor 1 tactical (tactical from poland) -> france
3 mech 1 armor -> southern france
6 inf 2 arty from greater southern germany, 1 fig, 3 armor (armor from poland hungary and romania) -> yugoslavianon combat:
air in 109->holland
air in 111-> carrier/ west germany
2 aa gun from west germany -> holland
move an aa gun from germany-> west germany if necessary
Germany units -> poland
1 inf romania->bulgaria
3 inf norway->finland
cruiser transport -> 112
2 inf denmark->norway
2 hungary inf->poland
1 fighter yugoslavia->Southern Italy
1 tactical fighter france -> west germany
~If UK scrambles 109 you should be able to kill the RAF and walk out with a bomber (in low luck you generally walk out with 2 air units, sometimes 3)…. You may sea lion successfully with a dead RAF in front of you. Scramble most likely to happen in 111, usually you lose 2 air units and the bship, which is fine (or just the bship if no scramble).
With the cruiser out of the picture UK is unlikely to attack sz 97 (Italy’s stuff).
the 110 naval may merge into sz 92 with sz 98 units going there as well (Italy has 50/50 to sink it if no airbase was bought). Attack if you plan on doing sea lion. Do not attack if airbase was bought and 2-3 air can scramble. You can just clear sz 93 of France stuffs, huddle sz 97 or shuffle units to cyprus/syria.
~Pitfalls:
Naval merge must be dealt with on round 2 or 3. Usually this is a viable strategy in a Europe only board as USA stays out of the picture for a longer duration. May be a viable strategy if Japan likes to go to war on round 3 in global.
May end up doing sea lion instead of medit play.
**The Gambit Play** In low luck games you can reliably send exactly 6 hits to France. On round 2 you should score 5 hits (sometimes you hit on the 1 or 2 scoring 6 hits and end up taking France). Then you retreat. A) UK defend it with fighters against Italy, in which case you strafe it again on round 2 with Germany and take it with Italy on round 2. B) UK lets Italy have it and just proceeds from there. In a dice game if you attack France and there is just a fighter left, this is an option to consider… If UK does defend it with fighters, you will need a bit of luck to not score too many hits taking France in one blow.... at the same time you do not want the worse scenario which is failing to score enough hits. That is why it is called a gambit. The income gained from France to Italy is not exactly the greatest thing in the world in scenario A, but it may provide just enough to make something happen with Egypt.
The super serious Egypt play: Do basic G1, instead buy 2 bombers and a sub. G2 buy more bombers. fly air to Alexandria on top of Italy stuff. Then attack Egypt on round 3 with mass bomber and all your air! Clear the way for Italy!
- Wheatbeer (I always read it as Wheatbear) and others strategy.
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Less gambling way to get some good medit play.
Do the sea lion opener.
You can do Normandy or Southern France
G2 clear out uk naval with germany (unless Italy did it like a boss).
If the egypt naval went to gibraltar, have italy take algeria, hit it with Italy then retreat, then blast it with Germany.
If an airbase was bought then do one of two things A) have Italy sink french naval with 1 sub 1 dd 2 fighter 1 bomber, land 2 fighters to holland and move an armor there, land bomber in france, then do sea lion on G2. ~ Italy bombs london airbase if it gets repaired B) Forget sea lion, buy some destroyers and carriers. Next turn you take gibraltar. Then you are in business in the med sea. You may as well bomb london since it is empty of air while you are at it.
~The advantage of normandy is that you can buy and place naval there round 2 just like southern france. This is done to swing the baltic fleet over to the med rather than getting a separate fleet.
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Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe YugoslaviaSomething like that I thought.
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Really wish we could sticky your playbooks to its own folder or something. I find myself hunting them down everytime.
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Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe YugoslaviaSomething like that I thought.
yes he did. I will use that.
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Thank you grasshopper. I will post a screenshot of what that combat would look like visually for people to see. -
@Cow:
Didn’t Soulfein write an optimal G1 opening for crushing the UK fleet and threatening Sea Lion?
Buy CV and two transports
Attack 110, 111, France, Southern France, and strafe YugoslaviaSomething like that I thought.
yes he did. I will use that.
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Thank you grasshopper. I will post a screenshot of what that combat would look like visually for people to see.Thanks Cow. Other players have different methods like, an aircraft carrier purchase, or strafing Yugoslavia, but this is the blueprint that I have had for a long time, and had success with.
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G1 definitely makes things hard on Russia… Even if Russia gets Iraq Round 2 and maybe Finland Round 1
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If I were to buy naval, it would just be a destroyer, plain and simple.
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@Cow:
If I were to buy naval, it would just be a destroyer, plain and simple.
You’ll Likely need 2 destroyers over time, because there are 2 Russian subs to deal with.
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I’ve never actually attempted a G3 Sea Lion. If I go with a G1 purchase that threatens Sea Lion, under what circumstances should I proceed to buy all transports G2 and actually go for it?
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Your G2 buy should go through with sea lion (attack on UK):
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If your G1 buy was 2 transport 1 ACYour G2 buy will be 1 dd rest transports
If your G1 buy was 1 sub 1 dd 1 carrier
Your G2 buy will be all transports.
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You need 1 destroyer, very important against potential sub buys.Also it is important that Italy keeps his bomber. Should UK repair his airbase, Italy bombs it. Also position Italy fighters on france if possible (1 or both) for escorting. You really want to make sure the airbase is disabled (which is at 3 damage). So that way you can get all your units on london.
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Young grasshopper I am curious about the air buy for g1. what is the deal with that?
I also noticed people have different G1 DOW openers. I am curious what the overall consensus looks like on it.
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I edited my first post to reflect my preference to G1 DoW. I added the link to my Japan playbook as well.
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@Cow:
I edited my first post to reflect my preference to G1 DoW. I added the link to my Japan playbook as well.
Why in all that is holy, do you NOT attack the British Battleship (from your first post) in the english channel? If I were britain I would love to have that asset.
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@Cow:
Young grasshopper I am curious about the air buy for g1. what is the deal with that?
I also noticed people have different G1 DOW openers. I am curious what the overall consensus looks like on it.
In my blueprint, I will be expecting a scramble into sz111, and I will surly lose a couple of air units. I need to replace those units immediately because I use the German Air Force to attack the British boats that attacked the Italian battleship. I don’t scramble for Italy, I use their Air Force to hit the French ships, and the British cruiser off Malta that maybe left after the attack on the Italian destroyer and transport. Two major air battles for Germany without reinforcements is devastating. Germany can manage without a fleet, but operating with less than 10 air units will cost them the game IMO.
Lots of people have different methods to attacking G1, but the reasons for attacking G1 are usually the same among those that support the strategy.
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Why in all that is holy, do you NOT attack the British Battleship (from your first post) in the english channel? If I were britain I would love to have that asset.
Because if I did, allies scramble everytime and it requires more air to do.
If I am going to G1 DoW, I am going all in for Russia, I do not care what navy any country has, they are boats in oceans. I got guns rolling cities.
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I find all the G1 DoWs to be one of the easier strategies for the allies to play against. It is still fun to do.
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@Cow:
I find all the G1 DoWs to be one of the easier strategies for the allies to play against.
Than their not following through.
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???
The whole point of a G1 DoW is to take Russia round 5. You stop that and it is over. G1 dow is just a real crap barb if it does not deliver a G5 take of Russia.
That is my honest opinion. It is fun and you get a solid crack at Russia on round 5.
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With a G1 DOW, what prevents UK from flying RAF over?
US Turn 1: Build 2 carriers atlantic side + a destroyer to form backbone of an Atlantic fleet. Expect to spend heavy later in the Pacific for a couple turn to catch up with Japan.
Turn 1, leave RAF to protect home waters and hit Italy.
US Turn 2, move on two American Carriers in 91
UK Turn 2, land UK fighters on US carriers
US Turn 3, the combined fleet moves in the med (presumably strong enough to weather an axis counter attack). UK build airbase in Gibraltar if necessary where US fighters can land.
UK Turn 3, land the UK airforce in Egypt.
UK Turn 4, move planes to Persia
UK Turn 5, move in to Russia
Keep feeding planes until the stack from Siberia arrive and use UK ground units from middle east to contest the South.
Once Japan is under control, the US shifts back to the European theater.