I moved you guys to the tournament section…
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 20 Sea Zone
1 bomber moved from Midway to 20 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Guam
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
3 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
26 Sea Zone : 1 carrier, 2 submarines and 1 tactical_bomber
10 Sea Zone : 3 destroyers and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 1 infantry
101 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 48 / 50
Americans : 50 / 70
Chinese : 8 / 16
British : 27 / 35
UK_Pacific : 11 / 21
Italians : 10 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 3 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Szechwan : 1 artillery, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 48 / 50
Americans : 50 / 70
Chinese : 8 / 9
British : 27 / 35
UK_Pacific : 11 / 21
Italians : 10 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter and 1 tactical_bomber moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 artillery owned by the British lost in Kenya
retreated to Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Szechwan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,3
British collect 27 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,1,6,6,3,6,5,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Szechwan : 1 fighter
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 destroyers
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 45 / 50
Americans : 50 / 70
Chinese : 9 / 9
British : 29 / 31
UK_Pacific : 13 / 9
Italians : 10 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
2 infantry moved from Albania to Greece
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,2,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
The ball’s in your court.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 40 / 50
Americans : 50 / 70
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 13 / 9
Italians : 16 / 26
ANZAC : 15 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I didn’t get a chance to talk to my partner before posting, so there may be an edit or two for the ANZAC non-combat. Nothing that will affect Germany or Russia, and if we do change anything we will do it before Japan’s turn.
Thanks
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 3 infantry
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 infantry moved from 98 Sea Zone to Egypt
5 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
3 armour moved from Greece to Romania
1 mech_infantry moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
7 infantry moved from Finland to Norway
2 infantry moved from Greece to 97 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
if you guys do not mind we would like to edit the anzac cruiser to sz43 to kill the japanese transport.
technically this is a combat move and we understand if you do not want to allow the edit.please let us know if it is ok to edit anzac cruiser from sz33 to sz43.
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Umm… I don’t see any battles that happened on ANZAC’s turn that would have affected the decision to kill that transport, but I want to get a confirmation from my teammate before we allow a combat move edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber and 1 fighter moved from Novgorod to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 8 infantry
Russians roll dice for 12 infantry in Manchuria, round 1 : 0/12 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 1 : 3/8 hits
3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 2/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
5 infantry owned by the Russians retreated to Amur
Japanese win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 7 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 bomber and 1 fighter moved from Bessarabia to Bryansk
4 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 mech_infantrys moved from Belarus to Archangel
2 aaGuns and 4 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 5 infantry
Timguska : 6 infantry
Belarus : 2 infantry
Baltic States : 2 infantry
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 2 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns, 4 infantry and 3 mech_infantrys
Bessarabia : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 artillery and 7 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 36
Japanese : 40 / 50
Americans : 50 / 70
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 13 / 9
Italians : 16 / 26
ANZAC : 15 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry, made the edit before seeing your post. Don’t let that sway your decision :)
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To be honest, I’ll have to think about it. I was surprised when you didn’t take the opportunity and I look at it as a huge mistake (awesome for me) I’m not sure how I feel about it yet because it messes up my plans and as it is a combat move, it opens the door for lots of other things. On the other hand I don’t want to be a d1Ck either
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E.D. I will totally respect your decision, but I will point out this was less of a tactical mistake and more about me trying to get through my turn quickly instead of talking to my partner about his plans before. I realize this is still a mistake in a partner-game, but I don`t want you to think I did my turn and then tried to revise it after the fact.
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Well, we are planning Japan’s turn with the edit, so I guess we are allowing it. In general though, it should be understood that NCM are fluid, but CM are set in stone barring a bug or an obvious mis-click or something.
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Well, we’re taking 3 days on some turns and 1 hour on others. At least it balances out to a halfway decent pace.
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My general rule is that once dice have been rolled. stuff is locked in…
But that’s for the parties in this game on each side to decide.
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I agree, but we’re willing to forgive the first offense.
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yeah it is completely up to cannibalized by fluff.
it was a combat move, which generally should not be changed after dice fly. in this case hank posted the anzac french turn for time’s sake before conferring, as the outcome of the battle would not effect the decision to take sz43.
so i can see it both ways,
some players will say “no changes after dice have been rolled”
some players will say “the battles had no impact so edit away”both seem reasonable to me.