XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 artillery moved from Kiangsi to Hunan
                1 mech_infantry moved from Anhwe to Kwangtung
                2 artilleries moved from Anhwe to Hunan
                4 infantry moved from Jehol to Manchuria
                5 infantry moved from Anhwe to Hunan
                1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to Yunnan
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Chahar to Anhwe

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 1 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Kwangtung, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 3 artilleries and 5 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 artilleries and 5 infantry in Hunan, round 1 :  1/8 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 3 artilleries and 5 infantry in Hunan, round 2 :  3/8 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 9 fighters and 6 tactical_bombers
                    Chinese defend with 3 artilleries and 5 infantry
                        Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 1 :  7/17 hits
                        Chinese roll dice for 3 artilleries and 5 infantry in Szechwan, round 1 :  3/8 hits
                        2 artilleries owned by the Chinese , 5 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Szechwan, round 2 :  9/14 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 fighters
                    Casualties for Chinese: 3 artilleries and 5 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                3 fighters moved from Szechwan to Kwangsi
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                4 infantry placed in Japan
                1 factory_minor placed in Manchuria
                1 airfield placed in Kwangsi

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 50 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 6 fighters and 6 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 aaGun, 1 factory_minor and 8 infantry
        Yunnan : 1 flag, 1 armour
        Hunan : 1 flag, 3 artilleries and 5 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 submarine
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 48 / 50
        Americans : 50 / 52
        Chinese : 8 / 16
        British : 27 / 35
        UK_Pacific : 11 / 21
        Italians : 10 / 13
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 19 times
                4 was rolled 11 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.671
            Median : 4.000
            Variance : 0.893
            Standard Deviation : 0.945
            Total rolls : 85

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.413
            Standard Deviation : 0.642
            Total rolls : 64

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.812
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 destroyers and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Guam to 20 Sea Zone
                1 bomber moved from Midway to 20 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 20 Sea Zone
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Guam
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
        26 Sea Zone : 1 carrier, 2 submarines and 1 tactical_bomber
        10 Sea Zone : 3 destroyers and 1 transport
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery and 1 infantry
        101 Sea Zone : 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 48 / 50
        Americans : 50 / 70
        Chinese : 8 / 16
        British : 27 / 35
        UK_Pacific : 11 / 21
        Italians : 10 / 13
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 3 infantry moved from Shensi to Szechwan

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 artillery, 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 48 / 50
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 27 / 35
        UK_Pacific : 11 / 21
        Italians : 10 / 13
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 fighter moved from India to French Indo China
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 infantry moved from Burma to Yunnan
                1 artillery moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 artillery owned by the British lost in Kenya
                    retreated to Kenya
                    Italians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Szechwan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 cruisers moved from 76 Sea Zone to 80 Sea Zone
                1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from New Brunswick Nova Scotia to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,3
                British collect 27 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,1,6,6,3,6,5,3
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Szechwan : 1 fighter
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
        French Indo China : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        Belgian Congo : 2 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 destroyers
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 45 / 50
        Americans : 50 / 70
        Chinese : 9 / 9
        British : 29 / 31
        UK_Pacific : 13 / 9
        Italians : 10 / 13
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                2 armour moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt
                2 infantry moved from Albania to Greece
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 aaGuns moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                1 infantry placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,2,3
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • The ball’s in your court.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 40 / 50
        Americans : 50 / 70
        Chinese : 9 / 9
        British : 26 / 31
        UK_Pacific : 13 / 9
        Italians : 16 / 26
        ANZAC : 15 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    I didn’t get a chance to talk to my partner before posting, so there may be an edit or two for the ANZAC non-combat. Nothing that will affect Germany or Russia, and if we do change anything we will do it before Japan’s turn.

    Thanks


  • No problem.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Persia
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 3 infantry
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Alexandria to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Western Germany to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                5 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland
                3 armour moved from Greece to Romania
                1 mech_infantry moved from Southern France to Western Germany
                2 artilleries moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 armour moved from Holland Belgium to Western Germany
                1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                7 infantry moved from Finland to Norway
                2 infantry moved from Greece to 97 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • TripleA

    if you guys do not mind we would like to edit the anzac cruiser to sz43 to kill the japanese transport.
    technically this is a combat move and we understand if you do not want to allow the edit.

    please let us know if it is ok to edit anzac cruiser from sz33 to sz43.


  • Umm…  I don’t see any battles that happened on ANZAC’s turn that would have affected the decision to kill that transport, but I want to get a confirmation from my teammate before we allow a combat move edit.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                2 infantry moved from Ukraine to Bessarabia
                1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
                1 bomber and 1 fighter moved from Novgorod to Bessarabia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 8 infantry
                        Russians roll dice for 12 infantry in Manchuria, round 1 :  0/12 hits
                        Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 1 :  3/8 hits
                        3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 9 infantry in Manchuria, round 2 :  2/9 hits
                        Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 :  2/8 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 3 :  1/7 hits
                        Japanese roll dice for 7 infantry in Manchuria, round 3 :  2/7 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    5 infantry owned by the Russians retreated to Amur
                    Japanese win with 6 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 7 infantry
                Battle in Bessarabia
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                1 bomber and 1 fighter moved from Bessarabia to Bryansk
                4 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 mech_infantrys moved from Belarus to Archangel
                2 aaGuns and 4 infantry moved from Novgorod to Archangel
                1 artillery and 7 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Russia to Archangel
                5 infantry moved from Russia to Bryansk
                7 infantry moved from Belarus to Bryansk
                1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 5 infantry
        Timguska : 6 infantry
        Belarus : 2 infantry
        Baltic States : 2 infantry
        Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 2 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 4 infantry and 3 mech_infantrys
        Bessarabia : 2 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 artillery and 7 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 36
        Japanese : 40 / 50
        Americans : 50 / 70
        Chinese : 9 / 9
        British : 26 / 31
        UK_Pacific : 13 / 9
        Italians : 16 / 26
        ANZAC : 15 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Sorry, made the edit before seeing your post. Don’t let that sway your decision :)


  • To be honest, I’ll have to think about it. I was surprised when you didn’t take the opportunity and I look at it as a huge mistake (awesome for me) I’m not sure how I feel about it yet because it messes up my plans and as it is a combat move, it opens the door for lots of other things. On the other hand I don’t want to be a d1Ck either

  • TripleA

    E.D. I will totally respect your decision, but I will point out this was less of a tactical mistake and more about me trying to get through my turn quickly instead of talking to my partner about his plans before. I realize this is still a mistake in a partner-game, but I don`t want you to think I did my turn and then tried to revise it after the fact.


  • Well, we are planning Japan’s turn with the edit, so I guess we are allowing it. In general though, it should be understood that NCM are fluid, but CM are set in stone barring a bug or an obvious mis-click or something.


  • Well, we’re taking 3 days on some turns and 1 hour on others. At least it balances out to a halfway decent pace.

  • Liaison TripleA '11 '10

    My general rule is that once dice have been rolled. stuff is locked in…

    But that’s for the parties in this game on each side to decide.


  • I agree, but we’re willing to forgive the first offense.

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