Thanks for the update. Enjoy your travels :)
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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The ball’s in your court.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 40 / 50
Americans : 50 / 70
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 13 / 9
Italians : 16 / 26
ANZAC : 15 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I didn’t get a chance to talk to my partner before posting, so there may be an edit or two for the ANZAC non-combat. Nothing that will affect Germany or Russia, and if we do change anything we will do it before Japan’s turn.
Thanks
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 3 infantry
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 infantry moved from 98 Sea Zone to Egypt
5 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
3 armour moved from Greece to Romania
1 mech_infantry moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
7 infantry moved from Finland to Norway
2 infantry moved from Greece to 97 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
if you guys do not mind we would like to edit the anzac cruiser to sz43 to kill the japanese transport.
technically this is a combat move and we understand if you do not want to allow the edit.please let us know if it is ok to edit anzac cruiser from sz33 to sz43.
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Umm… I don’t see any battles that happened on ANZAC’s turn that would have affected the decision to kill that transport, but I want to get a confirmation from my teammate before we allow a combat move edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber and 1 fighter moved from Novgorod to Bessarabia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 8 infantry
Russians roll dice for 12 infantry in Manchuria, round 1 : 0/12 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 1 : 3/8 hits
3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 2/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
5 infantry owned by the Russians retreated to Amur
Japanese win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 7 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 bomber and 1 fighter moved from Bessarabia to Bryansk
4 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 mech_infantrys moved from Belarus to Archangel
2 aaGuns and 4 infantry moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 5 infantry
Timguska : 6 infantry
Belarus : 2 infantry
Baltic States : 2 infantry
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 2 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns, 4 infantry and 3 mech_infantrys
Bessarabia : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 artillery and 7 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 36
Japanese : 40 / 50
Americans : 50 / 70
Chinese : 9 / 9
British : 26 / 31
UK_Pacific : 13 / 9
Italians : 16 / 26
ANZAC : 15 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry, made the edit before seeing your post. Don’t let that sway your decision :)
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To be honest, I’ll have to think about it. I was surprised when you didn’t take the opportunity and I look at it as a huge mistake (awesome for me) I’m not sure how I feel about it yet because it messes up my plans and as it is a combat move, it opens the door for lots of other things. On the other hand I don’t want to be a d1Ck either
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E.D. I will totally respect your decision, but I will point out this was less of a tactical mistake and more about me trying to get through my turn quickly instead of talking to my partner about his plans before. I realize this is still a mistake in a partner-game, but I don`t want you to think I did my turn and then tried to revise it after the fact.
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Well, we are planning Japan’s turn with the edit, so I guess we are allowing it. In general though, it should be understood that NCM are fluid, but CM are set in stone barring a bug or an obvious mis-click or something.
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Well, we’re taking 3 days on some turns and 1 hour on others. At least it balances out to a halfway decent pace.
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My general rule is that once dice have been rolled. stuff is locked in…
But that’s for the parties in this game on each side to decide.
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I agree, but we’re willing to forgive the first offense.
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yeah it is completely up to cannibalized by fluff.
it was a combat move, which generally should not be changed after dice fly. in this case hank posted the anzac french turn for time’s sake before conferring, as the outcome of the battle would not effect the decision to take sz43.
so i can see it both ways,
some players will say “no changes after dice have been rolled”
some players will say “the battles had no impact so edit away”both seem reasonable to me.
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yeah it is completely up to cannibalized by fluff.
it was a combat move, which generally should not be changed after dice fly. in this case hank posted the anzac french turn for time’s sake before conferring, as the outcome of the battle would not effect the decision to take sz43.
so i can see it both ways,
some players will say “no changes after dice have been rolled”
some players will say “the battles had no impact so edit away”both seem reasonable to me.
We’ll win either way, so the whole argument is a moot point.
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Still working on that Japan turn. We’ve been shooting ideas back and forth and I think we are close to a consensus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Kwangtung to French Indo China
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to Guam
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 42 Sea Zone, round 1 : 1/5 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 1 : 3/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 1 : 0/5 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 bomber moved from Guam to Manchuria
1 bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 36
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 6 / 9
British : 26 / 31
UK_Pacific : 7 / 9
Italians : 16 / 26
ANZAC : 11 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 4.368
Median : 5.000
Variance : 3.268
Standard Deviation : 1.808
Total rolls : 57Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.273
Median : 4.000
Variance : 2.233
Standard Deviation : 1.494
Total rolls : 44ANZAC Combat
1 was rolled 1 times
6 was rolled 3 times
Average roll : 4.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry about the delay, I had to work around allowing your edit (among other things)
and it was a super difficult and pivotal turn!