XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • The ball’s in your court.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 40 / 50
        Americans : 50 / 70
        Chinese : 9 / 9
        British : 26 / 31
        UK_Pacific : 13 / 9
        Italians : 16 / 26
        ANZAC : 15 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    I didn’t get a chance to talk to my partner before posting, so there may be an edit or two for the ANZAC non-combat. Nothing that will affect Germany or Russia, and if we do change anything we will do it before Japan’s turn.

    Thanks


  • No problem.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Persia
                1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    British defend with 3 infantry
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Alexandria to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Western Germany to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                5 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Western Germany to Poland
                3 armour moved from Greece to Romania
                1 mech_infantry moved from Southern France to Western Germany
                2 artilleries moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 armour moved from Holland Belgium to Western Germany
                1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                7 infantry moved from Finland to Norway
                2 infantry moved from Greece to 97 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • TripleA

    if you guys do not mind we would like to edit the anzac cruiser to sz43 to kill the japanese transport.
    technically this is a combat move and we understand if you do not want to allow the edit.

    please let us know if it is ok to edit anzac cruiser from sz33 to sz43.


  • Umm…  I don’t see any battles that happened on ANZAC’s turn that would have affected the decision to kill that transport, but I want to get a confirmation from my teammate before we allow a combat move edit.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                2 infantry moved from Ukraine to Bessarabia
                1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
                1 bomber and 1 fighter moved from Novgorod to Bessarabia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 8 infantry
                        Russians roll dice for 12 infantry in Manchuria, round 1 :  0/12 hits
                        Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 1 :  3/8 hits
                        3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 9 infantry in Manchuria, round 2 :  2/9 hits
                        Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 :  2/8 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 3 :  1/7 hits
                        Japanese roll dice for 7 infantry in Manchuria, round 3 :  2/7 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    5 infantry owned by the Russians retreated to Amur
                    Japanese win with 6 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 7 infantry
                Battle in Bessarabia
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                1 bomber and 1 fighter moved from Bessarabia to Bryansk
                4 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 mech_infantrys moved from Belarus to Archangel
                2 aaGuns and 4 infantry moved from Novgorod to Archangel
                1 artillery and 7 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Russia to Archangel
                5 infantry moved from Russia to Bryansk
                7 infantry moved from Belarus to Bryansk
                1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 5 infantry
        Timguska : 6 infantry
        Belarus : 2 infantry
        Baltic States : 2 infantry
        Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 2 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 4 infantry and 3 mech_infantrys
        Bessarabia : 2 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 artillery and 7 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 36
        Japanese : 40 / 50
        Americans : 50 / 70
        Chinese : 9 / 9
        British : 26 / 31
        UK_Pacific : 13 / 9
        Italians : 16 / 26
        ANZAC : 15 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Sorry, made the edit before seeing your post. Don’t let that sway your decision :)


  • To be honest, I’ll have to think about it. I was surprised when you didn’t take the opportunity and I look at it as a huge mistake (awesome for me) I’m not sure how I feel about it yet because it messes up my plans and as it is a combat move, it opens the door for lots of other things. On the other hand I don’t want to be a d1Ck either

  • TripleA

    E.D. I will totally respect your decision, but I will point out this was less of a tactical mistake and more about me trying to get through my turn quickly instead of talking to my partner about his plans before. I realize this is still a mistake in a partner-game, but I don`t want you to think I did my turn and then tried to revise it after the fact.


  • Well, we are planning Japan’s turn with the edit, so I guess we are allowing it. In general though, it should be understood that NCM are fluid, but CM are set in stone barring a bug or an obvious mis-click or something.


  • Well, we’re taking 3 days on some turns and 1 hour on others. At least it balances out to a halfway decent pace.

  • Liaison TripleA '11 '10

    My general rule is that once dice have been rolled. stuff is locked in…

    But that’s for the parties in this game on each side to decide.


  • I agree, but we’re willing to forgive the first offense.

  • TripleA

    yeah it is completely up to cannibalized by fluff.

    it was a combat move, which generally should not be changed after dice fly. in this case hank posted the anzac french turn for time’s sake before conferring, as the outcome of the battle would not effect the decision to take sz43.

    so i can see it both ways,
    some players will say “no changes after dice have been rolled”
    some players will say “the battles had no impact so edit away”

    both seem reasonable to me.


  • @allweneedislove:

    yeah it is completely up to cannibalized by fluff.

    it was a combat move, which generally should not be changed after dice fly. in this case hank posted the anzac french turn for time’s sake before conferring, as the outcome of the battle would not effect the decision to take sz43.

    so i can see it both ways,
    some players will say “no changes after dice have been rolled”
    some players will say “the battles had no impact so edit away”

    both seem reasonable to me.

    We’ll win either way, so the whole argument is a moot point.


  • Still working on that Japan turn. We’ve been shooting ideas back and forth and I think we are close to a consensus.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Kwangtung to French Indo China
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                1 bomber moved from Kwangsi to Guam
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Java
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Java
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                3 artilleries and 3 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 42 Sea Zone, round 1 :  1/5 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 1 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in Guam
                    Japanese attack with 1 bomber
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                        Americans roll dice for 1 bomber in Guam, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Yunnan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 1 :  0/5 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Sumatra to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
                1 bomber moved from Guam to Manchuria
                1 bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 infantry and 1 mech_infantry
        Yunnan : 1 flag, 2 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        French Indo China : 1 flag, 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
        41 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 36
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 26 / 31
        UK_Pacific : 7 / 9
        Italians : 16 / 26
        ANZAC : 11 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 12 times
                5 was rolled 12 times
                6 was rolled 19 times
            Average roll : 4.368
            Median : 5.000
            Variance : 3.268
            Standard Deviation : 1.808
            Total rolls : 57

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.273
            Median : 4.000
            Variance : 2.233
            Standard Deviation : 1.494
            Total rolls : 44

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.750
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sorry about the delay, I had to work around allowing your edit (among other things)
    and it was a super difficult and pivotal turn!

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