A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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Intercept in Moscow?
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DO IT!!!
Sorry to disappoint, but there will be a battle for a capital within the next round. The question is which battle do my opponents want the final battle to take place in?
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i assume hank will not be on again tonight.
so i will answer for his 2 russian fighters. keep them on the ground to fight another day.and the uk fighter is not intercepting either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_majors; Remaining resources: 51 PUs;
Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
6 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
17 mech_infantrys moved from Slovakia Hungary to Western Ukraine
6 artilleries, 4 infantry and 4 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
3 mech_infantrys moved from Slovakia Hungary to Germany
3 infantry moved from France to Western Germany
4 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,6,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Germany
1 bomber moved from Bryansk to Germany
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Belarus to Bryansk
1 fighter moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
7 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western UkrainePlace Units - Germans
10 infantry placed in Germany
3 armour placed in Ukraine
1 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Well, if I planned this out right, you have a couple paths to victory. You can win by defending Moscow, or by attacking Berlin (or Western Germany which might not result in an immediate win). In either scenario you have a very good chance of winning, but there is a small chance (10-15%) that things go horribly wrong and you lose Moscow and the US air force. If you do not commit the US air force to one or the other, Moscow will likely fall and the game will continue. Choose wisely and hope that you don’t get bit by the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 62
Russians : 9 / 9
Japanese : 18 / 25
Americans : 67 / 92
Chinese : 23 / 24
British : 28 / 29
UK_Pacific : 17 / 0
Italians : 27 / 38
ANZAC : 16 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I officially rule in favour of the allies.
That said, if both parties want to continue, by all means…
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Thanks for the ruling Garg.
I’m in the middle of a handful of games, so I don’t want to spend much more time playing this one out. That being said, I do want to give you guys the opportunity to attack Russia so so I’m up for playing at least until then.
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i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.
but i am confident that will not happen.
in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.
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i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.
but i am confident that will not happen.
in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.
bravo! :-)
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Hopefully Japan’s turn will come this evening. If not, I’ll probably just post the turn that my teammate sent me by e-mail around 9pm EST. I have no intention of prolonging this any longer than it needs to go, but as long as there is an opportunity to roll enough dice to turn the game around, I want the chance to throw the dice. Besides, everyone likes a game to end with the stacks coming down :-D
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i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.
but i am confident that will not happen.
in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.
bravo! :-)
just to be clear, i meant bravo to his desire to let you make the attack and if you win, he will bow out of the tournament. not bravo that the game was going to be over.
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Like I said, everyone likes to see the stacks come down.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Smolensk to Russia
2 armour moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from India to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers
AA guns fire in Russia : 1/3 hits
1 fighter owned by the Japanese lost in Russia
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 4/5 hits
Russians roll dice for 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 29/88 hits
4 infantry owned by the Russians , 2 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Russia
Russians win with 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 51 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Japanese: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to India
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,3,6,1,3
Japanese collect 11 PUs (7 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
India : 1 fighter and 2 tactical_bombers
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Timguska : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 9 / 9
Japanese : 18 / 16
Americans : 67 / 92
Chinese : 23 / 24
British : 28 / 29
UK_Pacific : 17 / 0
Italians : 27 / 38
ANZAC : 16 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.457
Median : 4.000
Variance : 0.659
Standard Deviation : 0.812
Total rolls : 127Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.357
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.429
Median : 4.000
Variance : 0.811
Standard Deviation : 0.901
Total rolls : 91Americans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
Like I said, everyone likes to see the stacks come down.
Does it make me a bad person that I would rather see your stack come down while keeping my own? :)
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Feel free to edit your casualties from Japan’s turn.
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sorry guys. i did the usa turn and somehow crashed the game before posting it. dont worry the rolls came through in the emails. you got slightly lucky and took out a fighter and bomber. i will recreate before moving on to china.
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This is bad luck compared to what’s coming. I’ll probably have Italy out before noon tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber and 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Norway to Smolensk
3 fighters moved from Finland to Smolensk
5 bombers moved from Russia to Smolensk
4 bombers moved from Norway to Germany
10 bombers moved from Norway to Tambov
1 infantry moved from Norway to 125 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Iceland to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern United States to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Karelia to Archangel
Russians take Archangel from GermansCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 2/4 hits
2 bombers killed by AA guns
Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Battle in Tambov
Americans attack with 10 bombers
Germans defend with 1 infantry
Americans roll dice for 10 bombers in Tambov, round 1 : 7/10 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Americans win with 10 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Americans attack with 5 bombers and 7 fighters
Germans defend with 1 infantry
Americans roll dice for 5 bombers and 7 fighters in Smolensk, round 1 : 8/12 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Americans win with 5 bombers and 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in DenmarkNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Smolensk: 1 fighter
EDIT: Adding units owned by Americans to Germany: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 18
EDIT: Turning off Edit Mode
10 bombers moved from Tambov to Russia
3 bombers moved from Germany to Russia
5 bombers and 6 fighters moved from Smolensk to Russia
1 armour moved from Karelia to Archangel
1 artillery, 2 carriers, 3 infantry and 8 transports moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from Buryatia to Sakha
2 bombers moved from 112 Sea Zone to NorwayPlace Units - Americans
3 fighters placed in Finland
3 fighters placed in Norway
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Korea : 1 flag
Okinawa : 1 flag
Burma : 1 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Soviet Far East : 1 armour and 1 mech_infantry
Celebes : 1 flag
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 1 transport
4 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Norway : 1 flag, 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Denmark : 1 flag, 1 infantry
Belarus : 1 mech_infantry
Archangel : 1 armour and 1 mech_infantry
Russia : 18 bombers and 6 fighters
112 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 9 transports
Brazil : 1 flag
Finland : 1 flag, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 48 / 62
Russians : 13 / 9
Japanese : 16 / 16
Americans : 69 / 94
Chinese : 23 / 24
British : 28 / 29
UK_Pacific : 17 / 0
Italians : 27 / 38
ANZAC : 16 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Suiyuyan : 2 artilleries and 8 infantry
Tsinghai : 18 infantry
Burma : 19 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 13 / 9
Japanese : 16 / 16
Americans : 69 / 94
Chinese : 23 / 23
British : 28 / 29
UK_Pacific : 17 / 0
Italians : 27 / 38
ANZAC : 16 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0