XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • Intercept in Moscow?


  • @Boldfresh:

    DO IT!!!

    Sorry to disappoint, but there will be a battle for a capital within the next round. The question is which battle do my opponents want the final battle to take place in?

  • TripleA

    i assume hank will not be on again tonight.
    so i will answer for his 2 russian fighters. keep them on the ground to fight another day.

    and the uk fighter is not intercepting either.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 20 damage on 20 factory_majors; Remaining resources: 51 PUs;
                Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                6 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                17 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                6 artilleries, 4 infantry and 4 mech_infantrys moved from Western Germany to Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                3 mech_infantrys moved from Slovakia Hungary to Germany
                3 infantry moved from France to Western Germany
                4 bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,6,7 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from Russia to Germany
                1 bomber moved from Bryansk to Germany
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Belarus to Bryansk
                1 fighter moved from Russia to Bryansk
                2 aaGuns moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                7 mech_infantrys moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine

    Place Units - Germans
                10 infantry placed in Germany
                3 armour placed in Ukraine
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • Well, if I planned this out right, you have a couple paths to victory. You can win by defending Moscow, or by attacking Berlin (or Western Germany which might not result in an immediate win). In either scenario you have a very good chance of winning, but there is a small chance (10-15%) that things go horribly wrong and you lose Moscow and the US air force. If you do not commit the US air force to one or the other, Moscow will likely fall and the game will continue. Choose wisely and hope that you don’t get bit by the dice.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        113 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 9 / 9
        Japanese : 18 / 25
        Americans : 67 / 92
        Chinese : 23 / 24
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    I officially rule in favour of the allies.

    That said, if both parties want to continue, by all means…

  • TripleA

    Thanks for the ruling Garg.

    I’m in the middle of a handful of games, so I don’t want to spend much more time playing this one out. That being said, I do want to give you guys the opportunity to attack Russia so so I’m up for playing at least until then.

  • TripleA

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

  • '12

    @allweneedislove:

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

    bravo!  :-)


  • Hopefully Japan’s turn will come this evening. If not, I’ll probably just post the turn that my teammate sent me by e-mail around 9pm EST. I have no intention of prolonging this any longer than it needs to go, but as long as there is an opportunity to roll enough dice to turn the game around, I want the chance to throw the dice. Besides, everyone likes a game to end with the stacks coming down  :-D

  • '12

    @Boldfresh:

    @allweneedislove:

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

    bravo!   :-)

    just to be clear, i meant bravo to his desire to let you make the attack and if you win, he will bow out of the tournament.  not bravo that the game was going to be over.


  • Like I said, everyone likes to see the stacks come down.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Smolensk to Russia
                2 armour moved from Samara to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter and 2 tactical_bombers moved from India to 41 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Russia
                    Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers
                        AA guns fire in Russia :  1/3 hits
                        1 fighter owned by the Japanese lost in Russia
                        Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 :  4/5 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  29/88 hits
                        4 infantry owned by the Russians , 2 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Russia
                    Russians win with 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 51 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -35
                    Casualties for Japanese: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 4 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to India
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,3,6,1,3
                Japanese collect 11 PUs (7 lost to blockades); end with 16 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        India : 1 fighter and 2 tactical_bombers
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
        Timguska : 1 flag
        41 Sea Zone : 1 flag
        39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 9 / 9
        Japanese : 18 / 16
        Americans : 67 / 92
        Chinese : 23 / 24
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 15 times
                3 was rolled 21 times
                4 was rolled 23 times
                5 was rolled 24 times
                6 was rolled 18 times
            Average roll : 3.457
            Median : 4.000
            Variance : 0.659
            Standard Deviation : 0.812
            Total rolls : 127

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.357
            Median : 2.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    ANZAC Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 20 times
                6 was rolled 10 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.811
            Standard Deviation : 0.901
            Total rolls : 91

    Americans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

  • TripleA

    @DeadTom:

    Like I said, everyone likes to see the stacks come down.

    Does it make me a bad person that I would rather see your stack come down while keeping my own? :)


  • Feel free to edit your casualties from Japan’s turn.

  • TripleA

    sorry guys. i did the usa turn and somehow crashed the game before posting it. dont worry the rolls came through in the emails. you got slightly lucky and took out a fighter and bomber. i will recreate before moving on to china.


  • This is bad luck compared to what’s coming. I’ll probably have Italy out before noon tomorrow.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 bomber and 8 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Norway to Smolensk
                3 fighters moved from Finland to Smolensk
                5 bombers moved from Russia to Smolensk
                4 bombers moved from Norway to Germany
                10 bombers moved from Norway to Tambov
                1 infantry moved from Norway to 125 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 fighter and 1 tactical_bomber moved from Iceland to 112 Sea Zone
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                2 bombers moved from Eastern United States to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 mech_infantry moved from Novgorod to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Karelia to Archangel
                      Russians take Archangel from Germans

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  2/4 hits
                    2 bombers killed by AA guns
                    Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Germany causes 12 damage total.
                Battle in Tambov
                    Americans attack with 10 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 10 bombers in Tambov, round 1 :  7/10 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Americans win with 10 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Americans attack with 5 bombers and 7 fighters
                    Germans defend with 1 infantry
                        Americans roll dice for 5 bombers and 7 fighters in Smolensk, round 1 :  8/12 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Americans win with 5 bombers and 7 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Denmark

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Smolensk: 1 fighter
                EDIT: Adding units owned by Americans to Germany: 1 bomber
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 18
                EDIT: Turning off Edit Mode
                10 bombers moved from Tambov to Russia
                3 bombers moved from Germany to Russia
                5 bombers and 6 fighters moved from Smolensk to Russia
                1 armour moved from Karelia to Archangel
                1 artillery, 2 carriers, 3 infantry and 8 transports moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 artillery moved from Buryatia to Sakha
                2 bombers moved from 112 Sea Zone to Norway

    Place Units - Americans
                3 fighters placed in Finland
                3 fighters placed in Norway
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Formosa : 1 flag
        Korea : 1 flag
        Okinawa : 1 flag
        Burma : 1 infantry and 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Soviet Far East : 1 armour and 1 mech_infantry
        Celebes : 1 flag
        41 Sea Zone : 1 destroyer
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        38 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 1 transport
        4 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Norway : 1 flag, 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
        Denmark : 1 flag, 1 infantry
        Belarus : 1 mech_infantry
        Archangel : 1 armour and 1 mech_infantry
        Russia : 18 bombers and 6 fighters
        112 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 9 transports
        Brazil : 1 flag
        Finland : 1 flag, 1 factory_minor and 3 fighters

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 13 / 9
        Japanese : 16 / 16
        Americans : 69 / 94
        Chinese : 23 / 24
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Suiyuyan : 2 artilleries and 8 infantry
        Tsinghai : 18 infantry
        Burma : 19 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 13 / 9
        Japanese : 16 / 16
        Americans : 69 / 94
        Chinese : 23 / 23
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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