XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • I don’t have time to do Germany at this moment, but probably later on tonight. I’m thinking around 9-10 pm EST.

  • TripleA

    Is the going to be the big attack we have all been waiting for? I don’t know if I can wait another 3 hours!!

  • '12

    DO IT!!!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 20 damage on 20 factory_majors; Remaining resources: 51 PUs;
                Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                6 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                17 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                6 artilleries, 4 infantry and 4 mech_infantrys moved from Western Germany to Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                3 mech_infantrys moved from Slovakia Hungary to Germany
                3 infantry moved from France to Western Germany
                4 bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia


  • Intercept in Moscow?


  • @Boldfresh:

    DO IT!!!

    Sorry to disappoint, but there will be a battle for a capital within the next round. The question is which battle do my opponents want the final battle to take place in?

  • TripleA

    i assume hank will not be on again tonight.
    so i will answer for his 2 russian fighters. keep them on the ground to fight another day.

    and the uk fighter is not intercepting either.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 20 damage on 20 factory_majors; Remaining resources: 51 PUs;
                Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                6 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                17 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                6 artilleries, 4 infantry and 4 mech_infantrys moved from Western Germany to Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                3 mech_infantrys moved from Slovakia Hungary to Germany
                3 infantry moved from France to Western Germany
                4 bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,6,7 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from Russia to Germany
                1 bomber moved from Bryansk to Germany
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Belarus to Bryansk
                1 fighter moved from Russia to Bryansk
                2 aaGuns moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                7 mech_infantrys moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine

    Place Units - Germans
                10 infantry placed in Germany
                3 armour placed in Ukraine
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • Well, if I planned this out right, you have a couple paths to victory. You can win by defending Moscow, or by attacking Berlin (or Western Germany which might not result in an immediate win). In either scenario you have a very good chance of winning, but there is a small chance (10-15%) that things go horribly wrong and you lose Moscow and the US air force. If you do not commit the US air force to one or the other, Moscow will likely fall and the game will continue. Choose wisely and hope that you don’t get bit by the dice.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        113 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 9 / 9
        Japanese : 18 / 25
        Americans : 67 / 92
        Chinese : 23 / 24
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    I officially rule in favour of the allies.

    That said, if both parties want to continue, by all means…

  • TripleA

    Thanks for the ruling Garg.

    I’m in the middle of a handful of games, so I don’t want to spend much more time playing this one out. That being said, I do want to give you guys the opportunity to attack Russia so so I’m up for playing at least until then.

  • TripleA

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

  • '12

    @allweneedislove:

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

    bravo!  :-)


  • Hopefully Japan’s turn will come this evening. If not, I’ll probably just post the turn that my teammate sent me by e-mail around 9pm EST. I have no intention of prolonging this any longer than it needs to go, but as long as there is an opportunity to roll enough dice to turn the game around, I want the chance to throw the dice. Besides, everyone likes a game to end with the stacks coming down  :-D

  • '12

    @Boldfresh:

    @allweneedislove:

    i would still like to play this game out until fluff feels the game is over. if you do win, i would be happy to give up our spot in the next round.

    but i am confident that will not happen.

    in the mean time we will start our game when the adjudication of ancients vs death by dice is complete.

    bravo!   :-)

    just to be clear, i meant bravo to his desire to let you make the attack and if you win, he will bow out of the tournament.  not bravo that the game was going to be over.


  • Like I said, everyone likes to see the stacks come down.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Smolensk to Russia
                2 armour moved from Samara to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter and 2 tactical_bombers moved from India to 41 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Russia
                    Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers
                        AA guns fire in Russia :  1/3 hits
                        1 fighter owned by the Japanese lost in Russia
                        Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 :  4/5 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  29/88 hits
                        4 infantry owned by the Russians , 2 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Russia
                    Russians win with 2 aaGuns, 3 armour, 9 artilleries, 6 bombers, 3 fighters, 51 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -35
                    Casualties for Japanese: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 4 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to India
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,3,6,1,3
                Japanese collect 11 PUs (7 lost to blockades); end with 16 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        India : 1 fighter and 2 tactical_bombers
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
        Timguska : 1 flag
        41 Sea Zone : 1 flag
        39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 9 / 9
        Japanese : 18 / 16
        Americans : 67 / 92
        Chinese : 23 / 24
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 27 / 38
        ANZAC : 16 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 15 times
                3 was rolled 21 times
                4 was rolled 23 times
                5 was rolled 24 times
                6 was rolled 18 times
            Average roll : 3.457
            Median : 4.000
            Variance : 0.659
            Standard Deviation : 0.812
            Total rolls : 127

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.357
            Median : 2.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    ANZAC Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 20 times
                6 was rolled 10 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.811
            Standard Deviation : 0.901
            Total rolls : 91

    Americans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

  • TripleA

    @DeadTom:

    Like I said, everyone likes to see the stacks come down.

    Does it make me a bad person that I would rather see your stack come down while keeping my own? :)


  • Feel free to edit your casualties from Japan’s turn.

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